Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
AdvancedSigns
Fork of aedenthorn/AdvancedSigns for v0.217.46+ Customize sign text, font, position, and size, using rich text.
| Last updated | 2 years ago |
| Total downloads | 5064 |
| Total rating | 2 |
| Categories | Mods Tweaks Misc Tools Crafting Client-side Utility Mistlands Update Building Hildir's Request Update |
| Dependency string | cjayride-AdvancedSigns-0.4.0 |
| Dependants | 16 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
AdvancedSigns
Patched for Valheim v0.217.46+
A fork of aedenthorn/AdvancedSigns
Latest version update
You don't need to type END tags.
For example, turn text red by typing: <color=red> ... then when you hit '>' the code dissapears, and you continue typing your text.
This mod lets you style text on signs
EXAMPLES:
<b>bold</b> -- Only works if your font in the config file is not already bolded.
<i>italic<\i>
<color=#00ffffff><size=8>Font Size 8</size></color>
<color=#00ff00>lime green</color>
<color=#ffffffff>white</color>
<color=red>red</color>
<color=blue>blue</color>

For more examples and FONT COLORS, read here: https://docs.unity3d.com/2018.3/Documentation/Manual/StyledText.html
Fonts for signs can be either built-in fonts or OS fonts. For built in fonts, use any from this list: https://www.nexusmods.com/valheim/articles/109
For OS fonts, use the font name, e.g. Comic Sans MS
Configuration
Run the game once to generate this config file: BepInEx/config/cjayride.AdvancedSigns.cfg