| 0.1.0 |
Initial release — 13 campfire rituals, forsaken power activation from any item stand, upgradeable cart with quick release |
| 0.2.0 |
New rituals and updates |
| 0.3.0 |
Ship storage expansion; items persist correctly in expanded cart and ship storage across saves and reloads; ritual discovery on item pickup; trader seek ritual finds all 3 merchants; Eikthyr power auto-granted on trophy pickup; flaming sword won't consume core without a sword in hand; multiplayer cart ownership fix; VFX spawning fix resolving NullRef errors after rituals |
| 0.3.1 |
Fix Take All crash when moving items from expanded cart/ship to player inventory; cart upgrade level now reads live from ZDO so remote upgrades are reflected correctly for all clients |
| 0.3.2 |
Cart handbrake (B key, hover text, replicated); giant fall damage reduction; ritual duration scales by fire type and comfort level; relinquish ritual (Z hold 3s or on death); env/wind changes broadcast to all clients; mead ripen sleep blessing (barley); braziers as ritual fires; giant env changed to WarmSnow |
| 0.3.3 |
Fix boss altar and dungeon seeking in SP and MP; guiding wind updates every 3s and broadcasts seek target to all clients; dungeon seeker returns all instances not just nearest; 6 new legendary weapon rituals (Jotun Bane, Krom, Slayer, Skull Splittur, Himminafl, Mistwalker); hint text smaller |
| 0.3.4 |
2 new rituals: ward the campfire (player shield bubble, Ruby) and raise a sanctuary (campfire NoMonsters ward, Amber Pearl); ritual hint pagination (R cycles pages); ath_inspect flashes structure pieces green; ath_wardmat command for live material swapping |
| 0.3.5 |
9 hunt rituals (deer through asksvin) with biome-matched spawns, 1-star + 1.8x scale, crow guidance; legendary weapon logout fix; dungeon seeker adds fuling camp |
| 0.3.6 |
Structural ritual system; misc fixes and improvements |
| 0.3.7 |
Version bump |
| 0.4.0 |
Pilgrim's Cache: portable barrel crafted at the forge, holds one stack of any previously-carried material, upgrades 5 tiers (Copper/Bronze/Iron/Silver/BlackMetal) expanding from 12 to 60 slots, contents count toward carry weight; one cache per player |
| 0.4.1 |
Fix cache accepting itself via ctrl+click or drag; craft-blocked message when already holding one |
| 0.4.2 |
Cache accepts any item type (not just materials); cache contents count toward crafting requirements and are consumed when crafting; legendary weapons cannot be dropped or transferred to any container while active; ritual cleanup re-resolves legendary by prefab so inventory shuffling can't strand it |
| 0.4.3 |
Fix cache item rearranging deleting items; fix cache item being draggable into itself; fix crafting not consuming resources from cache |