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Fimbulwinter
A veteran's Valheim modpack: tuned for challenging multiplayer with deeper combat, loot, creatures, magic, and QoL.
CHANGELOG
Changelog
All notable changes to Fimbulwinter will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.6.1] - 2026-03-13
Changed
- ValheimModding-Jotunn updated from 2.27.1 to 2.28.0
- shudnal-ConfigurationManager updated from 1.1.12 to 1.1.13
- JereKuusela-Upgrade_World updated from 1.76.0 to 1.77.0
- Soloredis-RtDOcean updated from 1.5.2 to 2.1.0 (major rewrite -- creature factions reassigned, RtDItems decoupled)
- Soloredis-RtDDungeons updated from 1.0.0 to 1.0.3
- Soloredis-RtDHorrors updated from 0.4.9 to 0.5.1
- Soloredis-RtDMonsters updated from 2.2.8 to 2.3.1 (~50% polygon reduction, remodeled enemies)
- Soloredis-RtDMonstrum updated from 0.8.1 to 0.8.4
- OdinPlus-OdinHorse updated from 1.5.8 to 1.6.1 (speed system reworked, new horse bite attack, saddlebag support)
- RustyMods-Seasonality updated from 3.7.9 to 3.8.0
- shudnal-GammaOfNightLights updated from 1.0.8 to 1.0.9
- Vapok-AdventureBackpacks updated from 1.9.10 to 1.9.12 (backpack nesting now blocked)
- Azumatt-AzuExtendedPlayerInventory updated from 2.3.7 to 2.4.1
- Azumatt-AzuCraftyBoxes updated from 1.8.13 to 1.8.14
- Azumatt-Recycle_N_Reclaim updated from 1.3.10 to 1.4.0 (new undo recycle feature, tooltip yield preview)
- Radamanto-Bestiary updated from 1.1.4 to 1.1.5
Fixed
- OdinHorse: Reset Speed Modifier from 7 to 1 (field changed from absolute value to multiplier in v1.6.0)
- Fixed game crashing because of QuickConnect and its configuration file
[1.6.0] - 2026-02-24
Added
- KGvalheim-ItemDrawers 1.2.0 -- Single-item bulk storage drawers with visual display (works with AzuAutoStore)
- Azumatt-ChangelogEditor 1.0.9 -- Customize or hide the main menu changelog (client-only)
- bdew-QuickConnect 1.7.0 -- Quick connect window with configurable server list (client-only)
Changed
- Seasonality: Disabled Sleep Override so seasons rotate automatically on a timer instead of requiring players to sleep
- Seasonality: Changed season duration from 3 in-game days to 4 real-time hours per season (16-hour full year cycle)
- HUDCompass: Set Player Pin Visibility to ForceOff and Show My Player Pin to false (fixes red player icon appearing on map/minimap)
[1.5.1] - 2026-02-24
Changed
- RandyKnapp-EpicLoot updated from 0.12.10 to 0.12.11
- warpalicious-More_World_Locations_AIO updated from 4.1.1 to 4.2.0
- Mexanik-ShieldBash updated from 1.5.1 to 1.5.2
[1.5.0] - 2026-02-20
Added
- JereKuusela-Upgrade_World 1.76.0 -- Console commands for regenerating explored world zones (needed for RtDDungeons 1.0.0 migration)
- VentureValheim-Venture_Logout_Tweaks 0.6.0 -- Preserves status effects across logout (anti-combat-logging for multiplayer integrity)
- VentureValheim-Venture_Floating_Items 0.3.3 -- Items float on water instead of sinking (prevents losing drops near coastlines and ocean fights)
- Azumatt-AzuWorkbenchTweaks 1.0.5 -- Auto-repair items at workbenches (reduces tedious manual repair clicks)
Changed
- CLLC Difficulty Rebalance: HP per star reduced from 100% to 50% (1-star = 1.5x HP, not 2x); damage per star reduced from 50% to 30%
- CLLC Quick Effect: Global chance reduced from 10% to 5%; Meadows Quick = 0% (blocked), Black Forest Quick = 2% (heavily gated)
- CLLC Star Chances: Meadows WL0-WL2 reduced ~30% (WL0: 8%→5%); Black Forest WL0-WL1 reduced ~20% (WL0: 12%→9%)
- CLLC Dungeon Respawn: Disabled (was 30 min) -- dungeons now stay cleared permanently (vanilla behavior)
- CLLC Camp Respawn: Disabled (was 30 min) -- camps stay cleared permanently
- CLLC Item Respawn: Disabled (was 150 min) -- dungeon loot stays collected permanently
- Seasonality: All seasons shortened from 5 days to 3 days per season (6-hour full year cycle)
- OdinHorse: Creature Faction changed from ForestMonsters to AnimalsVeg (horses no longer aggro with hostile mobs); Health reduced from 200 to 100
- HUDCompass: Added "Death" to pin ignore list (fixes duplicate death marker on minimap)
- Quick Stack Store: Simplified UI -- disabled Quick Stack, Restock, Trash Can, and Favorite Toggle buttons (Sort, Store All, Take All remain)
- AzuExtendedPlayerInventory: Enabled Legacy Layout for vanilla-style UI
- CreatureConfig.yml: Deathsquito movement speed reduced to 0.8x; tamed animal health boosted to 1.5x
- ASharpPen-Drop_That updated from 3.1.3 to 3.1.4
- Azumatt-AzuAutoStore updated from 3.0.13 to 3.0.14
- Azumatt-AzuExtendedPlayerInventory updated from 2.3.4 to 2.3.7
- Soloredis-RtDDungeons updated from 0.4.3 to 1.0.0 (major update -- requires world migration via Upgrade_World)
- Total mod count: 108 → 111 (4 added, 1 removed)
Removed
- coemt-Birds 0.2.0 -- Removed for being useless and annoying; AirAnimals remains for ambient atmosphere
[1.4.0] - 2026-02-18
Removed
- OdinPlus-BeeQueen 1.1.0 -- Bugged items and broken boss AI; removed for quality
- Smoothbrain-Groups 1.2.10 -- Groups are not persistent across sessions (disbands on logout); not suitable for ongoing multiplayer groups
Changed
- EpicLoot: Disabled hot reloading patches (removes unnecessary filesystem watcher overhead in production)
- Drop_That: Set DropLimit to 200 (safety net against CLLC multiplier edge cases producing excessive item drops)
- LeanNet: Increased NetRatePhysics from 8 to 12 (reduces door and collectible interaction latency)
- AzuAutoStore: Increased IntervalSeconds from 10 to 15 (reduces background container scanning for less pickup contention)
- HUDCompass: Disabled dynamic pins on map (fixes minimap duplicate player markers caused by parallel pin tracking conflicting with Better_Cartography_Table)
- CLLC: Reduced Splitting effect chance from 5% to 2% (prevents entity explosion cascades with 9 creature mods stacking spawn density)
- CLLC CreatureConfig.yml: Reduced Deep North WL4-5 star chances (WL4: 80%→74% starred, WL5: 100%→89% starred; ensures some base creatures remain for breathing room)
- Spawn_That: WriteSpawnTablesToFileAfterChanges disabled (diagnostic completed)
- AzuCraftyBoxes: Reduced Container Range from 30 to 20 (reduces container scanning overhead at crafting stations)
- LeanNet: Increased Vec3CullSize from 0.05 to 0.1 (reduces ZDO network traffic by culling tiny position updates)
- BepInEx: Disabled WriteUnityLog to disk (eliminates Unity font/rendering warning spam from log files)
- BepInEx: Removed Warning from console LogLevels (cleans up server console output)
- ServerCharacters: Reduced backup count from 25 to 10 (reduces disk I/O during auto-saves)
- ServerCharacters: Enabled AFK Kick Timer at 15 minutes (frees server resources from idle players)
- AzuAutoStore: Updated from 3.0.11 to 3.0.13
- Total mod count: 110 → 108
[1.3.1] - 2026-02-16
Fixed
- BreatheEasy reclassified from client-only to server-required -- mod uses ServerSync with
ModRequired = true, causing server incompatibility errors when not installed on the server
Changed
- Updated Server Setup documentation to clarify BreatheEasy must be on both client and server
- Azumatt-AzuCraftyBoxes updated from 1.8.12 to 1.8.13
[1.3.0] - 2026-02-15
Added
- Smoothbrain-DualWield 1.0.10 -- Dual-wield weapons for deeper combat
- Smoothbrain-Evasion 1.0.4 -- Evasion skill that rewards dodge timing
- Smoothbrain-Lumberjacking 1.0.6 -- Woodcutting skill with yield scaling
- Smoothbrain-Building 1.2.6 -- Building skill that improves structure HP
- Smoothbrain-Blacksmithing 1.3.3 -- Crafting skill that improves upgrade quality
- Searica-ProjectileTweaks 1.6.0 -- Improved arrow and projectile physics
- shudnal-CircletExtended 1.1.9 -- Dverger circlet upgrades and progression
- Mexanik-ShieldBash 1.5.1 -- Shield bash attack for melee combat depth
- nbusseneau-Better_Cartography_Table 0.8.1 -- Better map sharing for multiplayer
Changed
- DualWield and Evasion skill death penalty set to 0% (SmartSkills handles vanilla recovery)
- CircletExtended toggle light keybind changed from G to K (G/H used by EpicLoot Ability Hotkeys 1/2)
- Total mod count: 101 → 110
[1.2.0] - 2026-02-14
Added
- JereKuusela-Structure_Tweaks 1.35.0 -- structure scaling, collision override, building tools
- Azumatt-MyPitsDontLeak 1.0.0 -- fixes rain damage through built structures
- blacks7ar-WieldEquipmentWhileSwimming 1.1.3 -- use equipment while swimming
- coemt-Birds 0.2.0 -- ambient birds (herons, ravens, seagulls) across biomes
- Horem-MushroomMonsters 1.0.2 -- mushroom-themed creatures across multiple biomes
- CacoFFF-LeanNet 1.0.1 -- network optimization for better multiplayer performance
- ComfyMods-Scenic 1.5.0 -- client-side scene management and visual tools
- MSchmoecker-MultiUserChest 0.6.1 -- multiple players access chests simultaneously
- MSchmoecker-TimeoutLimit 0.2.0 -- increased server timeout to prevent disconnects
- MSchmoecker-LocalizationCache 0.3.0 -- cached localization for faster startup
- OdinPlus-BeeQueen 1.1.0 -- BeeQueen boss creature with weapons and armor
- Searica-NetworkTweaks 0.1.5 -- network buffer optimization and compression
- Smoothbrain-ShutUp 1.0.2 -- suppresses repetitive in-game messages
- Smoothbrain-Mining 1.1.6 -- mining skill with yield and speed progression
- Smoothbrain-Resurrection 1.0.13 -- resurrect dead players with item cost
- Smoothbrain-ServerCharacters 1.4.16 -- server-side character storage with encryption
- Smoothbrain-Foraging 1.0.10 -- foraging skill with pickable yield progression
- Smoothbrain-Farming 2.2.2 -- farming skill with crop yield progression
- Radamanto-Bestiary 1.1.4 -- 30+ new creatures across all biomes
Changed
- ishid4-BetterArchery updated from 1.9.81 to 1.9.82
- Soloredis-RtDDungeons updated from 0.4.2 to 0.4.3
- BeeQueen
Can have starsenabled for CLLC starred variants - Structure Tweaks
Override portal restrictionsdisabled (preserves 20% transport tax) - New skill mods (Mining, Farming, Foraging) confirmed at 0% death penalty
- Thunderstore categories expanded:
modpacks→modpacks, server-side, enemies, gear, tweaks - Total mod count: 82 → 101
[1.1.0] - 2026-02-13
Added
- Marlthon-SeaAnimals 0.3.4 -- ocean creatures and rideable marine beasts
- Horem-Fee_Fi_Fo_Fum 0.1.9 -- 6 types of giants across biomes
- Huntardys-EpicValheimsAdditions 2.1.2 -- Mistlands, DeepNorth, Ashlands content expansion
- Azumatt-TrueInstantLootDrop 1.0.3 -- loot drops instantly at creature death location
- shudnal-TradersExtended 1.3.12 -- expanded trader UI with sell lists and coin economy
Changed
- OdinPlus-OdinHorse updated from 1.5.7 to 1.5.8
- Soloredis-RtDMonstrum updated from 0.8.0 to 0.8.1
- Soloredis-RtDMonsters updated from 2.2.7 to 2.2.8
- Soloredis-RtDDungeons updated from 0.3.9 to 0.4.2
- Removed all mod skill death penalties (Tenacity, Sailing set to 0%; Agility, Endurance already 0%)
- Death penalty updated: 75% vanilla skill recovery via SmartSkills, no mod skill loss
- Removed "Manual HD Visuals" section from README
- Updated Thunderstore link to live package URL
Removed
- blacks7ar-FineWoodPieces -- removed mod and config
[1.0.2] - 2026-02-13
Fixed
- Ensure CHANGELOG.md is included on Thunderstore builds.
[1.0.1] - 2026-02-13
Fixed
- Truncated config filenames in the build process.
- Icon dimensions resized to 256x256.
[1.0.0] - 2026-02-13
Added
- Initial release with 78 mods (71 Thunderstore-managed + 4 standalone HD visuals + 3 config-only)
- Full configuration tuning pass for veteran multiplayer balance
- Custom EpicLoot + Therzie integration patches
- Seasonality tweaks (pickables, plants, spawn adjustments)
- Multi-language Therzie translations (12 languages)
- CLLC creature and item YAML configurations
- Custom raid supplemental configs (Deathsquito Season, Ragnarok)
Configuration Highlights
- Hard difficulty with 5-star creatures and elemental infusions
- EpicLoot Balanced preset with 80% unidentified drops
- Ore teleporting with 20% transport tax
- 5-day season cycles with gameplay modifiers
- Darker nights (0.65 luminance) with horror spawns
- 75% skill recovery on death, 5% exp loss per skill
- All keybind conflicts resolved (see PROJECT.md)