Changelog
1.2.5
1.2.4
Fix: Text outline/shadow now switches to full SDF shader for compatibility with dynamically created fonts
1.2.3
Fix: Removed HarmonyX spam from localization language lookup (wrong AccessTools field names)
Fix: Language now reads Valheim GetSelectedLanguage() / m_language, with SetupLanguage override
Fix: Clean compile (CS0109 on Log property)
1.2.2
Fix: Console load banner Tiffany color (#0ABAB5) — write to BepInEx ConsoleStream + Virtual Terminal truecolor
1.2.1
New: Tiffany-colored ASCII banner on mod load
1.2.0
New: EpicLoot legendary/mythic display names re-looked up from translated config
New: Drawer hover text shows EpicLoot magic item names
Fix: Rarity circle colors read EpicLoot private rarity color fields
1.1.x
New: Self-contained EN/RU localization (embedded JSON)
New: EpicLoot hybrid storage — enchanted items keep full m_customData / magic properties
New: Rarity circle marker on drawer icon
New: Config StackOnlySameEnchantment and RarityColorEnabled
Fix: Dedicated-server RPC / ZDO sync for enchanted items
Fix: Counter sync for mixed vanilla + enchanted contents
Fix: QuickStack / Restock use owner RPCs
Fix: Icon remains when drawer amount is 0
Fix: Ore and stackables use Amount storage correctly
1.0.2
Fix: Text outline/shadow full SDF shader compatibility
1.0.1
Fix: API assembly name mismatch — third-party mod integration now works
1.0.0
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