
cjaycraft ultimate modpack dedicated server
Dedicated Server FilesDedicated server files for cjaycraft modpack
Read the main modpack page for more info. https://valheim.thunderstore.io/package/cjayride/cjaycraft_ultimate_modpack

About
This is a lightweight version of the modpack for your dedicated server.
The only difference, configuration-wise, is in the file: Menthus.bepinex.plugins.BetterTrader.cfg
Is Server = true
Updating This Modpack
Using r2modman from valheim.thunderstore.io ONLY UPDATE cjaycraft_ultimate_modpack -- This will also automatically update dependent mods that are SAFE to update.
Use r2modman to keep track of files that need updating and download dependencies.
https://valheim.thunderstore.io/package/ebkr/r2modman/
Whether you want to drag/drop the files to your server directory or make them the same folder is up to you.
Install a fresh new server
I recommend these instructions if you don't know how to install a dedicated server. Even if you're playing on the same computer the server is running, it's still an acceptable option!
Server start script
Need a start script?
Create a file named "start.bat" in your server folder.
Paste this code in the file, and change the last line.
@echo off set SteamAppId=892970
echo "Starting server PRESS CTRL-C to exit"
REM Tip: Make a local copy of this script to avoid it being overwritten by steam.
REM NOTE: Minimum password length is 5 characters & Password cant be in the server name.
REM NOTE: You need to make sure the ports 2456-2458 is being forwarded to your server through your local router & firewall.
valheim_server -nographics -batchmode -name "YOUR SERVER NAME IN QUOTES" -port 2456 -world "YOUR_WORLD_NAME_IN_QUOTES"
-password "PASSWORD_IN_QUOTES"
How to find your world files and name
- Go to windows -> Run
- Type %appdata%, Enter
- Go up 1 directory, and find LocalLow folder
- Then navigate to --> IronGate > Valheim > worlds
- Your world saves are put in this 'worlds' folder
Server Seed
Need a good seed? I can recommend this one! You start on an island surrounded by ocean, and have to take a boat to reach the 1st boss. The spacing between landmarks, bosses, rivers, and continents is great!
Seed: QhsT2KVdEb
View world map: https://valheim-map.world/?seed=QhsT2KVdEb&offset=0%2C0&zoom=0.067&view=0&ver=0.204.4
Change log
1.5.21
- Emergency fix for high-level raid spawning too early: custom_raids.supplemental.CJAYRIDE.IcyHell.cfg
1.5.20
-
Raid Event Update: Updated alert messages: custom_raids.supplemental.CJAYRIDE.IcyHell.cfg
-
Raid Event Update: Updated allowed biomes: custom_raids.supplemental.CJAYRIDE.DivinePresence.cfg
1.5.19
-
Enhanced Vitality in favor of players, making it so that a higher vitality will more greatly increase certain stats like HP, Carry Weight, Run Speed, Swim Speed, Jump Height, Stamina, Stamina Regen, HP Regen from Food. The higher your Vitality, the higher all of these stats will become. In light of the higher difficulty of monsters, this seemed more appropriate.
-
Custom loot drops were missing from about 5 of the 6 total different types of skeletons, making it seem like sometimes BoneFragments would never drop. Proper loot drops are now added.
-
Increased the drop rate of freeze glands from 20% to 49% -- minor scaling based on star levels. They only drop from drakes (hatchling).
-
IceOfTheNorth (rk_moochi food part) now drops off of all mobs in the Mountains (10% chance), in addition to the Deep North mobs (20% chance). It also drops off all serpents (10% chance). It no longer drops off Poison Skeletons. (not sure why it ever did).
-
Updated raid events that were missing names and were using default "Raid Start" -- with no clue as to what raid was actually starting. Gave them custom names.
-
Updated raids events with flying monsters, specifically when over deep areas of the ocean. There used to be problems with flying mobs spawning in oceans, because they required land to spawn. Now, the flying monsters can spawn under the water, and they will fly up and out to attack those unsuspecting! Build a custom raft, make a safe room on it!
1.5.18
- Correctly, this time, removed the possibility of Throwable and Recall enchants from items where it doesn't make sense. The new possibilities are: "AllowedItemTypes" : ["OneHandedWeapon", "TwoHandedWeapon", "Tool", "Torch"]
1.5.17
- Forgot to actually include the raid event updates form 1.5.16. Getting tired making mistakes sorry! We (player team) did a lot of testing and tweaking tonight. Good stuff.
1.5.16
-
Reversed the updates in 1.5.15 and 1.5.14 because it gave errors with gear and enchants, especially with the UI.
-
Updated raid events in water biomes to hopefully allow for better spawns.
1.5.15
- Removed RecallWeapon as a possible enchant for armor, shoulder, and utility.
1.5.14
- Removed Spears from the NOT "Throwable" EpicLoot magiceffects.json because it was also in the OK "Throwable" (both sections). Added Armor to NOT "Throwable" because you can't throw your armor.
1.5.13
- Updated events / raids for balancing, scale, and difficulty.
1.5.11
-
Recycling items now breaks down items to get not only their parts, but also the enchanted resources. This is now enabled because of the higher cost to enchant and augment after the Epic Valheim patch.
-
Temporarily turned off the WardIsLove bubble mechanic because it's a little bit OP. Once things are fine-tuned and balanced, can re-enable it. The Wards will still reduce damage to buildingds inside the range by 50% and self-heal a little bit.
1.5.9
- Reduced price for YmirFlesh to 30 Coins as the Merchant Trader.
1.5.7
- Fix for the 'Simple Backpack' from Judes Equipment. Because we 'downgraded' the version of the mod to 1.4.0 due to the newer versions conflicting with other mods, it auto-generated a new config file that contained a value to auto-destroy simple backpacks when they lose durability. Backpacks will no longer auto-destroy.
Special thanks to Madmansam for finding this issue and reporting it to us on discord.gg/cjayride
[Simple backpack]
Setting type: Boolean Default value: true Destroy broken = false
1.5.6
- Reagent recipes re-added after accidental removal.
Recipe_ReagentRareUpgrade Recipe_ReagentEpicUpgrade Recipe_ReagentLegendaryUpgrade
found in EpicLoot's recipes.json
-
Magic rune abilities tldr: So now that this modpack uses the Epic Valheim scaling for damage with runes and upgrades, runes are no longer infinite use (they use durability). My group was previously using the OG mod runes where they don't use durability. So we'll try playing with these new changes and see how it goes. It will just take getting used to not having infinite heals on cooldown.
-
Added legendary drops to certain bosses.
-
Added DustLegendary drops to T6, T7, T8 mobs.
-
Added drops for RRRM_ElderSurtling
-
Added FenrirsHeart drop for ElderSurtling, SwollenBody, BurnedBones
1.5.5
- Repair with coins now works on dedicated servers as intended.
Epic Loot: recipes.json
Updated this recipe to have Coins. Because the Repair with Coins mod reads this recipe. Unfortunately, on dedicated servers only, the recipes.json would overwrite the CustomeRecipe file. So I'm now removing the custom recipe file and just requiring a direct update to the file of recipes.json in the EpicLoot plugins folder.
{
"name": "Recipe_GoldRubyRing",
"item": "GoldRubyRing",
"craftingStation": "forge",
"resources": [
{ "item": "Coins", "amount": 100 },
{ "item": "Bronze", "amount": 4 },
{ "item": "Ruby", "amount": 2 }
]
},
- Base carry weight per character increased from 300 to 400.
valheim_plus.cfg ; The base amount of carry weight of your character. baseMaximumWeight = 400
- Updated depedency: ASharpPen-This_Goes_Here-2.0.0
1.5.4
- Dependency update for mod: ASharpPen-Spawn_That-1.0.3 -- looks to include many bug fixes for how mobs spawn
1.5.2
-
Removed Configurable Fires (added code to remove the unused files)
-
Another update today. The Thunderstore admin removed a dependency mod called Configurable Fires. This mod allowed fire sources to contain more fuel and burn longer. Getting pretty upset at how Thunderstore, Nexus Mods, and the community around it reacts to people using and uploading mods that are publicly posted on GitHub. How am I going to track down a guy who wrote the code to modify a fireplace in a kids game, and re-upload it to Thunderstore for us? This modpack started out as something fun for me and 3 friends to play, and Thunderstore became an easier way for me to share updates, rather than distributing Zip files. But I gotta say, I'm never modding or contributing to this community ever again, because I've only been met with outlash and harassment after making something fun for me and my friends to play. Not to mention the Valheim Modding discord raided my community's discord with hateful comments and messages. It hasn't been worth it, and the community can continue on without us when we're done with our play-through. For now, I'll continue to make the tweaks and updates here for my friends to play until we're done next month. Peace valheim, and peace modders, foreal -- it has not been cool. We were just making something fun and others took it as a personal attack.
1.5.0
-
Found out that the newer versions of Jude's Equipment cause a conflict with Terraheim causing the items to not be found, like armor and belts. We need to downgrade to version 1.4.0 of Jude's Equipment so that the mods play nicely together. This is a very important update!
-
Added script to remove unused mods / files (for removing BetterWards)
1.4.9
- Added WardIsLove, in place of BetterWards
1.4.8
- Removed dependency: cjayride-ConfigurableFire-0.1.4 -- this is only needed on player client pack not server
- Removed dependency: Hub-VitalitySkill-1.5.8" -- this is only needed on player client pack not server
- Removed dependency: MSchmoecker-VNEI-0.6.1 -- this is only needed on player client pack not server
1.4.7
- Removed dependency: cjayride-RepairRequiresCoins_cjaycraft_fix-0.6.3 -- this is only needed on player client pack not server
- Removed depependcy: cjayride-AssimpLibaries-0.1.0 -- no longer needed
- Removed depepdency: cjayride-Discard_or_Recycle_Inventory_Items_No_Coins_cjaycraft_fix-1.3.2 -- this is only needed on player client pack not server
1.4.6
- Updated lines of code in Valheim.ThisGoesHere.cjaycraft.yml -- to remove redundant files and folders for RRR mods and supplemental raids
1.4.5
- Now playable!

