


Various tweaks and additions to the game, with the goal of improving the vanilla experience without changing core gameplay.
Skill loss and graves can now be protected in PvP scenarios, either everywhere or within the range of a ward. In the configuration file, the following two options in [PvP Protection] control this:
[PvP Protection]
## Whether to prevent skill loss when killed by another player (enforced by server)
# Setting type: Protected
# Default value: OnlyInWard
# Acceptable values: Yes, OnlyInWard, No
PreventPvPSkillLoss = OnlyInWard
## Whether to prevent grave access by other players (enforced by server)
# Setting type: Protected
# Default value: OnlyInWard
# Acceptable values: Yes, OnlyInWard, No
ProtectPlayerGraves = OnlyInWard
When protection is active (either everywhere or in a ward), skill loss is canceled when the player dies from another player's attack. Graves also won't be able to be accessed when protected except for the grave's owner.
Jard's Additions provides various tweakable multipliers for specific vanilla mechanics.
The most notable is a multiplier to 'base stamina usage' (base as in "I built a base in the Plains", not base as in "This metal serves as the base of all tools"):
[Vanilla tweaks]
## Stamina multiplier of home/build actions (placing, destruction, repairing) (enforced by server)
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
HomeActionMultiplier = 1
Setting this value to 0 will completely cancel all stamina cost for building actions, similar to a "no build cost" feature, but decimal values in-between are also allowed to slightly reduce build stamina costs if desired.
Another relevant vanilla tweak is the re-classification of harpooning as a 'base action':
[Vanilla tweaks]
## Whether harpooning creatures is a 'home action' and should receive all home building stamina discounts (enforced by server)
# Setting type: Boolean
# Default value: false
HarpoonIsHomeAction = true
This is primarily intended for use with both a HomeActionMultiplier greater than 0 and Hildir's set items -- the latter will reduce the stamina consumed when harpooning creatures like serpents, adding a new purpose for 'base stamina usage' gear.