
PersistentRaids
Raid creatures keep hunting after the event HUD. Open-world mobs stay vanilla. Does not block Custom Raids from starting new events.PersistentRaids
Raid/event monsters keep hunting and get longer sight. Open-world creatures (boars, greydwarves, etc.) stay vanilla.
Far-despawn can still be blocked for enemies. Raid mobs keep hunting after the HUD ends. Custom Raids owns when the next raid starts. Monster cap 220.
Do not enable Expand World Events Multiple events. Leave AllowMultipleRaids = false.
Install on server and all clients.
Commands: persistraid clear | event | stop | cap | boss <prefab>
Changelog
1.0.3
- Fix: 1.0.1 lied that a player was always inside the raid circle and could report a stashed event as “current”. Custom Raids then skipped every new raid.
AllowMultipleRaidsnow defaults false.persistraid stopclears a stuck current event.
1.0.2
- Long-range sight, forced hunt, and never-lose-aggro apply only to RandomEvent / raid creatures.
- Open-world mobs keep vanilla view range and aggro.
- Night despawn skip is raid-only.
- World bosses no longer inherit raid hunt from
NeverDespawnBosses.
1.0.1
- Initial release.
Config Values
[Despawn]
Block far-from-player despawn (MoveAwayAndDespawn) and mark enemy ZDOs persistent so zone unload does not wipe them. Setting type: Boolean Default value: true NeverDespawnMonsters = true
Bosses persist / skip far-despawn. Hunt range is still raid-only. Setting type: Boolean Default value: true NeverDespawnBosses = true
Event creatures keep hunting after the raid timer ends. Setting type: Boolean Default value: true EventMonstersSurviveRaidEnd = true
Ignore despawn-in-day on night-spawned event creatures. Setting type: Boolean Default value: true NeverDespawnNightMonsters = true
[Filters]
Comma prefab names. Empty = all enemies. Setting type: String Default value: CreatureWhitelist =
Comma prefab names to ignore. Setting type: String Default value: CreatureBlacklist =
[General]
Master switch. Setting type: Boolean Default value: true Enabled = true
[Logging]
Log blocked despawns and extra raids. Setting type: Boolean Default value: false EnableDebugLogging = false
Log when the monster cap is hit. Setting type: Boolean Default value: true LogCapEvents = true
[MultipleRaids]
Leave false. Custom Raids will not start a new raid while any event is still current. Setting type: Boolean Default value: false AllowMultipleRaids = false
Keep the raid timer running when nobody is in the circle so the event can expire and the next raid can start. Setting type: Boolean Default value: true ContinueSpawningWithoutPlayers = true
Unused in 1.0.3 (kept so old configs still load). Setting type: Single Default value: 600 SpawnWithoutPlayersDuration = 600
[RaidChase]
Only RandomEvent/raid creatures keep hunt/aggro. Open-world mobs stay vanilla. Setting type: Boolean Default value: true EnablePersistentChase = true
Multiplies view/alert/chase range for raid creatures only. 1 = vanilla. Setting type: Single Default value: 3 ChaseRangeMultiplier = 3
Absolute chase cap in meters. 0 = multiplier only. Setting type: Single Default value: 200 MaxChaseDistance = 200
[Safety]
Hard cap on living non-player characters. Setting type: Boolean Default value: true EnableMonsterCap = true
Global living monster cap. Setting type: Int32 Default value: 220 MaxActiveMonsters = 220
0 = stop persisting new ones. 1 = despawn oldest. 2 = despawn furthest from any player. Setting type: Int32 Default value: 1 CapBehavior = 1
When no players are online, never-despawn rules are off so the server can unload. Setting type: Boolean Default value: true OnlyApplyWhilePlayersOnline = true
Minutes between cap sweeps. 0 = only on spawn. Setting type: Single Default value: 15 AutoCleanupInterval = 15
Contact
𝕏: x.com/cjayride
Discord: discord.gg/cjayride (find me at the top of the user list) "cjayride"
Twitch: twitch.tv/cjayride
AI Generated
This code was AI Generated.

