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Decompiled source of VitalityFix v0.0.7
VitalityFix.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using JetBrains.Annotations; using Jotunn.Entities; using Jotunn.Managers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyCompany("VitalityFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("VitalityFix")] [assembly: AssemblyTitle("VitalityFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace VitalityFix; [BepInPlugin("com.dew.vitalityfix", "VitalityFix", "0.0.1")] [BepInDependency("com.jotunn.jotunn", "2.20.1")] [BepInDependency("org.bepinex.plugins.vitality", "1.1.2")] public class Plugin : BaseUnityPlugin { private class ReloadConfigCommand : ConsoleCommand { public override string Name => "vitality_reloadconfig"; public override string Help => "Reloads the config for Vitality"; public override bool IsCheat => true; public override bool OnlyServer => true; public override void Run(string[] args) { ((BaseUnityPlugin)_instance).Config.Reload(); } } [HarmonyPatch] private static class Patches { [HarmonyPatch(typeof(Player), "Load")] [HarmonyPostfix] private static void Player_Load(Player __instance) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) SkillDef skill = SkillManager.Instance.GetSkill("Vitality"); if (skill != null) { Vitality = skill.m_skill; } } [HarmonyPatch(typeof(Player), "EatFood")] [HarmonyPostfix] private static void Player_EatFood(Player __instance, ItemData item, ref bool __result) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) if (__result) { float food = item.m_shared.m_food; float foodStamina = item.m_shared.m_foodStamina; float num = (float)Math.Sqrt((food > foodStamina) ? food : foodStamina); ((Character)__instance).RaiseSkill(Vitality, num); } } [HarmonyPatch(typeof(Player), "SetMaxHealth")] [HarmonyPrefix] private static void Player_SetMaxHealth(Player __instance, ref float health, bool flashBar) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) health += ((Character)__instance).GetSkillFactor(Vitality) * cfgMaxHealth.Value; } [HarmonyPatch(typeof(Player), "GetMaxCarryWeight")] [HarmonyPostfix] private static void Player_GetMaxCarryWeight(Player __instance, ref float __result) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) __result += ((Character)__instance).GetSkillFactor(Vitality) * cfgMaxWeight.Value; } } public const string GUID = "com.dew.vitalityfix"; public const string ModName = "VitalityFix"; public const string Version = "0.0.1"; public static SkillType Vitality; private static ConfigEntry<float> cfgMaxHealth; private static ConfigEntry<float> cfgMaxWeight; public static Plugin _instance; [UsedImplicitly] private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown _instance = this; ConfigurationManagerAttributes val = new ConfigurationManagerAttributes { IsAdminOnly = true }; cfgMaxHealth = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaxHealth", 150f, new ConfigDescription("Max health a player can have without food", (AcceptableValueBase)null, new object[1] { val })); cfgMaxWeight = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaxWeight", 100f, new ConfigDescription("Max weight", (AcceptableValueBase)null, new object[1] { val })); CommandManager.Instance.AddConsoleCommand((ConsoleCommand)(object)new ReloadConfigCommand()); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.dew.vitalityfix"); } }