Valheim
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Latest version
0.2.3
Last Updated
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94KB
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0.2.3

  • Packaging fix: CHANGELOG.md and manifest.json are saved without a UTF-8 BOM (Thunderstore's validator rejects BOM-prefixed files). No behavior change - v0.2.2's portal-trip fix is included.

0.2.2

  • The squares now hide themselves while the player is travelling through a portal. They are drawn with OnGUI, and Unity composites IMGUI after every UI canvas pass, so no canvas setting could ever put a custom loading screen over them - not drawing them during the trip is the fix. Status effects keep running; the squares return the moment you arrive.

0.2.1

  • Default IconSize is now 50 (fresh configs only; existing IconSize in your cfg file is unchanged).

0.2.0

  • Release for Valheim 1.0.21 (Unity 6): status squares draw with OnGUI in screen pixels. Unity UI on the game HUD was invisible in practice; SeneaL UI is optional, not required.
  • Lighter HUD path: no per-label Outline meshes, no extra overlay canvas, SeneaL scans only when SeneaL is installed.
  • Startup logs explain when squares are hidden (no player, HUD toggled off, no buffs, and so on).

0.1.15

  • Draw status squares with OnGUI in screen pixels. Valheim 1.0.21's HUD canvas was swallowing the Unity UI layer, so icons could log as drawn and still be invisible.
  • Log the first reason squares are skipped (disabled, no player, HUD hidden, no effects, no icons).

0.1.14

  • Squares now stretch across Valheim's HUD canvas, so they sit in the chosen screen corner instead of a 100x100 box in the middle of the HUD.
  • Dropped Unity UI Outline and stopped rebuilding layout five times a second, which was hammering FPS.
  • Skip SeneaL leftover scans when that mod is not installed. Show squares whenever the vanilla HUD is visible.

0.1.13

  • Parent the squares under Valheim's own HUD root instead of a separate overlay canvas, so they render on Valheim 1.0.21 / Unity 6 without SeneaL UI.
  • Track slot placement explicitly so recreated HUD layers still position every square.
  • Log once when the game reports HUD effects but none have icons to draw.

0.1.12

  • New status squares stay hidden until they are placed in the list, so they no longer flash at a default screen position when an effect is applied.

0.1.11

  • Re-checked against Valheim 1.0.21 (Hud.UpdateStatusEffects, SEMan.GetHUDStatusEffects, StatusEffect.GetIconText).
  • Cut per-frame HUD work: cache layout/fonts, skip unchanged squares, localize names once, and stop reflecting into SeneaL UI every frame.

0.1.10

  • Verified against Valheim 1.0.21 (Release build).
  • BepInEx dependency set to denikson-BepInExPack_Valheim-5.4.2360.

0.1.9

  • Defaults: NameGap 1.731, Spacing 5.616, ShowName Bottom, TextScale 0.83.

0.1.8

  • A name above or below an icon sits on the icon edge, and the next icon starts under that line.
  • Defaults: ShowName Bottom, NameGap 0, TextScale 0.83, Spacing 11.

0.1.7

  • ShowName can also place the status name Top or Bottom of the icon.

0.1.6

  • NameGap sets the pixels between the icon and the status name, so the name can clear the comfort number.
  • FillPreview draws sample squares, including Resting Comfort with 16, so the layout can be checked with no status effects. Off by default.

0.1.4

  • Removed the Alt coordinate overlay and the Alt+arrow nudge. Position stays in the config.

0.1.3

  • TextScale sizes timers, comfort numbers, names, and the hover tip.
  • ShowName can draw the localized status name Left or Right of the icon (Off by default).
  • UseVanillaFont switches those labels to Valheim's Norse font.

0.1.2

  • Stop NullReferenceException spam on logout: SeneaL's status panel is already destroyed while LateUpdate still ran.

0.1.1

  • Default cluster sits in the top-right with OffsetX -18, OffsetY -18, and IconSize 36.577.

0.1.0

  • Small square status icons using the vanilla effect sprites.
  • Screen corner, offset, size, columns, and spacing are configurable, including in-game nudge.
  • While this mod is on, it takes the status-effect slot: SeneaL UI's pills stay hidden and the large vanilla list is not drawn.
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