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DynamicNPCs

Mod was created to help players who are struggling with progression. It currently includes three built-in mercenaries: Archer, Warrior, and Healer. Mercenaries are free to use, will follow the player (teleporting to them if they get stuck or move farther than 30m away), and are designed to stay close during exploration and combat.

Their gear scales based on the last boss defeated. The Healer has two healing abilities on cooldown, along with a resurrection ability with a 5-minute cooldown.

Admins can place Mercenary Banners, which can then be claimed by individual players.

If you have an OpenAI-compatible API, you can enable additional features such as progression help, crafting assistance, objective/location guidance, and natural-language commands. For example:

  • “Take me here.”
  • “How do I find the second boss?”
  • “Where is my gravestone?”
  • “Where is the nearest crypt?”

For location-based requests, the mercenary can create an escort path and guide the player to the destination.

Mercenaries may not work properly in the Ashlands yet.

I plan to expand this system with roaming NPCs, quests, townsfolk, world events, and additional NPC functionality. This initial version is primarily a test to validate the mercenary system and ensure LLM communication works reliably with players.

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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro