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BossLootChests
Boss loot goes into unbreakable chests at the death spot instead of dumping on the ground. Chests vanish in smoke when emptied.Boss Loot Chests
When a boss dies, its loot is placed in black-metal chests at its feet instead of dumping on the ground.
That stops auto-pickup and crowded melee from grabbing coins and unique drops before anyone sees what dropped.
Install on server and all clients.
What it does
- Intercepts boss loot before it becomes a world item drop.
- Fills
piece_chest_blackmetalchests (config:ChestPrefab). Spawns more chests if one is full. - Chests cannot be broken or hammered away.
- An emptied chest deletes itself and plays a smoke puff.
- Works with EpicLoot: magic items go into the chests too.
- Drop That rolls first, so configured amounts (such as 400–500 coins per player) are what go in the chest.
- Adds that die within 80 meters of an alerted boss, and for 8 seconds after the boss dies, have their drops put in the same chests.
Config (cjayride.bosslootchests.cfg)
| Setting | Default | |
|---|---|---|
Enabled |
true | Master switch |
ChestPrefab |
piece_chest_blackmetal | World container prefab |
RemoveSmoke |
true | Smoke when an empty chest vanishes |
AddRadius |
80 | Meters around an alerted boss. Add drops in that range go into the boss chest. |
AddSeconds |
8 | Seconds after the boss dies that nearby add drops still go into the chest. |
Changelog
1.0.0
- Boss loot goes straight into world chests at the death spot. Nothing is spawned as a ground drop, so auto-pickup cannot grab it.
- Extra chests spawn if one chest is not enough.
- Chests are indestructible (hammer and damage do nothing).
- A chest deletes itself when the last item is taken, with a smoke puff (
RemoveSmoke, on by default). - EpicLoot magic-item rolls are stored in the same chests when EpicLoot is installed.
- Install on the server and all clients.