Valheim
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Latest version
0.2.0
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Changelog

0.2.0

  • Link a chest to a station. The new Link chest button (STATION tab, and each station's row in the PANEL) closes the HUD and links the next storage chest you open. Everything the station makes, the ingredients it makes on the way and what comes out of finished barrels goes into that chest and only there. One chest per station, at any distance, saved in the station (so it survives reloading the world and other players with the mod see it). If the chest is not available (not loaded, open by someone else, no access) the order says "The linked chest is not available" and waits; Unlink goes back to the normal choice of chest. The linked chest also counts for the stock and gives ingredients.
  • Older saved stations are read as before.

0.1.0

First version.

  • H HUD in Valheim's style: orders for the crafting station you look at (add a known recipe, mode Amount / Up to max / No limit, target with -10 / -1 / +1 / +10, pause, remove) and a PANEL tab with every station loaded nearby.
  • Ingredients come from the chests within 50 m of the station; what is made goes to a chest that already holds it, or the nearest with room. One item per craft, then the station rests 3 seconds.
  • Up to max never goes over the maximum by default (switch "No overshoot"): with a maximum of 10 and 6 potions per mead base, one base is made.
  • "Make missing" switch: an ingredient that is not in the chests is made first by this station or another one within range (up to 3 steps deep; it waits if a raw material nobody can make is missing).
  • "Keep in chests" reserve on each order (off by default): the order only crafts if at least that many of every ingredient would still be in the chests afterwards, e.g. with a reserve of 10 it never takes them below 10.
  • "Ferment" switch on a station: puts a fermentable item from the chests into each empty barrel nearby and empties finished barrels into a chest. A base and a fermenting barrel count as the potions they give.
  • Orders are saved in the station. Spanish and English texts.
  • Shared between players with the mod: the game that runs a station reports what each order is doing (shown as "Run by ..." in the others' HUD), and another player's game takes over a station whose owner has no mod or whose report stopped changing for 30 seconds (measured on each game's own clock, not the world's, which races while people sleep). A game only takes a station over if it can use a chest there, and takes it from a runner that reports it can use none. New option: RequireKnownRecipes (off by default: orders run as they are).
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