


"Hammer some paint onto your creations!"
A Valheim mod that lets you paint building pieces with a variety of colors. Torvald's got you covered with his trusty painting mallet - craft it, equip it, and start adding some color to those drab wooden halls.
Now, before you start thinking old Torvald's going to let you paint your longhouse hot pink or neon green - think again! I'm a respectable craftsman, not some crazed alchemist. My colors are carefully chosen to complement what the gods have already blessed us with in this realm. You'll find wood tones that actually look like wood, and paint colors that won't make the neighbors think you've been sampling too much fermented honey. This isn't about turning Valheim into some garish carnival - it's about giving your builds the subtle character they deserve, using colors that actually belong in a Viking's world.

After running the mod once, you'll find a config file at BepInEx/config/com.torvald.painters.cfg.
[Recipe]
# Materials needed to craft the painting mallet
Materials = Wood:10,LeatherScraps:5,Coal:1
# Whether the mallet requires a workbench to craft
RequireWorkbench = true
Recipe Examples:
# Early game (default)
Materials = Wood:10,LeatherScraps:5,Coal:1
# Mid-game progression
Materials = FineWood:8,Bronze:2,TrophyGreydwarf:1
# Late-game luxury
Materials = BlackMetal:1,Silver:2,LoxPelt:1
# Custom themed server
Materials = YggdrasilWood:5,Crystal:3,SurtlingCore:2
All 13 colors are individually configurable using RGB values (0.0 to 3.0):
[Colors.WoodTones]
DarkBrown = 0.65,0.35,0.20
MediumBrown = 0.80,0.60,0.45
NaturalWood = 1.0,1.0,1.0
LightBrown = 1.15,1.05,0.90
PaleWood = 1.30,1.15,1.00
[Colors.PaintColors]
Black = 0.1,0.1,0.1
White = 2.0,2.0,2.0
Red = 1.5,0.2,0.2
Blue = 0.25,0.35,1.40
Green = 0.30,1.30,0.30
Yellow = 1.60,1.40,0.25
Orange = 1.5,0.9,0.25
Purple = 1.2,0.5,1.4
Control what objects can be painted:
[Filtering]
# Building categories that can be painted (flags: Building, Furniture, Crafting, Misc, All)
AllowedCategories = Building, Furniture
# Functional groups to exclude (flags: Stations, Production, Storage, Beds, PortalsWard, Transport, etc.)
ExcludedFunctional = Stations, Production, Storage, Beds, PortalsWard, Transport
# Material types that can be painted (flags: Wood, Stone, Metal, Marble, All)
AllowedMaterials = Wood, Stone, Marble
# Specific prefabs to always allow (comma-separated)
WhitelistPrefabs =
# Specific prefabs to always block (comma-separated, overrides whitelist)
BlacklistPrefabs =
[Debug]
# Logging level (None=0, Basic=1, Detailed=2, Debug=3)
LogLevel = Basic
# Maximum painting distance in meters
MaxPaintDistance = 8.0
# Require build permission to paint objects
RequireBuildPermission = true
Note: You need to restart the game for config changes to take effect.
Torvald's business model is flexible - want to make his services more exclusive? Just change the recipe to require fancier materials. Gate it behind silver and black metal if you want painting to be a proper end-game luxury. The recipe system accepts any valid Valheim item names, so get creative.
Install with a mod manager or manually place the files in your BepInEx/plugins folder. Requires BepInEx and Jotunn.