Changelog
2.2.10
- Compatibility check against Valheim 1.0.21 (Steam build 26249040).
- Load-time and FPS-oriented cleanup: narrower Harmony patching, cached asset-name lookup,
skip unused creature prefabs, coroutine RPC registration, cheaper golden-altar cooldown checks.
2.2.7
EVA_cleanup and EVA_upgrade run on dedicated servers when an admin uses the in-game console while connected (RPC to server).
2.2.6
- Restored optional EVA biome creatures with config toggles (default on):
DeepNorthCreatures, AshlandsCreatures, OceanCreatures.
- Spawns match original EVA rates (chance, caps, intervals). Draugr Mariner still requires the
Killed_Jotunn world key.
EVA_cleanup confirm removes creature instances when their toggle is off.
2.2.5
- Startup log uses the real plugin version.
- Missing nested attack prefabs are treated as optional (no crash).
- Black Forge summon recipes use the
blackforge station prefab (YmirsSoulEssence, FenrirsHeart).
- Galdr table summon uses
piece_magetable (CursedEffigy).
2.2.3 / 2.2.4
- Boss HP tuned for 3–4 player groups (Queen 24k, Hel Demon 45k, Jotunn 100k).
- Deep North is the hardest EVA boss; Ashlands sits between Mistlands and Deep North.
2.2.2
- Golden miniboss coin payouts raised for a ~120 minute altar cooldown (per player).
2.2.1
- Golden miniboss altar cooldown after a kill (
GoldenMinibossCooldownMinutes, default 120).
- Auto-migrate boss JSON when Jotunn HP is inflated or biome difficulty order is wrong.
2.2.0
- Valheim 1.0 / Jotunn 2.30 rebuild.
- Keeps only the three EVA bosses, three golden minibosses, altars, and vegvisirs.
- Removes EVA weapons, ores, vegetation, extra creatures, and vanilla biome overwrites.
- Vanilla late-game summon recipes.
EVA_cleanup confirm and EVA_upgrade (Upgrade World, if installed).
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