Valheim
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ctogle-Pilgrim-0.5.3
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Version Notes
0.1.0 Initial release — 13 campfire rituals, forsaken power activation from any item stand, upgradeable cart with quick release
0.2.0 New rituals and updates
0.3.0 Ship storage expansion; items persist correctly in expanded cart and ship storage across saves and reloads; ritual discovery on item pickup; trader seek ritual finds all 3 merchants; Eikthyr power auto-granted on trophy pickup; flaming sword won't consume core without a sword in hand; multiplayer cart ownership fix; VFX spawning fix resolving NullRef errors after rituals
0.3.1 Fix Take All crash when moving items from expanded cart/ship to player inventory; cart upgrade level now reads live from ZDO so remote upgrades are reflected correctly for all clients
0.3.2 Cart handbrake (B key, hover text, replicated); giant fall damage reduction; ritual duration scales by fire type and comfort level; relinquish ritual (Z hold 3s or on death); env/wind changes broadcast to all clients; mead ripen sleep blessing (barley); braziers as ritual fires; giant env changed to WarmSnow
0.3.3 Fix boss altar and dungeon seeking in SP and MP; guiding wind updates every 3s and broadcasts seek target to all clients; dungeon seeker returns all instances not just nearest; 6 new legendary weapon rituals (Jotun Bane, Krom, Slayer, Skull Splittur, Himminafl, Mistwalker); hint text smaller
0.3.4 2 new rituals: ward the campfire (player shield bubble, Ruby) and raise a sanctuary (campfire NoMonsters ward, Amber Pearl); ritual hint pagination (R cycles pages); ath_inspect flashes structure pieces green; ath_wardmat command for live material swapping
0.3.5 9 hunt rituals (deer through asksvin) with biome-matched spawns, 1-star + 1.8x scale, crow guidance; legendary weapon logout fix; dungeon seeker adds fuling camp
0.3.6 Structural ritual system; misc fixes and improvements
0.3.7 Version bump
0.4.0 Pilgrim's Cache: portable barrel crafted at the forge, holds one stack of any previously-carried material, upgrades 5 tiers (Copper/Bronze/Iron/Silver/BlackMetal) expanding from 12 to 60 slots, contents count toward carry weight; one cache per player
0.4.1 Fix cache accepting itself via ctrl+click or drag; craft-blocked message when already holding one
0.4.2 Cache accepts any item type (not just materials); cache contents count toward crafting requirements and are consumed when crafting; legendary weapons cannot be dropped or transferred to any container while active; ritual cleanup re-resolves legendary by prefab so inventory shuffling can't strand it
0.4.3 Fix cache item rearranging deleting items; fix cache item being draggable into itself; fix crafting not consuming resources from cache
0.5.0 Sleep without setting spawn; ship damage suppressed without nearby player; numerous fixes to rituals and Pilgrim's Cache
0.5.1 Fix cache contents wiped when interacting with a second cache; cache UI panel expands with inventory size; serpent hunt ritual (SerpentScale); ritual hint shows duration for current fire and comfort; kindle ritual radius 300m (hits torches); crops blessing radius 50m; cache weight_scale config (0–1) to reduce carry weight contribution
0.5.2 Cache survives_death config option — keep the cache in inventory on death instead of dropping it with the tombstone; tree stand structure consumed during sleep transition instead of immediately; cache UI panel weight display respects weight_scale; burden ritual (Raw Meat) — +1000 carry weight for duration, configurable via carry_bonus in yaml; rock stand ritual (Withered Bone) — raises mineable boulders at structure positions on sleep; kindle ritual MP fix — uses RPC so fires owned by other clients are fueled correctly
0.5.3 Prime ritual — bless a fire days in advance; multiplier f=clamp(1+a·t+b·t²,1,5), a/b configurable; hover shows [×N] when primed; primed feather fall adds 50% jump height; ship/cart no-damage radius 10m; fix feather SE persisting after relinquish
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