Valheim
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Latest version
1.0.1
Last Updated
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1K
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Changelog

1.0.1

Added

  • Trophy heads for helmets, unlocked by collecting trophies. Supports compatible modded trophies too.
  • Trophy fitting: adjust size, rotation, position, hood, head and beard. Vanilla fitting starts off; modded fitting starts on.
  • Enabled setting to switch the mod off (restart Valheim).

Changed

  • Updated for Valheim 1.0.20.
  • Locked entries use dark silhouettes and a question mark, with names and details hidden.
  • Show locked moved to the config and now includes trophies.

Fixed

  • Particle fade and inertia now work on fists. Lightning effects remain excluded.

1.0.0

Added

  • Controller support (open with Back; optional remove button).
  • Item names: name any gear, or use its look's name.
  • Hide model for helmets and capes.
  • Monster looks: Fuling sword, troll log, burning troll log and Charred helmet.
  • Odin's hood and cape for everyone; the flaming iron sword with the iron sword.
  • Monster projectiles: Charred bow arrows, and the Fuling shaman fireball on a Staff of Embers.
  • Particle fade and inertia sliders (in and outside attacks) with a Particle adjustments switch.
  • Show locked and Show Enemy Gear in the collections.
  • Unlock banners and "New" marks for new monster looks.
  • Armor stands show illusions.
  • Show real names and Debug logging settings.
  • Console commands: effects, appearance, controls, name, undo, icons, debug, and unlock/lock (devcommands).

Changed

  • Particles are chosen by effect (Frost fire, Blood lightning…) and unlocked by collecting any weapon with it.
  • Staffs share looks with staffs held the same way.
  • The Berserker mace look also fits two-handed axes.
  • Monster weapons are sized better to the weapon they dress.
  • Monster looks get vanilla-style icons.
  • Collections list obtainable items first.
  • Better performance; monster icons are saved and drawn once.
  • Updating from 0.0.3: new settings start off in your existing config.

Removed

  • Looks that can't work: the Voidcaller, enemy-only gear and the grappling hook.
  • Fallen Warrior and Shadow armor, helmets and capes no longer unlock with the orb (weapons and tower shield still do).

Fixed

  • Upgrading an item removed its illusion.
  • Esc closed the whole inventory.
  • Typing in the search box moved the character or ran console binds.
  • The Flametal shield couldn't use illusions.
  • Sheathed monster looks vanished or sat in the wrong spot.
  • Your corpse showed your real gear with See illusions on other players off.
  • With a dual-wield mod, off-hand monster looks showed the monster's swing trail.
  • Hitches from monster icons.

0.0.3

  • Added monster looks: 18 enemy weapons unlocked by their trophies, and 50 Fallen Warrior and Shadow recolors unlocked by a Fallen Warrior orb. Enemy weapons are resized to fit and keep your weapon's range and swing trail.
  • Use donor icons shows a rendered icon for enemy weapons.
  • Added the One collection at a time and Particles follow the chosen appearance settings (both on).
  • Added the goocosmetics monsters and goocosmetics window console commands.
  • Removed the character preview.
  • Fixed clicking a collection star, and button text sometimes turning grey.

0.0.2

  • Added a character collection that keeps looks after the item is sold, lost or stored.
  • Added appearance and particle collections with search, favorites and pages.
  • Particles can now come from a different weapon than the look.
  • Added Original look and Original particles toggles, Undo, and a character preview.
  • Moved Use donor icons into the illusion window.
  • Added an option to mix unknown weapon types.

0.0.1

  • First release: give gear the look of another owned item without changing its stats, with particle options, donor icons, name colors and a setting to hide other players' illusions.
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