Decompiled source of InstantRest v0.2.0

InstantRest.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("InstantRest")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A Valheim mod that causes the player to instantly obtain rested bonus")]
[assembly: AssemblyFileVersion("0.2.0.0")]
[assembly: AssemblyInformationalVersion("0.2.0+72cd1d31e1bab44afde061124c805794922c94f7")]
[assembly: AssemblyProduct("InstantRest")]
[assembly: AssemblyTitle("InstantRest")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InstantRest
{
	[BepInPlugin("red.logsqua.InstantRest", "InstantRest", "0.2.0")]
	public class InstantRest : BaseUnityPlugin
	{
		private const string PluginGUID = "red.logsqua.InstantRest";

		public const string PluginName = "InstantRest";

		private const string PluginVersion = "0.2.0";

		public static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"InstantRest version 0.2.0 is loaded!");
			Harmony.CreateAndPatchAll(typeof(InstantRest).Assembly, "red.logsqua.InstantRest");
		}
	}
	[HarmonyPatch(typeof(Player), "UpdateEnvStatusEffects")]
	public static class Player_UpdateEnvStatusEffects_Patch
	{
		private static FieldInfo comfortField;

		private static void Postfix(Player __instance)
		{
			if (((Character)__instance).GetSEMan().HaveStatusEffect(SEMan.s_statusEffectResting))
			{
				int num = SE_Rested.CalculateComfortLevel(__instance);
				if (comfortField == null)
				{
					comfortField = typeof(Player).GetField("m_comfortLevel", BindingFlags.Instance | BindingFlags.NonPublic);
				}
				comfortField?.SetValue(__instance, num);
				((Character)__instance).GetSEMan().AddStatusEffect(SEMan.s_statusEffectRested, true, 0, 0f);
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "InstantRest";

		public const string PLUGIN_NAME = "InstantRest";

		public const string PLUGIN_VERSION = "0.2.0";
	}
}