
TotemSentinel
Player-controlled Fuling Totem camp-check radar & Greed's Gambit wide loot search with risk-vs-reward retribution in Valheim 1.0.14.TotemSentinel
TotemSentinel is a standalone client-side BepInEx mod for Valheim that turns newly discovered Fuling Totems into a tactical, player-controlled camp-check radar and wide treasure search.
The first successful pickup of a world- or enemy-spawned Fuling Totem grants three camp checks (bankable up to nine). It does not scan immediately, allowing players to finish combat before choosing when to sweep.
The Flow: Live Counts Become The Final Answer
Values replace • They do not accumulate.

- Live Pulse (3s): Tapping
Vspends one check and initiates a 3-second live pulse beneath the minimap. - Real-time Reaction: As enemies fall or loot is gathered, live sector memory updates dynamically.
- Decisive Snapshot: The final pulse replaces the counter with an authoritative
CAMP CLEARor enemy tally. - Stable Final Summary: The final results linger cleanly without rushing the player, dismissible with
[X]or auto-closing after 5 minutes.
Signature Feature: Greed's Gambit
Hold LeftShift while pressing V to trigger Greed's Gambit—a high-stakes, 3x wide-area search for wealth across the plains.
┌──────────────────────────────────────┐ ┌──────────────────────────────────────┐
│ GREED'S GAMBIT (3x WIDE) │ ──▶ │ "AT A SINGLE SCRATCH" │
│ 192m Search: Coins, Metal, Jewels │ │ Any damage triggers Horde Retribution │
└──────────────────────────────────────┘ └──────────────────────────────────────┘
- 3x Wide Scan Radius: Expands loot radar up to 192 metres, detecting buried or hidden
Coins,BlackMetalScrap,Rubies,Amber,AmberPearls,SilverNecklaces, andFuling Totems. - The Curse of the Totem (35s): For 35 seconds following a Greed scan, the player is cursed by ancient avarice.
- Single-Scratch Retribution: Taking any damage while cursed immediately alerts (
BaseAI.Alert()) and enrages every creature across the 192m sector to hunt the player down!
Features
- Player Agency First: Totems grant checks; they never force an intrusive scan mid-combat.
- Greed's Gambit Risk/Reward: 3x wide loot detection balanced by a 35-second vulnerability window.
- Death Safe: Earned checks survive player death; interrupted in-progress scans are refunded.
- Minimap Anchored: Compact card positioned beneath the circular minimap (
MapCorners)—no center-screen spam. - Comprehensive Enemy Breakdown: Separate live counts for standard Fulings, Shamans, and Brutes.
- Loose Loot Tracking: Accurately counts loose coins, black metal scrap stacks, and precious gems in tall grass.
- Zero Network Lag: Operates exclusively on local, already-hydrated client ZDOs. 0 server RPCs, 0 desync risk.
- Hot-Path Optimized: Allocation-free ZDO sector iteration; no LINQ or physics overhead.
Controls
| Key | Action |
|---|---|
V |
Standard Camp Check (64m radius: Fulings & local loot). |
Shift + V |
Greed's Gambit (192m radius: 3x Wide Loot Scan + 35s Cursed Retribution). |
Configuration
Settings are saved in BepInEx/config/djcdevelopment.totemsentinel.cfg:
| Setting | Default | Description |
|---|---|---|
MaxSonarCharges |
3 |
Camp checks granted by each newly discovered totem. |
MaxStoredSonarCharges |
9 |
Maximum checks banked across totems. |
ScanRadius |
64 |
Standard camp scan radius in metres. |
PingHotkey |
V |
Key used to spend a check. |
GreedMultiplier |
3.0 |
Radius multiplier for Greed's Gambit wide searches (192m). |
GreedDuration |
35 |
Seconds that the Greed retribution curse remains active. |
GreedModifierKey |
LeftShift |
Key held with PingHotkey to initiate Greed's Gambit. |
StateDuration |
10 |
Seconds that scanning and result states remain visible. |
FinalSummaryDuration |
300 |
Seconds before the final summary auto-closes. |
In-Game Test Harness
Enable -console in Steam launch options, enter any world, and press F5:
totemalert: Toggles UI card preview.totemalert status: Displays current session charges and settings.totem 1: Spawns an isolated test fixture (pedestal totem, 3 fulings, coins, and black metal).totem clear: Destroys tracked fixture objects.
AI Disclosure & Transparency
In compliance with community and platform guidelines:
- Development: Architected, modernized for Valheim 1.0.12, and tuned with AI assistance.
- Design & Testing: Fully audited with Cecil reflection against native game binaries and verified locally on Valheim 1.0.12.
License
MIT License. Crafted with care for the Valheim community.

