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Decompiled source of InstantRest v0.2.0
InstantRest.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = "")] [assembly: AssemblyCompany("InstantRest")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A Valheim mod that causes the player to instantly obtain rested bonus")] [assembly: AssemblyFileVersion("0.2.0.0")] [assembly: AssemblyInformationalVersion("0.2.0+72cd1d31e1bab44afde061124c805794922c94f7")] [assembly: AssemblyProduct("InstantRest")] [assembly: AssemblyTitle("InstantRest")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InstantRest { [BepInPlugin("red.logsqua.InstantRest", "InstantRest", "0.2.0")] public class InstantRest : BaseUnityPlugin { private const string PluginGUID = "red.logsqua.InstantRest"; public const string PluginName = "InstantRest"; private const string PluginVersion = "0.2.0"; public static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"InstantRest version 0.2.0 is loaded!"); Harmony.CreateAndPatchAll(typeof(InstantRest).Assembly, "red.logsqua.InstantRest"); } } [HarmonyPatch(typeof(Player), "UpdateEnvStatusEffects")] public static class Player_UpdateEnvStatusEffects_Patch { private static FieldInfo comfortField; private static void Postfix(Player __instance) { if (((Character)__instance).GetSEMan().HaveStatusEffect(SEMan.s_statusEffectResting)) { int num = SE_Rested.CalculateComfortLevel(__instance); if (comfortField == null) { comfortField = typeof(Player).GetField("m_comfortLevel", BindingFlags.Instance | BindingFlags.NonPublic); } comfortField?.SetValue(__instance, num); ((Character)__instance).GetSEMan().AddStatusEffect(SEMan.s_statusEffectRested, true, 0, 0f); } } } public static class PluginInfo { public const string PLUGIN_GUID = "InstantRest"; public const string PLUGIN_NAME = "InstantRest"; public const string PLUGIN_VERSION = "0.2.0"; } }