using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("ValheimCrossServerPortals")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Cross Server Portals Valheim Mod")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ValheimCrossServerPortals")]
[assembly: AssemblyTitle("ValheimCrossServerPortals")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class IsReadOnlyAttribute : Attribute
{
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Lunarbin.Valheim.CrossServerPortals
{
[BepInPlugin("lunarbin.games.valheim", "Valheim Cross Server Portals", "0.3.0")]
public class CrossServerPortals : BaseUnityPlugin
{
public struct ServerInfo
{
public string Address;
public ushort Port;
public string SourceTag;
public string TargetTag;
public ServerInfo()
{
Address = null;
Port = 0;
SourceTag = null;
TargetTag = null;
}
public ServerInfo(string sourceTag, string address, ushort port = 0, string targetTag = "")
{
Address = address;
Port = port;
SourceTag = sourceTag;
TargetTag = targetTag;
}
public ServerInfo(string sourceTag, string address, string targetTag = "")
{
Address = address;
Port = 0;
TargetTag = targetTag;
SourceTag = sourceTag;
}
}
private readonly struct SEData
{
public int Name { get; }
public float Ttl { get; }
public float Time { get; }
public SEData(int name, float ttl, float time)
{
Name = name;
Ttl = ttl;
Time = time;
}
}
[HarmonyPatch(typeof(Player), "Load")]
private static class PatchPlayerLoad
{
private static void Postfix(Player __instance)
{
if (!preserveStatusEffects.Value || StatusEffects.Count <= 0)
{
return;
}
foreach (SEData statusEffect2 in StatusEffects)
{
((Character)__instance).GetSEMan().AddStatusEffect(statusEffect2.Name, false, 0, 0f);
StatusEffect statusEffect = ((Character)__instance).GetSEMan().GetStatusEffect(statusEffect2.Name);
if ((Object)(object)statusEffect != (Object)null)
{
statusEffect.m_ttl = statusEffect2.Time;
}
}
StatusEffects.Clear();
}
}
[HarmonyPatch(typeof(TeleportWorld), "Teleport")]
internal static class PatchTeleport
{
private static bool Prefix(TeleportWorld __instance, ref Player player)
{
string text = __instance.GetText();
if (PortalTagIsToServer(text))
{
((Character)player).Message((MessageType)2, "Teleporting to " + text, 0, (Sprite)null);
TeleportToServer(text, __instance);
return false;
}
return true;
}
}
[HarmonyPatch(typeof(TeleportWorld), "HaveTarget")]
internal class PatchTeleportWorldHaveTarget
{
private static bool Prefix(ref bool __result, TeleportWorld __instance)
{
string text = __instance.GetText();
if (!PortalTagIsToServer(text))
{
if (!defaultsSet)
{
SetPortalDefaults(__instance);
}
if (defaultsSet)
{
SetPortalColors(__instance, defaultColors: true);
}
return true;
}
if (defaultsSet)
{
SetPortalColors(__instance, defaultColors: false);
}
__result = true;
return false;
}
}
[HarmonyPatch(typeof(TeleportWorld), "TargetFound")]
internal class PatchTeleportWorldTargetFound
{
private static bool Prefix(ref bool __result, TeleportWorld __instance)
{
string text = __instance.GetText();
if (!PortalTagIsToServer(text))
{
if (!defaultsSet)
{
SetPortalDefaults(__instance);
}
if (defaultsSet)
{
SetPortalColors(__instance, defaultColors: true);
}
return true;
}
if (defaultsSet)
{
SetPortalColors(__instance, defaultColors: false);
}
__result = true;
return false;
}
}
[HarmonyPatch(typeof(TeleportWorld), "Interact")]
internal class PatchTeleportWorldInteract
{
private static bool Prefix(ref Humanoid human, ref bool hold, ref bool __result, TeleportWorld __instance)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
if (hold)
{
__result = false;
return false;
}
if (!PrivateArea.CheckAccess(((Component)__instance).transform.position, 0f, true, false))
{
((Character)human).Message((MessageType)2, "$piece_noaccess", 0, (Sprite)null);
__result = true;
return false;
}
TextInput.instance.RequestText((TextReceiver)(object)__instance, "$piece_portal_tag", 50);
__result = true;
return false;
}
}
[HarmonyPatch(typeof(FejdStartup), "Start")]
internal static class PatchFejdStartupStart
{
private static void Postfix()
{
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Expected O, but got Unknown
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Expected O, but got Unknown
MonoBehaviour.print((object)"Test");
if (!ServerToJoin.HasValue || !TeleportingToServer || HasJoinedServer)
{
return;
}
string text = ServerToJoin?.Address;
if (text.StartsWith("world:"))
{
string text2 = text.Substring(6);
if (!(text2 != ""))
{
return;
}
List<World> worldList = SaveSystem.GetWorldList();
foreach (World item in worldList)
{
if (item.m_name == text2)
{
PlayerPrefs.SetString("world", text2);
FejdStartup.instance.OnStartGame();
FejdStartup.instance.OnWorldStart();
return;
}
}
MonoBehaviour.print((object)("World does not exist " + text2));
}
else
{
ServerStatus serverToJoin = new ServerStatus((ServerJoinData)new ServerJoinDataDedicated($"{ServerToJoin?.Address}:{ServerToJoin?.Port}"));
FejdStartup.instance.SetServerToJoin(serverToJoin);
FejdStartup.instance.JoinServer();
}
}
}
[HarmonyPatch(typeof(FejdStartup), "ShowCharacterSelection")]
internal class PatchFejdStartupShowCharacterSelection
{
private static void Postfix()
{
if (ServerToJoin.HasValue && TeleportingToServer && !HasJoinedServer)
{
HasJoinedServer = true;
FejdStartup.instance.OnCharacterStart();
}
}
}
[HarmonyPatch(typeof(Game), "SpawnPlayer")]
internal class PatchGameSpawnPlayer
{
private static void Prefix(ref Vector3 spawnPoint)
{
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
if (TeleportingToServer && ServerToJoin.HasValue && ServerToJoin?.TargetTag != "")
{
List<ZDO> portals = ZDOMan.instance.GetPortals();
foreach (ZDO item in portals)
{
if (item != null)
{
string @string = item.GetString(ZDOVars.s_tag, "");
if (@string == ServerToJoin?.TargetTag || PortalTagToServerInfo(@string)?.SourceTag == ServerToJoin?.TargetTag)
{
Vector3 position = item.GetPosition();
Quaternion rotation = item.GetRotation();
Vector3 val = rotation * Vector3.forward;
spawnPoint = position + val * PortalExitDistance + Vector3.up;
break;
}
}
}
}
TeleportingToServer = false;
ServerToJoin = null;
}
}
[HarmonyPatch(typeof(Game), "Start")]
internal class PatchGameStart
{
private static void Postfix()
{
knownPortals.Clear();
((MonoBehaviour)Game.instance).StartCoroutine(FetchPortals());
}
private static IEnumerator FetchPortals()
{
while (true)
{
List<ZDO> portals = ZDOMan.instance.GetPortals();
if (ZNet.instance.IsServer())
{
foreach (ZDO zdo in portals.Except(knownPortals))
{
ZDOMan.instance.ForceSendZDO(zdo.m_uid);
}
}
knownPortals = portals;
yield return (object)new WaitForSeconds(10f);
}
}
}
[HarmonyPatch(typeof(ZDOMan), "AddPeer")]
internal class PatchZDOManAddPeer
{
private static void Postfix(ZDOMan __instance, ZNetPeer netPeer)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
if (!ZNet.instance.IsServer())
{
return;
}
foreach (ZDO knownPortal in knownPortals)
{
__instance.ForceSendZDO(netPeer.m_uid, knownPortal.m_uid);
}
}
}
private static string PortalTagRegex = "^(?<SourceTag>[A-z0-9]+)\\|(?<Server>(world:)?[A-z0-9\\.]+):?(?<Port>[0-9]+)?\\|?(?<TargetTag>[A-z0-9]+)?$";
public static ServerInfo? ServerToJoin = null;
public static bool TeleportingToServer = false;
public static bool HasJoinedServer = false;
public static float PortalExitDistance = 0f;
public static ConfigEntry<bool> preserveStatusEffects;
public static ConfigEntry<bool> recolorPortalGlyphs;
public static ConfigEntry<bool> recolorPortalEffects;
public static ConfigEntry<Color> customPortalGlyphColor;
public static ConfigEntry<Color> customPortalEffectColor;
private static List<SEData> StatusEffects = new List<SEData>();
public static List<ZDO> knownPortals = new List<ZDO>();
public static readonly ManualLogSource Logger = Logger.CreateLogSource("CrossServerPortals");
private static Color defaultColor = Color.white;
private static MinMaxGradient defaultFlameColor1 = default(MinMaxGradient);
private static MinMaxGradient defaultFlameColor2 = default(MinMaxGradient);
private static Color defaultParticleColor = Color.white;
private static Color defaultPortalSuckColor = Color.white;
private static Color defaultLightColor = Color.white;
private static bool defaultsSet = false;
private readonly Harmony harmony = new Harmony("lunarbin.games.valheim");
private static void SetPortalDefaults(TeleportWorld portal)
{
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
Transform val = ((Component)portal).transform.Find("_target_found_red");
if (Object.op_Implicit((Object)(object)val))
{
Transform val2 = ((Component)val).transform.Find("Particle System");
ParticleSystem component = ((Component)((Component)val2).transform.Find("blue flames")).GetComponent<ParticleSystem>();
ParticleSystem component2 = ((Component)((Component)val2).transform.Find("Black_suck")).GetComponent<ParticleSystem>();
ParticleSystem component3 = ((Component)((Component)val2).transform.Find("suck particles")).GetComponent<ParticleSystem>();
Light component4 = ((Component)((Component)val).transform.Find("Point light")).GetComponent<Light>();
if (defaultColor == Color.white && portal.m_colorTargetfound != customPortalGlyphColor.Value)
{
defaultColor = portal.m_colorTargetfound;
}
defaultColor = portal.m_colorTargetfound;
CustomDataModule customData = component.customData;
defaultFlameColor1 = ((CustomDataModule)(ref customData)).GetColor((ParticleSystemCustomData)0);
customData = component.customData;
defaultFlameColor2 = ((CustomDataModule)(ref customData)).GetColor((ParticleSystemCustomData)1);
defaultPortalSuckColor = component2.startColor;
defaultParticleColor = component3.startColor;
defaultLightColor = component4.color;
defaultsSet = true;
}
}
private static void SetPortalColors(TeleportWorld portal, bool defaultColors)
{
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_023d: Unknown result type (might be due to invalid IL or missing references)
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0279: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
Transform val = ((Component)portal).transform.Find("_target_found_red");
if (!Object.op_Implicit((Object)(object)val))
{
return;
}
Transform val2 = ((Component)val).transform.Find("Particle System");
ParticleSystem component = ((Component)((Component)val2).transform.Find("blue flames")).GetComponent<ParticleSystem>();
ParticleSystem component2 = ((Component)((Component)val2).transform.Find("Black_suck")).GetComponent<ParticleSystem>();
ParticleSystem component3 = ((Component)((Component)val2).transform.Find("suck particles")).GetComponent<ParticleSystem>();
Light component4 = ((Component)((Component)val).transform.Find("Point light")).GetComponent<Light>();
CustomDataModule customData;
if (!defaultsSet)
{
defaultColor = portal.m_colorTargetfound;
customData = component.customData;
defaultFlameColor1 = ((CustomDataModule)(ref customData)).GetColor((ParticleSystemCustomData)0);
customData = component.customData;
defaultFlameColor2 = ((CustomDataModule)(ref customData)).GetColor((ParticleSystemCustomData)1);
defaultPortalSuckColor = component2.startColor;
defaultParticleColor = component3.startColor;
defaultLightColor = component4.color;
defaultsSet = true;
}
if (recolorPortalGlyphs.Value && !defaultColors)
{
if (((Object)((Component)portal).gameObject).name == "portal_stone(Clone)")
{
portal.m_colorTargetfound = customPortalGlyphColor.Value * 12f;
}
else
{
portal.m_colorTargetfound = customPortalGlyphColor.Value * 4f;
}
}
else
{
portal.m_colorTargetfound = defaultColor;
}
if (recolorPortalEffects.Value && !defaultColors)
{
customData = component.customData;
((CustomDataModule)(ref customData)).SetColor((ParticleSystemCustomData)0, MinMaxGradient.op_Implicit(customPortalEffectColor.Value));
customData = component.customData;
((CustomDataModule)(ref customData)).SetColor((ParticleSystemCustomData)1, MinMaxGradient.op_Implicit(customPortalEffectColor.Value));
Color value = customPortalEffectColor.Value;
value *= 0.1f;
value.a = 0.1f;
component2.startColor = value;
component3.startColor = customPortalEffectColor.Value;
component4.color = customPortalEffectColor.Value;
}
else
{
customData = component.customData;
((CustomDataModule)(ref customData)).SetColor((ParticleSystemCustomData)0, defaultFlameColor1);
customData = component.customData;
((CustomDataModule)(ref customData)).SetColor((ParticleSystemCustomData)1, defaultFlameColor2);
component2.startColor = defaultPortalSuckColor;
component3.startColor = defaultParticleColor;
component4.color = defaultLightColor;
}
}
private void Awake()
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
harmony.PatchAll();
preserveStatusEffects = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PreserveStatusEffects", true, "Preserve Status Effects while switching servers (such as rested, wet, etc.)");
recolorPortalGlyphs = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "RecolorPortalGlyphs", true, "Set to true to change the color of the glyphs for cross-server portals.");
customPortalGlyphColor = ((BaseUnityPlugin)this).Config.Bind<Color>("General", "CustomPortalGlyphColor", new Color(0f, 1f, 0f, 1f), "Custom color for portal glyphs. (defaults to Green) *Note: Stone portal glyph colors behave strangely and favor red.");
recolorPortalEffects = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "RecolorPortalEffects", true, "Set to true to change the portal effects colors for cross-server portals.");
customPortalEffectColor = ((BaseUnityPlugin)this).Config.Bind<Color>("General", "CustomPortalEffectColor", new Color(0f, 1f, 0f, 0.5f), "Custom color for portal effects. (defaults to Green)");
}
public static void TeleportToServer(string tag, TeleportWorld instance)
{
ServerToJoin = PortalTagToServerInfo(tag);
if (ServerToJoin.HasValue)
{
if (preserveStatusEffects.Value)
{
foreach (StatusEffect statusEffect in ((Character)Player.m_localPlayer).GetSEMan().GetStatusEffects())
{
StatusEffects.Add(new SEData(statusEffect.NameHash(), statusEffect.m_ttl, (statusEffect.m_ttl > 0f) ? statusEffect.GetRemaningTime() : 0f));
}
}
MovePlayerToPortalExit(ref Player.m_localPlayer, ref instance);
Game.instance.IncrementPlayerStat((PlayerStatType)15, 1f);
TeleportingToServer = true;
HasJoinedServer = false;
Game.instance.Logout(true, true);
}
else
{
((Character)Player.m_localPlayer).Message((MessageType)2, "Invalid portal tag: " + tag, 0, (Sprite)null);
}
}
public static void MovePlayerToPortalExit(ref Player player, ref TeleportWorld portal)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = ((Component)portal).transform.position;
Quaternion rotation = ((Component)portal).transform.rotation;
Vector3 val = rotation * Vector3.forward;
Vector3 position2 = position + val * portal.m_exitDistance + Vector3.up;
((Component)player).transform.position = position2;
((Component)player).transform.rotation = rotation;
PortalExitDistance = portal.m_exitDistance * 2f;
}
public static bool PortalTagIsToServer(string tag)
{
return Regex.IsMatch(tag, PortalTagRegex);
}
public static ServerInfo? PortalTagToServerInfo(string tag)
{
Match match = Regex.Match(tag, PortalTagRegex);
if (match.Success)
{
return new ServerInfo(match.Groups["SourceTag"].Value, match.Groups["Server"].Value, ushort.Parse("0" + match.Groups["Port"].Value), match.Groups["TargetTag"].Value);
}
return null;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ValheimCrossServerPortals";
public const string PLUGIN_NAME = "ValheimCrossServerPortals";
public const string PLUGIN_VERSION = "1.0.0";
}
}