Valheim
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Latest version
1.5.7
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1.5.7

  • PERF: Verified against the latest Valheim build (Unity 6000.0.75f1, Steam build 26249040) and Epic Loot 0.15.4 – 0.15.6. All patch targets confirmed present in the installed game and mod assemblies.
  • PERF: ZSFX.Play no longer walks the transform hierarchy and runs 30+ case-insensitive name searches on every sound in the game. Each emitter is resolved once and cached, so non-set sounds are a single dictionary lookup.
  • PERF: Set-ability effects are applied without allocating component arrays (reused List<T> buffers), and all scans are skipped entirely when volume is 1 and no visual options are enabled.
  • PERF: Item/drop name parsing ((Clone) strip, trim, material-tier matching) is memoized, and the drop filter now caches items with no indexed data instead of re-scanning the whole ObjectDB item list on every drop.
  • PERF: The item tier index is built when the world's ObjectDB loads, removing the frame spike on the first creature kill.
  • NEW: Logging / LogBlockedDrops (default true) — turns off the one-log-line-per-blocked-item output during large raids.

1.5.6

  • NEW: Interface / HideEpicLootOutdatedConfigPrompt (default true) — suppresses Epic Loot’s main-menu “Outdated Configs” prompt and auto-records a decline so modpack JSON is not replaced.

1.5.5

  • FIX: This patch no longer rewrites drops into other items (no wood/flint/shardstone substitutions). Materials, shardstones, food, and trophies are left as rolled. Only over-tier weapons, armor, shields, tools, and ammo are removed.

1.5.4

  • FIX: Over-tier shardstones are removed instead of turned into Magic stones. This patch never adds a shardstone that the creature did not already roll at a legal rarity.

1.5.3

  • FIX: Shardstones are no longer treated as Meadows Stone. ShardStone names were split into Stone, so Ancient and boss-colored stones counted as tier 1 and could be swapped onto Greylings and Bjorn raids. Rarity now maps Magic → Meadows through Ancient → Deep North, and shardstones are never used as generic material replacements.

1.5.2

  • Version bump.

1.5.1

  • FIX: Stopped a severe FPS drop caused by looking up Epic Loot's Quick Config type every Menu.Update frame and Harmony-logging when that type is missing in Epic Loot 0.15.4.
  • Config-button hide now caches types once at startup, skips all menu work when Quick Config is absent, and only re-hides on pause-menu Show.

1.5.0

  • RENAME: Mod is now EpicLootAdjustments (com.cjayride.epiclootadjustments, Cjayride.EpicLootAdjustments.dll). Remove any old Cjayride.CLCCLootPatch.dll from BepInEx/plugins.
  • NEW: GitHub repo, README, Thunderstore manifest.json, and package icon.
  • Config file is now BepInEx/config/com.cjayride.epiclootadjustments.cfg (old com.cjayride.clcllootpatch.cfg is not read).

1.4.1

  • FIX: Set-ability audio/VFX patches tolerate Epic Loot 0.15 API renames; optional hooks use reflection so missing methods no longer spam Harmony warnings on older builds.

1.4.0

  • NEW: Set Abilities config — lower legendary set ability volume (default 0.35), optional smoke/particle/visual reduction (Ragnar frost cone, Berserker, Bulwark, Undying, and related set FX).
  • NEW: Interface / HideEpicLootConfigButton (default true) — hides Epic Loot’s pause/main-menu Mod Config button; BepInEx cfg files still apply.

1.3.0

  • NEW: Exceptions / DropThatAllowFiles — comma-separated Drop That character-drop configs (default drop_that.character_drop.BossBonusTools.cfg). Creature/item pairs listed there bypass zone downgrades.

1.2.0

  • FIX: Food and trophies are tier-checked like gear (e.g. early bosses no longer drop iron-tier food, draugr trophies, or iron axes when those imply a higher biome).
  • FIX: CamelCase prefab names infer material tier when not in the recipe index (e.g. AxeIron → swamp tier). Fish stays unzoned so Meadows can still drop it.

1.1.0

  • NEW: Epic Loot integration — patches LootRoller.SpawnNormalItem and GatedItemTypeHelper.GetGatedItemNameFromItemOrType so magic rolls respect the same zone cap as vanilla drops.

1.0.0

  • NEW: Zone loot filter for CJAYCRAFT progression — mapped creatures (~178 entries) cannot drop weapons, armor, shields, tools, or ammo whose recipe materials exceed the creature’s home biome tier. Over-tier drops are swapped to the same item kind at the highest legal tier for that creature.
  • Biome order: Meadows → Black Forest → Swamp → Mountain/Ocean (same tier) → Plains → Mistlands → Ashlands → Deep North.
  • Ore, hides, and similar non-gear materials are not replaced by slot logic; Epic Loot still applies enchant rolls after the base item is chosen.
  • Requires BepInEx; Epic Loot is a soft dependency (loot filter and UI hooks need it installed).
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