ProgressGuard
Protects the least-progressed connected character from post-boss ambient roamers.ProgressGuard
ProgressGuard gates Valheim's post-boss ambient roamers according to the least-progressed currently connected character.
Progression is recorded only when ZenBossStone processes a boss-trophy sacrifice. Every player within ZenBossStone's configured range advances to that boss tier. The server persists and synchronizes those records; the required client plugin applies the gate on the client that owns the spawn zone.
Existing characters are automatically backfilled from their exact ZenBossStone guardian-power keys the next time they spawn. This recovers prior boss-stone activations without granting progression from world-wide boss keys.
The default server-wide safety ceiling means an early character protects the whole active server from later-tier ambient roamers. Known managed creatures already present outside their native biome are removed when above that ceiling. Raids, bosses, tamed creatures, and native-biome enemies remain untouched.
By default it gates:
- post-Yagluth Fulings outside the Plains;
- post-Queen Seekers, Seeker Broods, and Ticks outside the Mistlands;
- post-Fader Charred outside the Ashlands.
Recognized future boss-key ambient entries fail safe instead of silently bypassing protection.
Requires BepInEx, Jotunn, and ZenBossStone on the server and every client.
