Decompiled source of Cross Server Portals v0.2.1

ValheimCrossServerPortals.dll

Decompiled 5 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("ValheimCrossServerPortals")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Cross Server Portals Valheim Mod")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ValheimCrossServerPortals")]
[assembly: AssemblyTitle("ValheimCrossServerPortals")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Lunarbin.Valheim.CrossServerPortals
{
	[BepInPlugin("lunarbin.games.valheim", "Valheim Cross Server Portals", "0.2.1")]
	public class CrossServerPortals : BaseUnityPlugin
	{
		public struct ServerInfo
		{
			public string Address;

			public ushort Port;

			public string SourceTag;

			public string TargetTag;

			public ServerInfo()
			{
				Address = null;
				Port = 0;
				SourceTag = null;
				TargetTag = null;
			}

			public ServerInfo(string sourceTag, string address, ushort port = 0, string targetTag = "")
			{
				Address = address;
				Port = port;
				SourceTag = sourceTag;
				TargetTag = targetTag;
			}

			public ServerInfo(string sourceTag, string address, string targetTag = "")
			{
				Address = address;
				Port = 0;
				TargetTag = targetTag;
				SourceTag = sourceTag;
			}
		}

		private readonly struct SEData
		{
			public int Name { get; }

			public float Ttl { get; }

			public float Time { get; }

			public SEData(int name, float ttl, float time)
			{
				Name = name;
				Ttl = ttl;
				Time = time;
			}
		}

		[HarmonyPatch(typeof(Player), "Load")]
		private static class PatchPlayerLoad
		{
			private static void Postfix(Player __instance)
			{
				if (!preserveStatusEffects.Value || StatusEffects.Count <= 0)
				{
					return;
				}
				foreach (SEData statusEffect2 in StatusEffects)
				{
					((Character)__instance).GetSEMan().AddStatusEffect(statusEffect2.Name, false, 0, 0f);
					StatusEffect statusEffect = ((Character)__instance).GetSEMan().GetStatusEffect(statusEffect2.Name);
					if ((Object)(object)statusEffect != (Object)null)
					{
						statusEffect.m_ttl = statusEffect2.Time;
					}
				}
				StatusEffects.Clear();
			}
		}

		[HarmonyPatch(typeof(TeleportWorld), "Teleport")]
		internal static class PatchTeleport
		{
			private static bool Prefix(TeleportWorld __instance, ref Player player)
			{
				string text = __instance.GetText();
				if (PortalTagIsToServer(text))
				{
					((Character)player).Message((MessageType)2, "Teleporting to " + text, 0, (Sprite)null);
					TeleportToServer(text, __instance);
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(TeleportWorld), "HaveTarget")]
		internal class PatchTeleportWorldHaveTarget
		{
			private static Color defaultColor = Color.white;

			private static bool Prefix(ref bool __result, TeleportWorld __instance)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				if (defaultColor == Color.white && __instance.m_colorTargetfound != Color.green)
				{
					defaultColor = __instance.m_colorTargetfound;
				}
				string text = __instance.GetText();
				if (!PortalTagIsToServer(text))
				{
					__instance.m_colorTargetfound = defaultColor;
					return true;
				}
				__instance.m_colorTargetfound = Color.green;
				__result = true;
				return false;
			}
		}

		[HarmonyPatch(typeof(TeleportWorld), "TargetFound")]
		internal class PatchTeleportWorldTargetFound
		{
			private static Color defaultColor = Color.white;

			private static bool Prefix(ref bool __result, TeleportWorld __instance)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				if (defaultColor == Color.white && __instance.m_colorTargetfound != Color.green)
				{
					defaultColor = __instance.m_colorTargetfound;
				}
				string text = __instance.GetText();
				if (!PortalTagIsToServer(text))
				{
					__instance.m_colorTargetfound = defaultColor;
					return true;
				}
				__instance.m_colorTargetfound = Color.green;
				__result = true;
				return false;
			}
		}

		[HarmonyPatch(typeof(TeleportWorld), "Interact")]
		internal class PatchTeleportWorldInteract
		{
			private static bool Prefix(ref Humanoid human, ref bool hold, ref bool __result, TeleportWorld __instance)
			{
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				if (hold)
				{
					__result = false;
					return false;
				}
				if (!PrivateArea.CheckAccess(((Component)__instance).transform.position, 0f, true, false))
				{
					((Character)human).Message((MessageType)2, "$piece_noaccess", 0, (Sprite)null);
					__result = true;
					return false;
				}
				TextInput.instance.RequestText((TextReceiver)(object)__instance, "$piece_portal_tag", 50);
				__result = true;
				return false;
			}
		}

		[HarmonyPatch(typeof(FejdStartup), "Awake")]
		internal class PatchFejdStartupStart
		{
			private static void Postfix()
			{
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_0080: Expected O, but got Unknown
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Expected O, but got Unknown
				if (ServerToJoin.HasValue && TeleportingToServer && !HasJoinedServer)
				{
					ServerStatus serverToJoin = new ServerStatus((ServerJoinData)new ServerJoinDataDedicated($"{ServerToJoin?.Address}:{ServerToJoin?.Port}"));
					FejdStartup.instance.SetServerToJoin(serverToJoin);
					FejdStartup.instance.JoinServer();
				}
			}
		}

		[HarmonyPatch(typeof(FejdStartup), "ShowCharacterSelection")]
		internal class PatchFejdStartupShowCharacterSelection
		{
			private static void Postfix()
			{
				if (ServerToJoin.HasValue && TeleportingToServer && !HasJoinedServer)
				{
					HasJoinedServer = true;
					FejdStartup.instance.OnCharacterStart();
				}
			}
		}

		[HarmonyPatch(typeof(Game), "SpawnPlayer")]
		internal class PatchGameSpawnPlayer
		{
			private static void Prefix(ref Vector3 spawnPoint)
			{
				//IL_010a: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0113: Unknown result type (might be due to invalid IL or missing references)
				//IL_0118: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0121: Unknown result type (might be due to invalid IL or missing references)
				//IL_0126: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				//IL_012b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0132: Unknown result type (might be due to invalid IL or missing references)
				//IL_0137: Unknown result type (might be due to invalid IL or missing references)
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0141: Unknown result type (might be due to invalid IL or missing references)
				//IL_0146: Unknown result type (might be due to invalid IL or missing references)
				if (TeleportingToServer && ServerToJoin.HasValue && ServerToJoin?.TargetTag != "")
				{
					List<ZDO> list = new List<ZDO>();
					int num = 0;
					ZDOMan.instance.GetAllZDOsWithPrefabIterative(portalPrefab, list, ref num);
					foreach (ZDO item in list)
					{
						if (item != null)
						{
							string @string = item.GetString(ZDOVars.s_tag, "");
							if (@string == ServerToJoin?.TargetTag || PortalTagToServerInfo(@string)?.SourceTag == ServerToJoin?.TargetTag)
							{
								Vector3 position = item.GetPosition();
								Quaternion rotation = item.GetRotation();
								Vector3 val = rotation * Vector3.forward;
								spawnPoint = position + val * PortalExitDistance + Vector3.up;
								break;
							}
						}
					}
				}
				TeleportingToServer = false;
				ServerToJoin = null;
			}
		}

		[HarmonyPatch(typeof(Game), "Start")]
		internal class PatchGameStart
		{
			private static void Postfix()
			{
				knownPortals.Clear();
				((MonoBehaviour)Game.instance).StartCoroutine(FetchPortals());
			}

			private static IEnumerator FetchPortals()
			{
				while (true)
				{
					List<ZDO> portals = new List<ZDO>();
					int index = 0;
					while (!ZDOMan.instance.GetAllZDOsWithPrefabIterative(portalPrefab, portals, ref index))
					{
						yield return null;
					}
					if (ZNet.instance.IsServer())
					{
						foreach (ZDO zdo in portals.Except(knownPortals))
						{
							ZDOMan.instance.ForceSendZDO(zdo.m_uid);
						}
					}
					knownPortals = portals;
					yield return (object)new WaitForSeconds(10f);
				}
			}
		}

		[HarmonyPatch(typeof(ZDOMan), "AddPeer")]
		internal class PatchZDOManAddPeer
		{
			private static void Postfix(ZDOMan __instance, ZNetPeer netPeer)
			{
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				if (!ZNet.instance.IsServer())
				{
					return;
				}
				foreach (ZDO knownPortal in knownPortals)
				{
					__instance.ForceSendZDO(netPeer.m_uid, knownPortal.m_uid);
				}
			}
		}

		private static string PortalTagRegex = "^(?<SourceTag>[A-z0-9]+)\\|(?<Server>[A-z0-9\\.]+):?(?<Port>[0-9]+)?\\|?(?<TargetTag>[A-z0-9]+)?$";

		public static ServerInfo? ServerToJoin = null;

		public static bool TeleportingToServer = false;

		public static bool HasJoinedServer = false;

		public static float PortalExitDistance = 0f;

		public static ConfigEntry<bool> preserveStatusEffects;

		private static List<SEData> StatusEffects = new List<SEData>();

		public static string portalPrefab = "portal_wood";

		public static List<ZDO> knownPortals = new List<ZDO>();

		public static readonly ManualLogSource Logger = Logger.CreateLogSource("CrossServerPortals");

		private readonly Harmony harmony = new Harmony("lunarbin.games.valheim");

		private void Awake()
		{
			harmony.PatchAll();
			preserveStatusEffects = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PreserveStatusEffects", true, "Preserve Status Effects while switching servers (such as rested, wet, etc.)");
		}

		public static void TeleportToServer(string tag, TeleportWorld instance)
		{
			ServerToJoin = PortalTagToServerInfo(tag);
			if (ServerToJoin.HasValue)
			{
				if (preserveStatusEffects.Value)
				{
					foreach (StatusEffect statusEffect in ((Character)Player.m_localPlayer).GetSEMan().GetStatusEffects())
					{
						StatusEffects.Add(new SEData(statusEffect.NameHash(), statusEffect.m_ttl, (statusEffect.m_ttl > 0f) ? statusEffect.GetRemaningTime() : 0f));
					}
				}
				MovePlayerToPortalExit(ref Player.m_localPlayer, ref instance);
				Game.instance.IncrementPlayerStat((PlayerStatType)15, 1f);
				TeleportingToServer = true;
				HasJoinedServer = false;
				Game.instance.Logout(true, true);
			}
			else
			{
				((Character)Player.m_localPlayer).Message((MessageType)2, "Invalid portal tag: " + tag, 0, (Sprite)null);
			}
		}

		public static void MovePlayerToPortalExit(ref Player player, ref TeleportWorld portal)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)portal).transform.position;
			Quaternion rotation = ((Component)portal).transform.rotation;
			Vector3 val = rotation * Vector3.forward;
			Vector3 position2 = position + val * portal.m_exitDistance + Vector3.up;
			((Component)player).transform.position = position2;
			((Component)player).transform.rotation = rotation;
			PortalExitDistance = portal.m_exitDistance * 2f;
		}

		public static bool PortalTagIsToServer(string tag)
		{
			return Regex.IsMatch(tag, PortalTagRegex);
		}

		public static ServerInfo? PortalTagToServerInfo(string tag)
		{
			Match match = Regex.Match(tag, PortalTagRegex);
			if (match.Success)
			{
				return new ServerInfo(match.Groups["SourceTag"].Value, match.Groups["Server"].Value, ushort.Parse(match.Groups["Port"].Value ?? "0"), match.Groups["TargetTag"].Value);
			}
			return null;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ValheimCrossServerPortals";

		public const string PLUGIN_NAME = "ValheimCrossServerPortals";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}