AdvancedSigns
Fork of aedenthorn/AdvancedSigns for v0.217.46+ Customize sign text, font, position, and size, using rich text.
Date uploaded | 6 months ago |
Version | 0.4.0 |
Download link | cjayride-AdvancedSigns-0.4.0.zip |
Downloads | 847 |
Dependency string | cjayride-AdvancedSigns-0.4.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
AdvancedSigns
Patched for Valheim v0.217.46+
A fork of aedenthorn/AdvancedSigns
Latest version update
You don't need to type END tags.
For example, turn text red by typing: <color=red> ... then when you hit '>' the code dissapears, and you continue typing your text.
This mod lets you style text on signs
EXAMPLES:
<b>bold</b> -- Only works if your font in the config file is not already bolded.
<i>italic<\i>
<color=#00ffffff><size=8>Font Size 8</size></color>
<color=#00ff00>lime green</color>
<color=#ffffffff>white</color>
<color=red>red</color>
<color=blue>blue</color>
For more examples and FONT COLORS, read here: https://docs.unity3d.com/2018.3/Documentation/Manual/StyledText.html
Fonts for signs can be either built-in fonts or OS fonts. For built in fonts, use any from this list: https://www.nexusmods.com/valheim/articles/109
For OS fonts, use the font name, e.g. Comic Sans MS
Configuration
Run the game once to generate this config file: BepInEx/config/cjayride.AdvancedSigns.cfg
CHANGELOG
v0.4.0
- Removed terminal reload
- Added compatibility for v0.217.46
0.3.3
- Fixed potential issue with missing assembly file
0.3.2
- Changelog update only.
0.3.1
- Update includes 2 commits from "cdar" (Oct 19, 2023) and "aedenthorn" (Sept 8, 2023)
#0.3.0
- Updated for Mistlands