


Various tweaks and additions to the game, with the goal of improving the vanilla experience without changing core gameplay.
Skill loss and graves can now be protected in PvP scenarios, either everywhere or within the range of a ward. In the configuration file, the following two options in [PvP Protection] control this:
[PvP Protection]
## Whether to prevent skill loss when killed by another player (enforced by server)
# Setting type: Protected
# Default value: OnlyInWard
# Acceptable values: Yes, OnlyInWard, No
PreventPvPSkillLoss = OnlyInWard
## Whether to prevent grave access by other players (enforced by server)
# Setting type: Protected
# Default value: OnlyInWard
# Acceptable values: Yes, OnlyInWard, No
ProtectPlayerGraves = OnlyInWard
When protection is active (either everywhere or in a ward), skill loss is canceled when the player dies from another player's attack. Graves also won't be able to be accessed when protected except for the grave's owner.
[Custom additions]
## Enables all custom build pieces (hybrid crafting stations) (requires full game restart)
# Setting type: Boolean
# Default value: true
AddCustomPieces = true
Controls the addition of alternate or hybrid crafting stations to the game. Since this currently occurs during the game's loading step, changing this option requires a full restart, and the server inherently can not enforce this option, requiring. Disable this if you would like only vanilla build pieces on your server.
[Client-side tweaks]
## Whether to add unused build pieces (turf roof, stone 4x4, cracked pots, etc...) to the build hammer tables.
## Disable this if you already have a mod that adds these in.
# Setting type: Boolean
# Default value: true
AddUnusedPieces = true
Self-explanatory: there are unused pieces with existing recipes which are not added to the game. Disable this if you already have another mod which achieves this purpose.
These options control both stamina costs and running speed when running on a paved stone road surface.
## Stamina multiplier when running on a paved road (enforced by server)
# Setting type: Single
# Default value: 0.4
# Acceptable value range: From 0 to 1
PavedRoadStaminaMultiplier = 0.4
## Speed multiplier when running on a paved road (enforced by server)
# Setting type: Single
# Default value: 1.15
# Acceptable value range: From 0 to 3.402823E+38
PavedRoadSpeedMultiplier = 1.15
By default, run stamina cost is decreased by 60% and run speed is increased by 15% when running on paved roads.
[Vanilla tweaks]
## Stamina multiplier of home/build actions (placing, destruction, repairing) (enforced by server)
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
HomeActionMultiplier = 1
Setting this value to 0 will completely cancel all stamina cost for building actions, similar to a "no build cost" feature, but decimal values in-between are also allowed to slightly reduce build stamina costs if desired.
[Vanilla tweaks]
## Whether harpooning creatures is a 'home action' and should receive all home building stamina discounts (enforced by server)
# Setting type: Boolean
# Default value: false
HarpoonIsHomeAction = true
This is primarily intended for use with both a HomeActionMultiplier greater than 0 and Hildir's set items -- the latter will reduce the stamina consumed when harpooning creatures like serpents, adding a new purpose for 'base stamina usage' gear.
[Vanilla tweaks]
## Knockback multiplier (enforced by server)
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 3.402823E+38
KnockbackMultiplier = 1
Multiplier for all knockback force applied to any character. This includes blocking enemy attacks, attacking them with high knockback weapons like clubs, and even receiving attacks from enemies.