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PersistentRaids

Raid monsters keep hunting. Far-despawn blocked. Extra events can stay active. Spawners can run with nobody in the circle. Monster cap 220.

Do not combine with Expand World Events Multiple events.

Commands: persistraid clear | event | cap | boss <prefab>

Config Values

[Despawn]

Block far-from-player despawn (MoveAwayAndDespawn) and mark enemy ZDOs persistent so zone unload does not wipe them. Setting type: Boolean Default value: true NeverDespawnMonsters = true

Bosses keep hunt and persist. Setting type: Boolean Default value: true NeverDespawnBosses = true

Event creatures keep hunting after the raid timer ends. Setting type: Boolean Default value: true EventMonstersSurviveRaidEnd = true

Ignore despawn-in-day on night-spawned event creatures. Setting type: Boolean Default value: true NeverDespawnNightMonsters = true

[Filters]

Comma prefab names. Empty = all enemies. Setting type: String Default value: CreatureWhitelist =

Comma prefab names to ignore. Setting type: String Default value: CreatureBlacklist =

[General]

Master switch. Setting type: Boolean Default value: true Enabled = true

[Logging]

Log blocked despawns and extra raids. Setting type: Boolean Default value: false EnableDebugLogging = false

Log when the monster cap is hit. Setting type: Boolean Default value: true LogCapEvents = true

[MultipleRaids]

Stash the current random event when a new one starts instead of OnStop. Do not run Expand World Events Multiple events with this. Setting type: Boolean Default value: true AllowMultipleRaids = true

Treat event area checks as occupied so spawners keep rolling. Setting type: Boolean Default value: true ContinueSpawningWithoutPlayers = true

Seconds to keep the no-player spawn lie after the last player left. 0 = as long as the event timer. Setting type: Single Default value: 600 SpawnWithoutPlayersDuration = 600

[RaidChase]

Raid/event monsters keep hunt/aggro and do not give up when the event HUD ends. Setting type: Boolean Default value: true EnablePersistentChase = true

Multiplies MonsterAI max chase distance and view range. 1 = vanilla. Setting type: Single Default value: 3 ChaseRangeMultiplier = 3

Absolute chase cap in meters. 0 = multiplier only. Setting type: Single Default value: 200 MaxChaseDistance = 200

[Safety]

Hard cap on living non-player characters. Setting type: Boolean Default value: true EnableMonsterCap = true

Global living monster cap. Setting type: Int32 Default value: 220 MaxActiveMonsters = 220

0 = stop persisting new ones. 1 = despawn oldest. 2 = despawn furthest from any player. Setting type: Int32 Default value: 1 CapBehavior = 1

When no players are online, never-despawn rules are off so the server can unload. Setting type: Boolean Default value: true OnlyApplyWhilePlayersOnline = true

Minutes between cap sweeps. 0 = only on spawn. Setting type: Single Default value: 15 AutoCleanupInterval = 15

Contact

𝕏: x.com/cjayride

Discord: discord.gg/cjayride (find me at the top of the user list) "cjayride"

Twitch: twitch.tv/cjayride

AI Generated

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DatHost β€” Valheim server hosting, first month for one euro
DatHost β€” Valheim server hosting, first month for one euro
DatHost β€” Valheim server hosting, first month for one euro
DatHost β€” Valheim server hosting, first month for one euro
DatHost β€” Valheim server hosting, first month for one euro