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GooCosmetics

Give your gear the look and particle effects of gear you have collected, a name of your choice, or no visible model. Stats, upgrades and durability never change, and nothing is used up.

How to use

  1. Open your inventory, hover a piece of gear and press T (controller: select it and press Back).
  2. Pick a look: drag an item onto Appearance, or click Collection.
  3. Optional: pick Particles, type a Name, or tick Hide model.
  4. Click Apply Illusion.
To Do
Remove an illusion Hover the item and press -, or click Remove Illusion
Undo the last change Undo
Use the item's own look or effect Original look / Original particles
Show looks' icons in your inventory Tick Use donor icons
Close T or Esc

Works on weapons, shields, armor, capes and pickaxes. Not on tools, torches, fishing rods or utility items.

Controller

Button Action
Back Open or close the window
D-pad / left stick Move
A Click; on a slot, open its collection
X Original look, Clear choice, reset name or favorite
LB / RB Previous / next page
B Back out: collection, window, inventory
Y Close everything

Collection

Each character remembers every piece of gear that passes through its inventory, even after it is sold or lost.

  • Only looks that fit your item are shown.
  • Search by name. Click a look's star (or right-click it) to favorite it; Favorites only shows just those.
  • Show locked lists monster looks and effects you don't have yet, with what unlocks them.
  • Show Enemy Gear off hides all monster looks.

Particle effects

Weapons can wear the effects of weapons you have collected, such as Frost fire or Blood lightning.

  • Choosing a look also picks its effect. For another one, drag a weapon onto Particles or click its Collection.
  • Original particles keeps your item's own effect, No particles removes it, Clear choice goes back to the look's.

Names

Name any gear in your inventory, with or without a look: type in the Name box and press Enter. Tick Look's name to use the look's name; Reset gives back the item's own. Names stay with the item, upgrades included. A colored name (or diamond) means the item wears an illusion.

Hide model

Helmets and capes: tick Hide model and apply. You keep the piece and its stats, but it isn't drawn.

Monster looks

Pick up the listed item to unlock a look. Items you had before installing count.

Look Unlocked by
Skeleton bow Skeleton or Draugr trophy
Brenna's flaming sword Brenna's trophy
Troll log Troll trophy
Rancid mace Rancid Remains trophy
Fuling sword Fuling trophy
Berserker mace Fuling Berserker or Thungr trophy
Fuling shaman bone staff Fuling Shaman trophy
Fuling shaman feather staff Fuling Shaman or Zil trophy
Dvergr arbalest and staffs Dvergr trophy
Charred greatsword / bow / staff Charred Warrior / Marksman / Warlock trophy
Charred helmet Any Charred trophy
Lord Reto's blade Dyrnwyn hilt fragment
Burning troll log Trollstav
Jotun greatsword, battleaxe and axe Jotun trophy
Fallen Warrior and Shadow weapons and tower shield A Fallen Warrior orb
Odin's hood and cape Always available
Flaming iron sword Iron sword

goocosmetics monsters lists them all and what unlocks them.

Monster projectiles

  • A bow wearing the Charred bow shoots Charred Marksman arrows (elemental arrows keep their effects).
  • A Staff of Embers wearing a Fuling shaman staff shoots the shaman's fireball and explosion.

Only the look changes; damage stays the real item's.

Particle fade and inertia

Effects on held weapons and torches react to how fast the weapon moves:

  • Fade: particles fade sooner while the weapon moves fast, so trails are shorter.
  • Inertia: particles keep part of the weapon's motion instead of stopping dead.

Each has a slider for attacks and one for everything else. Lightning effects and the Toxic cloud are never changed.

Also

  • Armor stands, dropped gear and thrown spears show illusions.
  • Epic Loot magic items keep their names and enchantments. Use the Marker indicator to keep rarity colors.

Settings

In your mod manager's config editor (gnls.GooCosmetics.cfg), or with the console commands below.

Setting Default
Open illusion window / Remove illusion T / -
Open illusion window (controller) / Remove illusion (controller) Back / None
See illusions on other players On
Allow mixing of unknown types (modded weapons of unknown type share looks) Off
Illusion name color Purple
Illusion indicator (NameColor, Marker or Both) NameColor
Show real names (the real item in grey under a changed name) Off
Monster projectiles On
Particle adjustments (switches all four particle sliders) On
Particle fade outside attacks / in attacks 75 / 75
Particle inertia outside attacks / in attacks 15 / 15
One collection at a time On
Particles follow the chosen appearance On
Debug logging Off

Particle sliders go from 0 (Valheim's own) to 100. After an update, settings your config doesn't have yet start off; turn them on in your mod manager or the console.

Console commands

  • goocosmetics monsters / effects: monster looks / particle effects and what unlocks them.
  • goocosmetics appearance, window, controls: show or change settings, keys and buttons.
  • goocosmetics name [right|left] [set <text>|own|look]: name the window's item or a held item.
  • goocosmetics undo: undo the last change.
  • goocosmetics icons [clear]: saved monster icons; clear redraws them.
  • goocosmetics debug [on|off|dump]: debug logging.
  • goocosmetics report: write a diagnostic file.
  • goocosmetics unlock <item|all> / lock <item|cheated>: add or remove looks (needs devcommands).

Multiplayer

Players with GooCosmetics see your illusions and monster projectiles, unless they turn off See illusions on other players. Players without it see your real gear.

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