
Automatics
Automatics is a mod that automates the tedious tasks of life in Valheim. Most of its features exist in existing mods, but it has been re-designed to make it easier for me to use.Automatics - Valheim Mod
Automatics is a mod that automates the tedious tasks of life in Valheim. Most of its features exist in existing mods, but it has been re-designed to make it easier for me to use.
Features
Automatic door
Automatically opens and closes the door near the player. The interval and distance to detect the player can be changed from the configuration.
Automatic map pinning
Automatic pinning animals, monsters, floras, veins, dungeons, etc. that exist around the player to the map. The pinning allows for each object and the detection range of the object can be changed from the config.
Custom map icons
Using png files and csv, you can customize icons for pins added by Automatic map pinning.
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Files to be prepared
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CustomMapIcon.csv: Describe information such as which icons to customize and which images to use. Detailed specifications are described below.
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ICON_NAME.png: Image files required for each icon. A png file with transparency information is preferred.
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Place the prepared files in the following configuration.
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/Valheim/BepInEx/plugins/Automatics/Textures
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CustomMapIcon.csv
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ICON_1_NAME.png
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ICON_2_NAME.png
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Format of CustomMapIcon.csv
Four columns are defined in this csv: TARGET, FILE, WIDTH, and HEIGHT. The first line is considered a header and is skipped, so information should be written in the second and subsequent lines.
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TARGET: Specify the name of the object for which the custom icon is to be used. Display name (e.g. Boar) and internal name (e.g. $enemy_boar) are available.
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FILE: Specify the name of the image file to be used for the icon. It is best to keep the image size between 16x16 and 32x32, as too large an icon will be obtrusive.
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WIDTH: Specify the width of the icon.
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HEIGHT: Specify the height of the icon.
Example files
I don’t feel I have explained it very well, so I have prepared a sample file. Please click here to check the structure of the file that actually works. You can also download the zip file and check the operation on your PC.
Automatic processing
Refueling pieces that need fuel. Deliver materials to pieces that process materials, and store items produced by pieces. These tasks can be automated via containers around the piece.
Configurations
I recommend using Configuration Manager. Idon’t have the energy to explain each configuration item, so I’ll upload a screenshot of the GUI. There are also tooltips to supplement the options, so please refer to those as well.
Languages
Language |
Translators |
Status |
English |
Translation Tools |
100% |
Japanese |
EideeHi |
100% |
Credits
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Dependencies:
License
Automatics is developed and released under the MIT license. For the full text of the license, please see the LICENSE file.
Changelog
v1.0.6 [2022-04-04]
- Fix a bug that prevented automatic pinning of player existing in the open air under certain conditions, judging that they exist in the dungeon
- Add elements added in patch 0.207.20 to be the target for automatic pinning
- Change the maximum value of the container search range in "Automatic Processing" to 64
- Change to remove pins added by automatic pinning when some veins are destroyed
v1.0.5 [2022-03-28]
- Add shortcut key to perform searches for static objects
- Add shortcut key to enable/disable automatic door
- Fix a bug that caused dynamic pins to remain on the map when auto-pinning was disabled from the config
- Change the initial value of the 'Automatic Map Pinning' configuration
v1.0.4 [2022-03-18]
- Fix a bug fish were not pinned
- Fix a bug that caused pins to be deleted at unintended times
- Fix a bug in which automatic pinning of ship was enabled regardless of the config value
- Add the feature to customize the icons of pins added by auto pinning
- There are no custom icons bundled with Automatics, please add your own
v1.0.3 [2022-03-16]
- Fix a bug where tamed animals continue to be pinned
- Add options for users to add map pinning targets (animals, monsters, flora, veins, and spawners)
- As a result, elements added by mods are no longer automatic pinning unless this option is used
- Add an option to allow ships to be automatic pinning
- This is dynamic pinning, but unlike other dynamic pins, the pins is saved in the save data
v1.0.2 [2022-03-15]
- Improvement of FPS drop due to Automatic Map Pinning
- In particular, FPS is greatly improved in areas with a lot of flora, such as farms
- Reduce the processing load on Automatic Door
- Add Portal to the Automatic Map Pinning target
- Portal is added to "Allow Pinning Other Objects"
v1.0.1 [2022-03-06]
- Fix a bug that prevented some Tar Pits from being pinning
- Fix a bug in which automatic map pinning of static objects causes a significant drop in FPS
- Fix logic for determining if a vein is in ground
- Change the Automatic Map Pinning process is not called when the game is paused
- Change Automatic Door options so that Open and Close can be specified separately
v1.0.0 [2022-01-23]
- Initial release

