Ragnaroll
You have felled trolls, dodged Deathsquitos in the Plains and ended up naked in a swamp more than once. You have earned a breather. Ragnaroll gives you something to roll in peace, provided you have a green thumb.Changelog
1.4.0
Install on the server and on every player at once: 1.3.x and 1.4.0 refuse to connect to each other.
- Rolling papers, crafted at the workbench from wood and resin once you know a bud.
- Roll joints by dropping a bud onto rolling papers, or the papers onto a bud: it takes a moment, like crafting, and can be cancelled.
- Buds are rolled, no longer smoked: a joint keeps its bud's strain and quality.
- Quality shows as stars on bud and joint icons, hotbar included.
- A churchwarden pipe, crafted at the workbench: fill it with up to ten buds of one strain and quality, smoke them one at a time, Shift+click to empty it.
1.3.0
Install on the server and on every player at once: 1.2.x and 1.3.0 refuse to connect to each other.
- Seeds follow the harvest's quality. A poor harvest returns no seed, a common or superior one returns the seed you planted, and only a legendary one returns two. Until now, even an untouched mix doubled your field at every harvest, and Haldor's seeds were only ever bought once: a field now grows by finding the strain's mix. A cross follows the same rule, on the quality of the pollinated plant.
- Fewer buds per plant. Every strain yields two buds fewer at best: 2 for ruderalis and Midgard Skunk, 3 for most strains, 4 for Galdr Dream, Loki Haze, Thor OG and Odin Cure. A plant still gives at least one, and the mix still sets the quality, hence the price and the duration.
- A simpler, shorter comedown. Every bud now weighs the same: whatever its
strain or quality, it wears off in 2 minutes for a beginner, where a long
legendary used to keep you from smoking for most of an hour. The higher your
Tolerance, the faster it wears off: 37 seconds at level 50, 14 at level 90.
How many buds you can chain still grows with the skill, mostly near the top,
and a beginner's second bud still makes them vomit if lit too soon. At level
100, smoking no longer saturates you at all, however many buds you smoke.
Every bud also teaches the same amount of Tolerance. The speed at the top is
a new server setting,
Saturation wear-off speed at level 100. - A night's sleep clears your head. Sleeping through the night now empties the saturation, as vomiting does: you wake up with your eyelids wide open and can smoke again. Lying in bed without the night passing is not enough.
- Smoking shows, and sounds like it. Lighting up a bud lets out a puff of smoke, then a thin trail follows you for 15 seconds, with another puff now and then. It sounds like a candle being blown out, no longer like chewing. The players around you see and hear it too.
- New admin command
ragnaroll_clearsaturation: empties your saturation, as a night's sleep does. The host and the server's admins can use it withoutdevcommands, on a dedicated server too.
1.2.1
Compatible with 1.2.0: the server and each player can update in their own time.
- The eyelids can be turned off. The new
Eyelid overlaysetting, under04 - Effects, removes the black bands that close in as you smoke, for a clear view in combat. Nothing then warns you that the next bud is one too many. Each player sets it for themselves, even on a server.
1.2.0
Install on the server and on every player at once: 1.1.0 and 1.2.0 refuse to connect to each other.
- Each family grows its own plant. Indicas grow broad and bushy, sativas tall and slender, ruderalis smaller and sparse, and CBD strains keep the plant you know. Every plant also grows straight or leaning, faces its own way and differs a little in size: a field no longer looks copy-pasted. A plant keeps its shape from sprout to harvest, and every player sees the same one. Plants already in the ground change too.
- A ripe plant's size shows its quality. A poor harvest stands smaller, a superior or legendary one taller. Sprouts give nothing away.
- Tending now really saves 40%. Sprouts get thirsty more often, about every
10 minutes instead of 17 on a 120-minute strain. Until now, plants often
ripened before their last waterings, and even perfect tending could save as
little as 30% of the growth time. Plants already in the ground switch to the
new pace right away and keep the time they have gained. A lower
Time saved by tendingalso spaces thirst out, back to the old pace at 0. - No more random extra bud at harvest. The game's Farming bonus could add a bud, with a "+1", that the harvest message and the nutrition log did not count. What drops now always matches them. Picking still raises Farming.
- The scythe harvests ripe plants, like the game's crops. A swing that cuts several plants shows one total, such as "5 plants harvested: 14 buds, 3 seeds", and the strain sheet still logs every plant with its own mix and quality. As with the game's crops, the scythe also destroys sprouts that are not healthy.
- Seed packs are sold by Haldor only. Hildir and the Bog Witch stocked them too; they no longer do.
- Haldor's shop keeps your selection after a purchase. A second click on Buy no longer buys the first item on his list instead of the seed pack, and a gamepad now reaches every seed pack.
- Multiplayer: a harvest is logged once. Holding the use key on a plant owned by another player could log and announce the same harvest twice.
- Your fertilizer mix no longer resets to 0-0-0 when the connection drops while the strain sheet is open on its Nutrition tab.
- Gamepad: the strain sheet's tabs ignore LT, which also splits stacks, and no longer show an "LT" hint.
- The collection counts in the singular too: "1 strain discovered out of 24, none grown".
- Seed pack prices round half up, like bud prices. Nothing changes at the
default price; with an odd
Base seed pack price, Yggdrahaze, Lox Ryder and Skadi Lights may cost one coin more. - New console command
ragnaroll_seeds [count], withdevcommands: givescountseeds, 5 by default, of all 24 strains, to try crosses and legendaries without earning them. - A shorter mod page, which leaves the mechanics to discover in game. Seed pack descriptions no longer tell what decides the harvest either.
1.1.0
Install on the server and on every player at once: 1.0.0 and 1.1.0 refuse to connect to each other.
- New setting,
Only bosses defeated with the mod, in02 - Trade, on by default. On a world where bosses were defeated before Ragnaroll was installed, their strains no longer unlock right away: players must defeat them again. The game's own progression is unaffected. Bosses count from 1.1.0 on, so bosses defeated under 1.0.0 must be defeated again too, unless you turn the setting off.
1.0.0
First public release.
- Twenty-four strains in four families: indica, sativa, ruderalis and CBD. Eight landraces are sold by Haldor, unlocked boss after boss; the sixteen others are born from crossbreeding, down to four legendaries.
- A secret fertilizer mix for every strain, found harvest after harvest, with a nutrition log that follows your character.
- Four harvest qualities, from poor to legendary, which set the bud price and the effect duration.
- An effect for every strain, with its drawback, and CBD strains that heal alongside it.
- Tending: watering and pruning bring the harvest forward, and rain waters your crops.
- Crossbreeding in the field, with a crossing log and a collection of the twenty-four strains in the strain sheet.
- Tolerance: chain-smoking makes you vomit, and a skill pushes the limit back.
- Multiplayer: runs on dedicated servers, Windows and Linux, and the server imposes its settings on every player.
- Texts in English and French.


