AdvancedSigns
Customize sign text, font, position, and size, using rich text.
Last updated | 3 weeks ago |
Total downloads | 2416 |
Total rating | 0 |
Categories | Mods Tweaks Misc Tools Crafting Client-side Utility Mistlands Update |
Dependency string | cjayride-AdvancedSigns-0.3.3 |
Dependants | 9 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Developer: aedenthorn
Original mod link: https://www.nexusmods.com/valheim/mods/846
Original github: https://github.com/aedenthorn/ValheimMods/tree/master/AdvancedSigns
Recent changes...
For version 0.3.2...
I thought the mod was broken, but aedenthorn just changed the way it worked.
You don't need to type END tags.
For example, turn text red by typing: <color=red> ... then when you hit '>' the code dissapears, and you continue typing your text.
This mod lets you style text on signs
EXAMPLES:
<b>bold</b> -- Only works if your font in the config file is not already bolded.
<i>italic<\i>
<color=#00ffffff><size=8>Font Size 8</size></color>
<color=#00ff00>lime green</color>
<color=#ffffffff>white</color>
<color=red>red</color>
<color=blue>blue</color>
For more examples and FONT COLORS, read here: https://docs.unity3d.com/2018.3/Documentation/Manual/StyledText.html
Fonts for signs can be either built-in fonts or OS fonts. For built in fonts, use any from this list: https://www.nexusmods.com/valheim/articles/109
For OS fonts, use the font name, e.g. Comic Sans MS
Configuration
Run the game once to generate this config file: BepInEx/config/cjayride.AdvancedSigns.cfg
To reload from console type advancedsigns reset
Changelog
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0.3.3 - Fixed potential issue with missing assembly file
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0.3.2 - Changelog update only.
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0.3.1 - Update includes 2 commits from "cdar" (Oct 19, 2023) and "aedenthorn" (Sept 8, 2023)
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0.3.0 - Updated for Mistlands