DestroyedEquipments
Destroys equipment at 0 durability and refunds part of the crafting materials (base recipe + upgrades). Works on weapons, tools, armor. AzuEPI compatible, configurable, ServerSync.DestroyedEquipments
A Valheim BepInEx mod.
When an item's durability reaches 0, instead of just sitting broken in your inventory, the item is destroyed and a configurable share (default 50%) of the materials used to craft and upgrade it are refunded, as long as the item is craftable.
Features
- Works on any item that uses durability: weapons, tools, armor, bows, shields.
- Refund accounts for all upgrade levels the item reached, not just the base recipe.
- Uncraftable broken items are still destroyed (no refund), or can be left alone (
Destroy only craftable items). - Refunded materials that don't fit are dropped at your feet (configurable).
- AzuExtendedPlayerInventory (AzuEPI) compatible: items in AzuEPI's extra equipment/quick slots live in the same player inventory, so they are covered automatically.
- ServerSync: on a dedicated server the settings are pushed to all clients.
Configuration
Config file dotcom.DestroyedEquipments.cfg (generated on first run):
| Setting | Default | Description |
|---|---|---|
| Enabled | true |
|
| Refund rate | 0.5 |
Fraction of invested materials returned (0 to 1). |
| Include upgrade materials | true |
Include every upgrade level up to current quality. |
| Refund at least one | false |
Return at least 1 of each resource even if rounding gives 0. |
| Drop overflow on ground | true |
Drop refunds that don't fit instead of losing them. |
| Destroy only craftable items | false |
If on, uncraftable broken items are left alone. |
| Notify on destroy | true |
Centered HUD message when an item is destroyed. |
| Scan interval (seconds) | 0.5 |
How often the inventory is scanned for broken items. |
Credits
- Saulc for the idea
- Refund approach inspired by Azumatt's Recycle_N_Reclaim.
- ServerSync by blaxxun-boop (bundled as source).
