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Smart Build

Place floors, roofs, smelters and more in a grid instead of one piece at a time.

A 12 x 2 x 2 wall arc built in one click

A curved wall built in one click: 12 wide, 2 high, 2 deep, with rotation set to 10 degrees per piece.

Controls (rebindable in the Jotunn config)

Keys Action
X + Up / Down / scroll Width (X) +/- (hold Shift for steps of 10). Down from 1 goes to -2 and grows the other way from the piece you aim at (sizes run -2, 1, 2: a single piece is just 1)
Z + Up / Down / scroll Depth (Z) +/-
X + Z + Up / Down / scroll Height (Y) +/-: stacks layers upward, e.g. wall on wall
G + the size keys above Gap on that axis instead of the size (0.5 m per step)
B + the size keys above Stagger: X shifts each row sideways, Z shifts each column forward/back, Y leans each layer sideways (0.25 m per press, accumulates)
R + Up / Down / scroll Rotate each piece a bit more than the last (5 degrees per press): bends the grid into an arc
H Hold the blueprint in place (press again to release); place it from up to about 10 m away
Mouse wheel Rotate the whole grid, as for a single piece (when none of the keys above is held)
Ctrl + Z Undo the last grid (refunds materials)

Scroll works like Up / Down: hold the key, then scroll (up = Up). While one of those keys is held the wheel does not rotate the piece or zoom the camera.

Other mods binding the same keys (for example a quick slot on Z) do not break these controls: SmartBuild reads the keyboard directly, blocks item use while its keys are held, and logs a Key clash warning at start-up naming any mod that shares one of its keys. Controls are active only while the hammer is equipped and a piece ghost is showing. Vanilla's Sit key is X and its holster key is R, so those two are blocked while you hold the matching key with a piece showing. All keys can be rebound in the config. A legend of them is drawn at the left of the screen (config: ShowControlsHint).

Rules

  • The whole grid must be affordable when you click, or it is refused.
  • If any cell is blocked (terrain, overlap, ward, out of range), the whole grid is refused.
  • Size and gap reset to 1x1x1 after each grid placement. A grid is limited to 100 per axis and 10000 pieces in total (both configurable).
  • Pieces spawn over several frames (25 per frame by default), and materials are charged as they spawn.
  • Blocked means clipping into the world, a ward you lack access to, or a no-build zone. Biome and ground-only rules are not re-checked per cell.
  • Grids over 400 cells show an outline instead of ghosts and are checked when you place.
  • Client-side: servers and other players do not need the mod.

Known limits

  • Spacing comes from each piece's snap points (mesh size if it has none), so gap 0 may leave tiny seams or overlaps on some pieces.
  • Pieces that only touch (rather than snap) may get less structural support than hand-placed ones.
  • Undo removes only pieces you created that still exist, and refunds their materials.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro