
LiveExperienceTracker
Shows live skill XP gains above your health bar: skill name, progress bar, current/needed XP and the latest gain, one row per skill.Live Experience Tracker
A small client-side Valheim mod that shows your skill XP as you earn it, in the bottom-left corner just above your health and food.
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Every time an action grants skill XP a row appears for that skill, stacking upward from the health panel:
Swords [██████░░░░░░] (7.35 / 12.02) +1.00
Run [██░░░░░░░░░░] (0.41 / 2.33) +0.02
- Skill name in yellow, progress bar to the next level, current / needed XP in white, and the latest gain in green.
- Keep doing the same thing and the row updates live with each gain.
- Stop, and the row fades out after a few seconds (5 by default, configurable).
- Several skills at once give several rows, each with its own timer, always sorted alphabetically.
Works with vanilla skills and with custom skills added through Jötunn.
Installation
Install with r2modman / Thunderstore Mod Manager, or drop LiveExperienceTracker.dll into BepInEx/plugins.
Requires BepInExPack Valheim and Jötunn. Client-side only: it does not need to be on the server and does nothing on a dedicated server.
Configuration
BepInEx/config/dsoltyka.LiveExperienceTracker.cfg is created on first launch. All settings apply immediately, and everything is editable in-game with Configuration Manager.
| Section | Setting | Default | Meaning |
|---|---|---|---|
| General | DisplaySeconds |
5 | Seconds a row stays after its last XP gain |
| General | FadeSeconds |
0.5 | Fade-out length at the end of that time (0 = pop out) |
| General | DecimalPlaces |
2 | Decimals for the XP numbers |
| Layout | FontSize |
16 | Text size |
| Layout | BarWidth / BarHeight |
120 / 10 | Progress bar size in pixels |
| Layout | ElementSpacing |
6 | Gap between name, bar and numbers |
| Layout | RowSpacing |
2 | Gap between rows |
| Layout | OffsetX / OffsetY |
0 / 4 | Nudge from the health panel's top-left corner |
| Colors | SkillName, Values, Gain, BarFill, BarBackground |
Row colors |
How it works
The game applies every skill gain through Skills.Skill.Raise. The mod postfixes that with Harmony, reads the skill's accumulator and next-level requirement, and updates the matching row. The UI is plain uGUI + TextMeshPro parented to the HUD root, using the HUD's own font so it matches the rest of the interface. It hides with the HUD (Ctrl+F3) and is anchored to the health panel, so it follows GUI scale changes and the panel growing with food.
Building
The project imports shared MSBuild props from the ValheimModBuild repo, which must be cloned next to this one:
<parent>/
ValheimModBuild/
ValheimLiveExperienceTracker/
Then:
dotnet build # build + copy DLL into your Thunderstore profile
dotnet build -c Release -p:ThunderstorePack=true # also write thunderstore/manifest.json and the upload zip
Paths to the game and the BepInEx profile are configured once in ValheimModBuild/Valheim.Local.props (see that repo's README).
License
MIT. See LICENSE.

