
Battleaxe And Sledge Buffs
Buffed one-handed Axes, Battleaxes and SledgehammersBattleaxe And Sledge Buffs
Based on the mod by ynel: BetterTwoHandedWeapons.
The original mod doesn't really have a description, so i decompiled and looked inside.
I tweaked it from there with more conservative values. I also included Sledgehammers and one-handed Axes, while removing Two-handed swords (i'm not sure they need a buff). Added Deep North weapons.
Mod features
Changes compared to vanilla:
Battleaxes
- Primary attack:
- Knockback: 70 -> 40
- Stamina use: -3
- Adrenaline gain: 2 -> 2.5 per hit (+25%)
- Attack range: 2.5 -> 2.55 (+2%)
- Movement (sliding) speed when attacking: 0.1 -> 0.25
- Rotation factor (turning speed): 0.3 -> 0.7
- Secondary attack:
- Knockback: 140 -> 50
- Stamina use: -1
- Damage multiplier: 0.5 -> 0.4
- Stagger multiplier: 4.0 -> 3.75
- Attack range: 2.5 -> 2.65 (+6%)
- Block Knockback: 70 -> 40
- Run speed: -15% -> -5%
Sledgehammers
- Stamina use: -2
- Adrenaline gain: 2 -> 2.5 per attack (+25%)
- Run speed: -15% -> -10%
One-Handed Axes
- Base damage:
- Iron Axe: 60 -> 62
- Black Metal Axe: 100 -> 104
- Jotun Bane (slash): 80 -> 83
- Damage upgrades: +5 -> +6 slash damage per tier
- Primary attack:
- Stagger multiplier: 1.0 -> 1.1
- Movement (sliding) speed when attacking: 0.2 -> 0.3
- Secondary attack:
- Damage multiplier: 1.5 -> 2.3
- Stagger multiplier: 1.0 -> 2.0
- Adrenaline gain: 1 -> 3 per hit
Notes on Battleaxes:
New Rotation factor on Battleaxe is a big difference for gameplay. Hold W when primary attacking - it will allow you to rotate a bit faster. Now you can reliably switch targets mid combo.
Reducing Knockback to sensible values - suddenly makes the Battleaxe design potent, and the Secondary poke seems a bit too strong with this, so it was counterbalanced with less damage and stagger. Now the Secondary attack stagger is the same as on Primary attack (which wasn't changed).
Overall, it became a more mobile and flexible weapon, the vanilla was simply an "all-or-nothing" design, you either win too easily, or can't do anything. There is a tactic: sprint + jump + start attack mid-air, so you're able to strike with 1st primary attack on the move. Now this can work even better.
Notes on 1h Axes:
Brought them closer to 1h maces and 1h swords in stats and combat effectiveness. Axe is still slightly worse than Sword from the same biome (less speed, less range, has multi-target reduction).
Axe now gets +6 damage per upgrade, in line with Swords, Maces, Spears, Atgeirs, etc. (Deep North axes are already in line with other types). Fully upgraded Axe has about +6% more primary attack damage (compared to Vanilla).
Secondary attack now has around the same damage & stagger as 1h mace secondary, but still with less range and speed. Increased damage also works on trees and stumps.
Affected weapons
BattleaxeWood
Battleaxe
BattleaxeCrystal
BattleaxeBlackmetal
BattleaxeSkullSplittur
BattleaxeGold
BattleaxeGold_FrostFire
BattleaxeGold_BloodLightning
SledgeWood
SledgeStagbreaker
SledgeIron
SledgeDemolisher
SledgeGold
SledgeGold_FrostFire
SledgeGold_BloodLightning
AxeBronze
AxeIron
AxeBlackMetal
AxeJotunBane
AxeGold
AxeGold_FrostFire
AxeGold_BloodLightning