Changelog
1.2.5
1.2.4
- Fix: Text outline/shadow now switches to full SDF shader for compatibility with dynamically created fonts
1.2.3
- Fix: Removed HarmonyX spam from localization language lookup (wrong AccessTools field names)
- Fix: Language now reads Valheim
GetSelectedLanguage() / m_language, with SetupLanguage override
- Fix: Clean compile (CS0109 on Log property)
1.2.2
- Fix: Console load banner Tiffany color (#0ABAB5) — write to BepInEx ConsoleStream + Virtual Terminal truecolor
1.2.1
- New: Tiffany-colored ASCII banner on mod load
1.2.0
- New: EpicLoot legendary/mythic display names re-looked up from translated config
- New: Drawer hover text shows EpicLoot magic item names
- Fix: Rarity circle colors read EpicLoot private rarity color fields
1.1.x
- New: Self-contained EN/RU localization (embedded JSON)
- New: EpicLoot hybrid storage — enchanted items keep full
m_customData / magic properties
- New: Rarity circle marker on drawer icon
- New: Config
StackOnlySameEnchantment and RarityColorEnabled
- Fix: Dedicated-server RPC / ZDO sync for enchanted items
- Fix: Counter sync for mixed vanilla + enchanted contents
- Fix: QuickStack / Restock use owner RPCs
- Fix: Icon remains when drawer amount is 0
- Fix: Ore and stackables use Amount storage correctly
1.0.2
- Fix: Text outline/shadow full SDF shader compatibility
1.0.1
- Fix: API assembly name mismatch — third-party mod integration now works
1.0.0