lubert_team-StructureHealth icon

StructureHealth

Adds numeric health and predicted stability to the hammer's hover label. Works for the hovered piece in Repair mode and for the placement ghost in Build mode.

Last updated 5 days ago
Total downloads 81
Total rating 1 
Categories Mods Client-side Utility Building
Dependency string lubert_team-StructureHealth-1.5.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

StructureHealth

A small Valheim mod that adds numeric health and predicted stability to the hammer's hover label — so you stop guessing whether the green cube means "98%" or "31%".

Features

  • Repair mode — hover any built piece, see Health: X / Y and Stability: A / B next to the Repair label.
  • Build mode — select a piece, see the ghost's max health and predicted stability for the current placement spot before you click.
  • Native HUD — writes into Valheim's own hover label. Same font, no extra panels.
  • Colour-coded — values tint green / yellow / red as health and stability drop.
  • Optional IMGUI overlay — toggle a top-left panel with F8.
  • Independent toggles — turn repair or build info off separately.

Install

Requires BepInEx for Valheim.

Via r2modman / Thunderstore Mod Manager — subscribe to StructureHealth and launch the game through the manager.

Manual — drop StructureHealth.dll into Valheim/BepInEx/plugins/StructureHealth/. Launch the game once to generate the config file.

Configuration

Edit BepInEx/config/com.lubert.valheim.structurehealth.cfg directly, or use ConfigurationManager in-game.

Setting Default What it does
EnableRepairInfo true Show stats of the hovered piece in Repair mode.
EnableBuildInfo true Show predicted stats for the placement ghost.
ShowOverlayPanel false Also draw a parallel IMGUI panel in the top-left corner.
UseRichText true Rich-text colouring in the hover label.
HoverFontSize 18 Font size for the hover info (0 = inherit Valheim's default).
OverlayFontSize 16 Font size for the IMGUI overlay.
ToggleOverlayKey F8 Hotkey to toggle the overlay panel.

How the prediction works

For real placed pieces, the mod reads WearNTear.GetSupport() directly — the same number Valheim uses internally.

The placement ghost has no valid ZNetView, so UpdateSupport() would NRE and GetSupport() would short-circuit to GetMaxSupport(). A Harmony transpiler null-safes the ZNetView accesses inside UpdateSupport and bypasses an early-exit that fires when the support-scan loop hits a non-WearNTear collider — letting the native algorithm produce the same number you'd see right after placing the piece. A directional physics-scan heuristic stays in as a fallback if anything ever blows up unexpectedly.

Build from source

dotnet build StructureHealth.csproj -c Release

Requires .NET SDK 9, Valheim installed at the default Steam path, and BepInEx already deployed there. The post-build step copies the DLL into BepInEx/plugins/StructureHealth/ automatically.

Project layout:

src/
├── Plugin.cs           # plugin entry + config bindings
├── Helpers.cs          # TextStyle, PieceNames, cached reflection, SafeNView
├── Strings.cs          # localised labels (English, Ukrainian)
├── Inspection.cs       # WearNTearInfo, GhostSupport, HoverFormatter
├── Patches.cs          # Harmony patches (Highlight, UpdateCrosshair, UpdateSupport)
└── OverlayRenderer.cs  # optional IMGUI panel

License

MIT.