Small fixes for overlooked vanilla quirks: camp fires that burn out before you arrive, fish that trigger item merging, crafting stations that protect only 20 m after loading, and more. Every module can be toggled.
New module Location Music Echo (on by default): in an Ashlands ruined city the same music no longer plays several
times over, seconds apart. A city is many ruins side by side, each playing the same track on a speaker of its own from
the moment you first came near it, and the copies kept playing after you left. Now the copy heard first goes on, at
the volume of the ruin you are nearest to, and never starts over; the others play silently in step with it, so one can
take over without a jump when the first ruin unloads behind you. The same holds wherever places with the same music
meet; different music is left as it is.
1.10.0
New module Raid Music (on by default): when a raid starts while you stand in a place with its own music - a Fuling
camp, a Dvergr ruin, a trader - that music now gives way to the raid music the way the biome music already does: it
fades out as the raid music comes, and once the raid music has faded out it comes back from where it was. The game
played both at once: such places play their music on a track of their own that ignores raids, and during a raid the
game only stops it from turning the other music down. While it fades out, the biome music under it stays turned down
as before the raid, instead of surfacing for a moment.
Unload After Travel: unloads now need a teleport of at least 1000 m by default (it was 0, every teleport). The
distance is measured sideways, and a dungeon door moves you only some 25-30 m sideways while lifting you 5000 m, so
the same area stays loaded: an unload there freed almost nothing and only cost a hitch of up to a second. Short
portal hops are skipped for the same reason. A settings file that still holds the old default 0 is moved to 1000
once; set it back to 0 if you want an unload after every teleport.
1.9.0
New module Grapple Release (on by default): attacks in the air no longer stop working after the grappling hook. When
a pull up the hook's rope was cut short (blocking, attacking or switching weapons on the way), or the hook's point
vanished with its area, the game left you marked as hanging on the rope for the rest of the session, and every attack
started in the air was cut off right after it began. The module clears that leftover - the animation flags and, in the
second case, the hook's hidden fall effect - the moment no hook point is left. It never touches other effects such
as the feather cape's.
1.8.0
New module Sound Voices (on by default): eases sound effects cutting in and out where many creatures call, which grows
with the Simulation distance setting and is worst on Extreme, as in the Infested Mines. The game plays at most 32
sounds at once, and in the mines far loops nobody can hear - the lanterns on
the ground 5000 m below - held most of them. The module stops sound effects far beyond their range, starting loops
again as you come back, and lets the game play up to 64 sounds at once (read at start).
1.7.0
New module Mine Landing (on by default): in the Infested Mines, the planks of one doorway landing in the cave room
with the wooden bridge are meant to stay, but become breakable once the dungeon has been loaded again, and the gap
under them drops you out of the dungeon. The module keeps an invisible floor exactly where those planks belong. It
also covers worlds where they are already broken, and saves nothing.
1.6.0
Skill Breakdown: the cost lines of a weapon - "Use stamina", "Use eitr", "Use health" and "Draw stamina" - now show,
in brackets, what an attack really costs you, after your skill (up to a third off at level 100) and your current
effects. The game itself shows the cost before either. While the key is held they break down like the other numbers:
the cost at skill level 0, then what your skill and your effects take off.
Skill Breakdown: when the two ends of a range move by different amounts, both are now given in the order of the range,
low end first ("+6/+4"), instead of as a span from the smaller to the larger ("+4~6"), which hid which end moved by
how much. Skill and effects are now separated by a comma ("skill +46, effects +0").
1.5.0
New module Skill Breakdown (off by default): while you hold Left Shift, the numbers in brackets in a weapon's or
shield's tooltip (damage ranges, block armour) show their values at skill level 0 with no effects, followed by how
much your skill and your current effects add, for example "Fire: 132 (33-73) skill +46 / effects +0". Works in the
inventory, in chests and in the crafting panel. Display only.
1.4.0
New module Message Below Inventory (on by default): while the inventory is open, also at a crafting station, the
message at the top left - a skill going up, an item picked up - is shown just below the inventory instead of behind
it. Display only.
1.3.0
New module Multi-Craft Count (on by default): while you hold Shift to craft five at once, the recipe's title shows
"x5" for recipes that make one item too, as it already shows "x10" for a recipe that makes two. Display only.
Oven Door: the doors now stay open while you stand right against the oven. The game's trigger sphere is centred 1.4 m
in front of the doors, so with a small radius it no longer reached them, and coming closer closed the doors again. The
module now also moves the sphere's centre to the middle of the doors, so "Open radius" is the distance from the doors.
Descriptions corrected.
Oven Door: "Open radius" now defaults to 1 m (was 0.5 m), so the doors open a little before you reach them. An
existing config keeps its value.
1.2.0
New module Oven Door (off by default): the stone oven's doors open only when you come within a set distance (0.5 m by
default) instead of 2 m. Only your own screen changes.
1.1.0
New module Head Pitch (off by default): raises your character's head by a set angle, so that it no longer bows toward
the ground because the camera looks down from behind. Only your own screen changes.
Config sections are now numbered 01 to 10, so that they stay in order in the file. The sections of 1.0.0 are renamed on
the first start; your settings are kept.
1.0.0
First release: Unload After Travel, Camp Fires, Ground Item Merging, Station Range, Tomb Exit, Fire Warmth,
Travel Pause (on by default), Wave Depth and Sea Exploring (off by default).
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