


Makes Valheim more casual in several ways.
ALMOST EVERYTHING CAN BE TURNED ON AND OFF INDIVIDUALLY
Allows a player to cancel their attack if the attack has not yet dealt damage by:
Also allows to configure that severity of slowdown in movement and rotation that attacking applies to the player.
Adds an option to add a leveling system that changes player stats based on how overall progress you have in all of your skills.
To turn it on/off you have to restart the game.
Provides a toggle to enable building in dungeons when all the enemies inside them are dead.
This may require creating a new world.
Allows a player to set the % of max HP that Ashlands enemies will have. Settings are individual for every mob. Generally makes so that the enemies are less spongy.
Allows to cancel health regeneration for bosses, as well as modify their health.
Also provides a setting NumberOfPlayersMax that will disable the nerf/buff if the number of players is bigger that this value.
Each boss has individual setting for max health and regen percentage.
Makes required skill experience curve linear in Valheim. That is required experience for next level will follow arithmetic progression (as of right now the formula for required experience to get next skill level in Valheim grows exponentially).
Allows you to configure the speed of the arithmetic progression with a multiplier. Default is 1, this makes total amount of required exp to reach skill level 100 about 4 times less than in vanilla.
Allows to apply a multiplier to a chance the enemy will spawn with stars / have higher level (the ones that make enemies stronger).
Allows to add stabilization assistance to ships and multiply sailing and rudder force for faster sailing of all boats.
Allows to configure the amount of skill loss on death. Also allows to preserve current progress to next skill level.
Allows to configure the multiplier for pickaxe and axe damage they do to the resource objects like stones and trees.
Sneak speed now affected by sneaking skill and by player equipment.
Fall damage is now affected by jumping skill. Also the fall window without damage is a extended by half at maximum player level.
Allows to multiply drop chances for trophies from mobs simply and for each star the mob has.
If you wanna see the source code or report bugs go here: