Valheim
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2.3.0
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2.3.0 - PvP stagger, action rules, roll attacks, status meters and a Chinese menu

Added

  • Movement and actions
    • One action at a time: attacks commit, early presses are dropped and later presses wait; a roll can still cancel recovery.
    • Roll attacks for supported melee weapons, with independent tuning, timing and facing.
    • Per-attack permission and recovery windows after roll invincibility, with optional bow drawing and shooting.
    • Optional Jump i-frames for directional jumps, with successful-dodge particles.
    • Running attacks for knives and native dual knives.
    • Options to keep bow draw and crossbow or Dundr reload progress through a roll.
    • Configurable input buffers.
    • Separate equip and unequip movement and timing controls for each hand and armor.
  • PvP and defense
    • Separate permissions for a timed-block bonus and for staggering a parried attacker.
    • Per-shield stagger taken on parry.
    • Flat block stamina costs and separate global and weapon-type parry costs for PvE and PvP.
    • Separate PvP damage, defense and stagger settings for summons.
    • Separate player facing preservation in PvE and PvP, and an option for qualifying flank staggers.
  • Status effects
    • Build-up meters for roots, lightning and other weapon effects, with separate decay and PvP settings.
    • Your root bar counts down while rooted.
    • No re-immobilize while immobilized prevents roots being refreshed before they end.
    • Per-attack effect multipliers and separate PvP controls.
  • Hyperarmor
    • Optional Balanced [Beta] timing with a configurable start point.
    • Protection for club and mace primaries, the two-handed sword Secondary and the two-handed axe Running attack.
  • Combat and targeting
    • Projectile landings alert enemies: nearby idle monsters investigate or become alerted.
    • No stamina regeneration while airborne.
    • Per-weapon base stamina rates, shown in item tooltips, alongside independent attack rates.
    • Optional Fallen warriors follow pvp rules, including GCO weapon tuning and dodging.
    • Server-controlled sparring partners for combat testing, with configurable equipment, blocking and dodging.
    • Lunges stop at targets and a close-range hit ray help swings connect.
    • Lock-on target priorities, optional body facing and projectile-drop compensation.
  • Multiplayer
    • Optional Client-side dodge and parry checks hits against your screen while your connection is fair.
    • Lag compensation [Beta] judges delayed hits against what the target was doing when they were sent.
  • Menu and profiles
    • English and Simplified Chinese menu text; Auto follows Valheim.
    • Controller support and layout buttons.
    • Page ruleset buttons and tools to install or edit weapon YAML.
    • Weapon YAML supports elemental damage weights and Roll attacks.
    • Stagger bars and status meters above character health bars.
  • Valheim's Chinese sneak-attack tooltip uses 偷袭, distinct from GCO's flank wording.

Fixed

  • Multiplayer
    • Sneak, flank, execution and counter bonuses work on every monster.
    • Counters work in PvP.
    • Guests keep their bonuses when the host turns GCO off or plays as a vanilla Viking.
    • Ranged and area parry settings work.
    • An admin's console changes reach the server.
    • Waiting at a server's password prompt no longer breaks the sync.
  • Combat
    • A jump pressed with an attack no longer cuts it.
    • Nothing pressed as a stagger lands can cut it, and the interrupted attack lands no more hits, monsters' included.
    • A dodged hit never staggers.
    • Emotes can't end any action.
    • Monsters carrying player-type weapons, such as Charred and Jotun warriors, no longer get player weapon damage settings.
  • Locked-on crossbow and staff shots no longer fly over the target.
  • More Epic Loot, Talent Tree and other mod effects stack with GCO.
  • Vanilla behavior
    • The vanilla ruleset now matches Valheim more closely.
    • A weapon's Apply switches set Off now match Valheim more closely.
  • Settings
    • Saving settings no longer stutters.
    • Opening the menu no longer changes settings.
  • Broken files
    • One broken weapon YAML file no longer holds back the others.
    • A damaged mod file no longer stops every other mod from loading.

Changed

  • Smoother damage progression across three- and four-hit melee combos.
  • PvP
    • Stagger and guard resistance are rebuilt around weapon roles, with separate short stagger durations and stronger dagger finishers and running attacks.
    • Successful parries keep their permitted block bonus and do not stagger the attacker by default.
    • Bows, crossbows, Dundr and spear throws can build stagger.
    • The PvP damage curve covers each player or player-summon hit once, including damage over time and other mods' bonuses.
    • Bows and crossbows deal more PvP damage; damage-dealing staffs deal less.
    • Counters use a smaller, more consistent bonus, with independent PvE and PvP tuning.
    • Ordinary flank bonuses are lower, and already-staggered players receive no flank bonus or flank ding by default.
    • Summons attack other players by default and take more damage from them.
    • Weapon and summon roots can affect players with their matching PvE chances and shorter durations.
    • Guards still depend on current stamina; repeated hits can exhaust even a strong shield.
  • Stagger and blocking
    • Stagger bars wait before draining and stop building during a stagger.
    • Players and enemies preserve facing when staggered by default.
    • A full stagger bar interrupts an attack despite hyperarmor.
    • Souls-like guards stop spending at zero stamina, even with stamina debt enabled.
    • Blocking and most parries now cost stamina per hit; PvE buckler parries remain free by default.
    • Tower shields let less physical damage through a successful block.
  • Weapons
    • The alternate spear moveset is out of beta and enabled by default: an empty off hand gives spears an atgeir-style melee chain while retaining the throw.
    • Atgeirs hit harder and reach further, with bundled pierce/slash profiles.
    • Bundled weapon profiles match reach to the weapon's measured length.
    • Two-handed sword attacks use native stamina rates.
    • Heavy-weapon attacks, movement and protection are retuned; sword and axe secondaries turn more readily, and the two-handed axe Running attack remains parryable.
    • Ordinary sledge stagger power is reduced while its PvP stagger remains strong.
    • SDW dagger Secondary matches its opening primary contact by default and uses medium PvP stagger pressure.
    • Fist primaries retain free movement and have no separate Running attack.
    • Spear throws turn using their native baseline and gain stronger PvP stagger.
    • Shovels are excluded from GCO weapon tuning and special attacks.
  • Weapon effects
    • Each SDW hand applies its own weapon's effect for the animation being played.
    • Daggers and paired weapons apply effects less often per hit; multi-hit SDW secondaries share their effect total.
    • Recommended Running and Jump effect multipliers reflect their damage, while remaining independently editable.
    • Guaranteed effects clear existing buildup; meters decay more slowly and wait before draining.
  • Resources and equipment
    • Crossbow shots and most staff casts cost stamina while retaining their native magic costs.
    • Equipping weapons and shields no longer adds a movement slowdown by default; armor retains native behavior.
    • Cheat Fest also protects shields and armor from wear.
  • Interface and compatibility
    • Clearer menu names; the old Balanced window is now Before hit ray end.
    • Stagger and effect meters moved to Interface / HUD Bars.
    • Resource HUD controls are individually Beta, and Show beta covers them.
    • Debug functions follow the host; logging and keybinds remain personal.
    • Built for Valheim 1.0.20; requires ConditionalConfigSync 1.0.9 or newer, with offline checks against 1.0.11.
    • With Sync config On, every player and server must use the same GCO build.
  • Updating
    • Saved settings and weapon profiles remain yours.
    • Use Set to recommended (All) to adopt current gameplay tuning and Install default YAML profiles to adopt current profiles.
    • These actions replace custom tuning; replaced profile files are kept as backups.
    • On the vanilla ruleset, use Set to vanilla (All) again.

2.2.1 - Ranged accuracy and YAML editor

Added

  • Ranged accuracy
    • Bow, crossbow and Dundr spread that shrinks with skill and grows in the air or on the move.
    • An arrow charge bar.
  • A health bar on the locked-on target.
  • YAML
    • A YAML editor in the menu.
    • Generate YAML for modded weapons.

2.2.0 - Config menu, target lock-on and crosshair

Added

  • The GCO config menu (F3).
  • Target lock-on (CapsLock, or an optional hold on right-click).
  • A custom crosshair.

Changed

  • Fall damage starts at Valheim's usual height, and higher as Jump skill grows.

2.1.2 - Compatibility

Added

  • Sync config.
  • Be a vanilla Viking to play vanilla on a GCO server.

Changed

  • YAML weapon profiles are out of beta.
  • YAML weapon profiles are On.

2.1.1 - Multiplayer settings and Cheat Fest

Added

  • Cheat Fest: the host gives everyone debug powers and free resources.

Fixed

  • Admins edit the server's settings.
  • Guests can't edit the server's settings.

2.1.0 - Dual wielding

Added

  • Optional Smoothbrain DualWield support.
  • A stamina regeneration delay setting.

Changed

  • Valheim's own facing replaces Better Free Aim.
  • Valheim's own dodge replaces the roll key.

2.0.2 - Server lock and environment hit rays

Added

  • Lock configuration for servers.
  • Alternate environment hit ray: your weapon's longer reach no longer extends to terrain, trees and buildings.

2.0.1 - Multiplayer sync

Changed

  • Requires ConditionalConfigSync, which syncs settings in multiplayer.

2.0.0 - Valheim 1.0, YAML weapon profiles and rebuilt combat

Added

  • YAML weapon profiles.
  • Support for Valheim 1.0's grappling hook.
  • Support for Valheim 1.0's new staves.

Changed

  • Updated for Valheim 1.0.
  • Rebalanced combat.
  • The staggered-enemy bonus is now Execution.

1.4.0 - Damage curves, parries and sledges

Added

  • PvE and PvP damage curves.
  • Parry options for ranged and area attacks.
  • A [Beta] alternate sledge moveset.

1.3.3 - Pickaxe hit ray fix

Fixed

  • Pickaxe hits are no longer horizontal.

1.3.2 and 1.3.1 - Thunderstore tag fix

Fixed

  • A wrong store page tag only (nothing changed in game).

1.3.0 - Stamina and blocking

Added

  • Blocking
    • Souls-like block stamina.
    • Block angle settings.
  • A flank bonus.

Changed

  • Stronger backstabs.
  • Wider tower shield blocks.

1.2.1 - Console, debug tools and durability

Added

  • Parry window options.
  • Durability options.
  • Console commands.
  • GCO debug mode.

1.2.0 - Block canceling and running while blocking

Added

  • Block canceling after a melee hit.
  • Running while blocking.

1.1.0 - Hit rays and multi-target

Added

  • Per-attack settings
    • Hit shape.
    • The multi-target penalty.
    • Attack noise.

1.0.9 - Player size

Added

  • Reach that scales with player size.

1.0.8 - Balance cleanup

Added

  • Summon cap settings.

1.0.7 - PvP, staffs and blocking

Added

  • PvP
    • PvP guard break settings.
    • A PvP test dummy.
  • Shield type settings.
  • Staff settings.

1.0.6 - Feedback link

Changed

  • No longer requires the Mod Configuration Menu.

1.0.5 - Running and jump attacks

Added

  • More jump attacks.
  • Running attack choices.

1.0.4 - Typo fix

Fixed

  • Typos in the package text only (nothing changed in game).

1.0.3 - Airborne attacks, armor and shields

Added

  • A two-handed axe jump attack.
  • Airborne damage settings.
  • Armor settings.
  • Shield settings.

1.0.2 - Lunge, running attacks and PvP

Added

  • Running attacks.
  • Lunge settings.
  • PvP stagger settings.
  • Per-attack settings.

Changed

  • Running no longer drains stamina during attacks and jumps.

1.0.1 - Player systems and movement

Added

  • Negative stamina, so actions can spend into stamina debt.

Changed

  • Crouching costs no stamina.
  • Armor has no movement penalty.

1.0.0 - First official release

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