Decompiled source of HitchingPost v1.0.6

HitchingPost.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyCompany("HitchingPost")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A Valheim mod for hitching post functionality.")]
[assembly: AssemblyFileVersion("1.0.6.0")]
[assembly: AssemblyInformationalVersion("1.0.6+00f5b54960f27d424401f66a2c6e2b019a1ffbfb")]
[assembly: AssemblyProduct("HitchingPost")]
[assembly: AssemblyTitle("HitchingPost")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace malafein.Valheim.HitchingPost
{
	[HarmonyPatch]
	public static class BeamPatches
	{
		[HarmonyPatch(typeof(Piece), "Awake")]
		[HarmonyPostfix]
		private static void Postfix_PieceAwake(Piece __instance)
		{
			if (HitchingManager.IsBeam(((Component)__instance).gameObject) && (Object)(object)((Component)__instance).GetComponent<HoverText>() == (Object)null)
			{
				HoverText val = ((Component)__instance).gameObject.AddComponent<HoverText>();
				val.m_text = "";
			}
		}

		[HarmonyPatch(typeof(HoverText), "GetHoverText")]
		[HarmonyPostfix]
		[HarmonyPriority(200)]
		private static void Postfix_HoverTextBeam(HoverText __instance, ref string __result)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			Piece componentInParent = ((Component)__instance).GetComponentInParent<Piece>();
			if ((Object)(object)componentInParent == (Object)null || !HitchingManager.IsBeam(((Component)componentInParent).gameObject))
			{
				return;
			}
			if (HitchingManager.IsHitchingModeActive)
			{
				KeyboardShortcut value = Plugin.HitchKey.Value;
				KeyCode mainKey = ((KeyboardShortcut)(ref value)).MainKey;
				string text = ((object)(KeyCode)(ref mainKey)).ToString();
				string text2 = "creature";
				if ((Object)(object)HitchingManager.HitchTarget != (Object)null)
				{
					text2 = HitchingManager.HitchTarget.m_name;
					ZNetView component = ((Component)HitchingManager.HitchTarget).GetComponent<ZNetView>();
					if ((Object)(object)component != (Object)null && component.IsValid())
					{
						string @string = component.GetZDO().GetString("TamedName", "");
						text2 = (string.IsNullOrEmpty(@string) ? Localization.instance.Localize(text2) : @string);
					}
					else
					{
						text2 = Localization.instance.Localize(text2);
					}
				}
				if (!string.IsNullOrEmpty(__result))
				{
					__result += "\n";
				}
				__result = __result + "[<color=yellow><b>" + text + "</b></color>] Tether " + text2 + " here";
			}
			if (!Plugin.DebugMode.Value)
			{
				return;
			}
			ZNetView component2 = ((Component)componentInParent).GetComponent<ZNetView>();
			if (!((Object)(object)component2 != (Object)null) || !component2.IsValid())
			{
				return;
			}
			string[] hitchedCreatures = HitchingManager.GetHitchedCreatures(component2);
			if (hitchedCreatures.Length == 0)
			{
				__result += "<size=12>\n[DBG] Tether ID: <color=#0FF><none></color></size>";
				return;
			}
			string[] array = hitchedCreatures;
			foreach (string text3 in array)
			{
				__result = __result + "<size=12>\n[DBG] Tether ID: <color=#0FF>" + text3 + "</color></size>";
			}
		}

		[HarmonyPatch(typeof(WearNTear), "Destroy")]
		[HarmonyPrefix]
		private static void Prefix_WearNTearDestroy(WearNTear __instance)
		{
			if ((Object)(object)__instance == (Object)null || (Object)(object)((Component)__instance).gameObject == (Object)null || !HitchingManager.IsBeam(((Component)__instance).gameObject))
			{
				return;
			}
			ZNetView component = ((Component)__instance).GetComponent<ZNetView>();
			if ((Object)(object)component == (Object)null || !component.IsValid())
			{
				return;
			}
			string[] hitchedCreatures = HitchingManager.GetHitchedCreatures(component);
			if (hitchedCreatures.Length == 0)
			{
				return;
			}
			TetherController[] array = Object.FindObjectsOfType<TetherController>();
			foreach (TetherController tetherController in array)
			{
				ZNetView component2 = ((Component)tetherController).GetComponent<ZNetView>();
				if (!((Object)(object)component2 != (Object)null) || !component2.IsValid())
				{
					continue;
				}
				string @string = component2.GetZDO().GetString("hitchingpost.beam", "");
				if (!string.IsNullOrEmpty(@string) && Array.IndexOf(hitchedCreatures, @string) >= 0)
				{
					Character component3 = ((Component)tetherController).GetComponent<Character>();
					if ((Object)(object)component3 != (Object)null)
					{
						HitchingManager.Unhitch(component3);
					}
				}
			}
		}
	}
	[HarmonyPatch]
	public static class CreaturePatches
	{
		[HarmonyPatch(typeof(Tameable), "GetHoverText")]
		[HarmonyPostfix]
		[HarmonyPriority(200)]
		private static void Postfix_TameableHoverText(Tameable __instance, ref string __result)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.IsTamed())
			{
				return;
			}
			Character component = ((Component)__instance).GetComponent<Character>();
			if ((Object)(object)component == (Object)null)
			{
				return;
			}
			KeyboardShortcut value = Plugin.HitchKey.Value;
			KeyCode mainKey = ((KeyboardShortcut)(ref value)).MainKey;
			string text = ((object)(KeyCode)(ref mainKey)).ToString();
			if (HitchingManager.IsHitched(component))
			{
				__result = __result + "\n[<color=yellow><b>" + text + "</b></color>] Unhitch";
			}
			else if (HitchingManager.IsHitchingModeActive && (Object)(object)HitchingManager.HitchTarget == (Object)(object)component)
			{
				__result = __result + "\n[<color=yellow><b>" + text + "</b></color>] Cancel Hitching";
			}
			else if (!HitchingManager.IsHitchingModeActive)
			{
				__result = __result + "\n[<color=yellow><b>" + text + "</b></color>] Hitch";
			}
			if (Plugin.DebugMode.Value)
			{
				ZNetView component2 = ((Component)__instance).GetComponent<ZNetView>();
				if ((Object)(object)component2 != (Object)null && component2.IsValid())
				{
					string @string = component2.GetZDO().GetString("hitchingpost.beam", "");
					string text2 = (string.IsNullOrEmpty(@string) ? "<none>" : @string);
					__result = __result + "<size=12>\n[DBG] Tether ID: <color=#0FF>" + text2 + "</color></size>";
				}
			}
		}

		[HarmonyPatch(typeof(Tameable), "Awake")]
		[HarmonyPostfix]
		private static void Postfix_TameableAwake(Tameable __instance)
		{
			if (!__instance.IsTamed())
			{
				return;
			}
			Character component = ((Component)__instance).GetComponent<Character>();
			if (!((Object)(object)component == (Object)null) && !(component is Player))
			{
				ZNetView component2 = ((Component)__instance).GetComponent<ZNetView>();
				if (!((Object)(object)component2 == (Object)null) && component2.IsValid() && (Object)(object)((Component)__instance).GetComponent<TetherController>() == (Object)null)
				{
					((Component)__instance).gameObject.AddComponent<TetherController>();
				}
			}
		}

		[HarmonyPatch(typeof(Tameable), "Tame")]
		[HarmonyPostfix]
		private static void Postfix_TameableTame(Tameable __instance)
		{
			if ((Object)(object)((Component)__instance).GetComponent<TetherController>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<TetherController>();
			}
		}
	}
	public static class HitchingManager
	{
		public const float TetherLength = 5f;

		private static readonly FieldInfo s_monsterAIFollow = AccessTools.Field(typeof(MonsterAI), "m_follow");

		public static bool IsHitchingModeActive { get; private set; }

		public static Character HitchTarget { get; private set; }

		public static void StartHitching(Character creature)
		{
			IsHitchingModeActive = true;
			HitchTarget = creature;
			SetFollow(creature, ((Component)Player.m_localPlayer).gameObject);
			TetherController tetherController = ((Component)creature).GetComponent<TetherController>() ?? ((Component)creature).gameObject.AddComponent<TetherController>();
			tetherController.InitHitchingMode(Player.m_localPlayer);
			Plugin.DebugLog("Hitching mode activated for " + creature.GetHoverName());
		}

		public static void CancelHitching()
		{
			if ((Object)(object)HitchTarget != (Object)null)
			{
				SetStay(HitchTarget);
				TetherController component = ((Component)HitchTarget).GetComponent<TetherController>();
				if ((Object)(object)component != (Object)null)
				{
					Object.Destroy((Object)(object)component);
				}
			}
			IsHitchingModeActive = false;
			HitchTarget = null;
			ZLog.Log((object)"[HitchingPost] Hitching mode cancelled");
		}

		public static void HitchToBeam(ZNetView beamNView)
		{
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)HitchTarget == (Object)null || (Object)(object)beamNView == (Object)null)
			{
				return;
			}
			ZNetView component = ((Component)HitchTarget).GetComponent<ZNetView>();
			if (!((Object)(object)component == (Object)null) && component.IsValid())
			{
				bool flag = component.IsOwner();
				bool flag2 = beamNView.IsOwner();
				if (!flag)
				{
					component.ClaimOwnership();
				}
				if (!flag2)
				{
					beamNView.ClaimOwnership();
				}
				ZDO zDO = component.GetZDO();
				ZDO zDO2 = beamNView.GetZDO();
				string text = Guid.NewGuid().ToString();
				zDO.Set("hitchingpost.beam", text);
				Plugin.DebugLog("Creature ZDO write readback: '" + zDO.GetString("hitchingpost.beam", "") + "' (expected: '" + text + "')");
				AddCreatureToBeam(beamNView, text);
				Plugin.DebugLog("Beam ZDO creature list after write: '" + beamNView.GetZDO().GetString("hitchingpost.creature", "") + "'");
				SetStay(HitchTarget);
				TetherController component2 = ((Component)HitchTarget).GetComponent<TetherController>();
				if ((Object)(object)component2 != (Object)null)
				{
					component2.ForceBeam(beamNView);
				}
				ZLog.Log((object)$"[HitchingPost] {HitchTarget.GetHoverName()} hitched to beam at {((Component)beamNView).transform.position}");
				IsHitchingModeActive = false;
				HitchTarget = null;
			}
		}

		public static void Unhitch(Character creature)
		{
			ZNetView component = ((Component)creature).GetComponent<ZNetView>();
			if ((Object)(object)component != (Object)null && component.IsValid())
			{
				if (!component.IsOwner())
				{
					component.ClaimOwnership();
				}
				ZDO zDO = component.GetZDO();
				string @string = zDO.GetString("hitchingpost.beam", "");
				if (!string.IsNullOrEmpty(@string))
				{
					ZNetView[] array = Object.FindObjectsOfType<ZNetView>();
					foreach (ZNetView val in array)
					{
						if (val.IsValid() && IsBeam(((Component)val).gameObject) && BeamHasCreature(val, @string))
						{
							RemoveCreatureFromBeam(val, @string);
							break;
						}
					}
				}
				zDO.Set("hitchingpost.beam", "");
			}
			SetFollow(creature);
			ZLog.Log((object)("[HitchingPost] " + creature.GetHoverName() + " unhitched"));
		}

		public static bool IsHitched(Character creature)
		{
			ZNetView component = ((Component)creature).GetComponent<ZNetView>();
			if ((Object)(object)component == (Object)null || !component.IsValid())
			{
				return false;
			}
			return !string.IsNullOrEmpty(component.GetZDO().GetString("hitchingpost.beam", ""));
		}

		public static bool IsBeam(GameObject go)
		{
			string text = ((Object)go).name.ToLower().Replace("(clone)", "").Trim();
			return text.Contains("beam") || text.Contains("pole") || text.Contains("post");
		}

		public static string[] GetHitchedCreatures(ZNetView beamNView)
		{
			if ((Object)(object)beamNView == (Object)null || !beamNView.IsValid())
			{
				return new string[0];
			}
			string @string = beamNView.GetZDO().GetString("hitchingpost.creature", "");
			if (string.IsNullOrEmpty(@string))
			{
				return new string[0];
			}
			return @string.Split(new char[1] { ',' });
		}

		public static bool BeamHasCreature(ZNetView beamNView, string tetherId)
		{
			string[] hitchedCreatures = GetHitchedCreatures(beamNView);
			return Array.IndexOf(hitchedCreatures, tetherId) >= 0;
		}

		public static void AddCreatureToBeam(ZNetView beamNView, string tetherId)
		{
			if ((Object)(object)beamNView == (Object)null || !beamNView.IsValid())
			{
				return;
			}
			string @string = beamNView.GetZDO().GetString("hitchingpost.creature", "");
			if (!string.IsNullOrEmpty(@string))
			{
				if (!BeamHasCreature(beamNView, tetherId))
				{
					beamNView.GetZDO().Set("hitchingpost.creature", @string + "," + tetherId);
				}
			}
			else
			{
				beamNView.GetZDO().Set("hitchingpost.creature", tetherId);
			}
		}

		public static void RemoveCreatureFromBeam(ZNetView beamNView, string tetherId)
		{
			if (!((Object)(object)beamNView == (Object)null) && beamNView.IsValid() && BeamHasCreature(beamNView, tetherId))
			{
				if (!beamNView.IsOwner())
				{
					beamNView.ClaimOwnership();
				}
				List<string> list = new List<string>(GetHitchedCreatures(beamNView));
				list.Remove(tetherId);
				beamNView.GetZDO().Set("hitchingpost.creature", string.Join(",", list.ToArray()));
			}
		}

		private static void SetFollow(Character creature, GameObject target = null)
		{
			MonsterAI component = ((Component)creature).GetComponent<MonsterAI>();
			if ((Object)(object)component != (Object)null)
			{
				s_monsterAIFollow.SetValue(component, target);
			}
		}

		private static void SetStay(Character creature)
		{
			MonsterAI component = ((Component)creature).GetComponent<MonsterAI>();
			if (!((Object)(object)component == (Object)null))
			{
				s_monsterAIFollow.SetValue(component, null);
				((BaseAI)component).SetPatrolPoint();
			}
		}
	}
	[HarmonyPatch]
	public static class PlayerPatches
	{
		[HarmonyPatch(typeof(Player), "Update")]
		[HarmonyPostfix]
		private static void Postfix(Player __instance)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__instance != (Object)(object)Player.m_localPlayer || !(bool)AccessTools.Method(typeof(Player), "TakeInput", (Type[])null, (Type[])null).Invoke(__instance, null))
			{
				return;
			}
			KeyboardShortcut value = Plugin.HitchKey.Value;
			if (!((KeyboardShortcut)(ref value)).IsDown())
			{
				return;
			}
			GameObject hoverObject = ((Humanoid)__instance).GetHoverObject();
			if ((Object)(object)hoverObject == (Object)null)
			{
				if (HitchingManager.IsHitchingModeActive)
				{
					HitchingManager.CancelHitching();
				}
			}
			else if (!HitchingManager.IsHitchingModeActive)
			{
				HandleOutOfHitchingMode(hoverObject);
			}
			else
			{
				HandleInHitchingMode(hoverObject);
			}
		}

		private static void HandleOutOfHitchingMode(GameObject hoverGO)
		{
			Tameable componentInParent = hoverGO.GetComponentInParent<Tameable>();
			if ((Object)(object)componentInParent == (Object)null || !componentInParent.IsTamed())
			{
				return;
			}
			Character component = ((Component)componentInParent).GetComponent<Character>();
			if (!((Object)(object)component == (Object)null) && !(component is Player))
			{
				if (HitchingManager.IsHitched(component))
				{
					HitchingManager.Unhitch(component);
				}
				else
				{
					HitchingManager.StartHitching(component);
				}
			}
		}

		private static void HandleInHitchingMode(GameObject hoverGO)
		{
			Tameable componentInParent = hoverGO.GetComponentInParent<Tameable>();
			if ((Object)(object)componentInParent != (Object)null && (Object)(object)((Component)componentInParent).GetComponent<Character>() == (Object)(object)HitchingManager.HitchTarget)
			{
				HitchingManager.CancelHitching();
				return;
			}
			Piece componentInParent2 = hoverGO.GetComponentInParent<Piece>();
			if ((Object)(object)componentInParent2 != (Object)null && HitchingManager.IsBeam(((Component)componentInParent2).gameObject))
			{
				ZNetView component = ((Component)componentInParent2).GetComponent<ZNetView>();
				if ((Object)(object)component != (Object)null && component.IsValid())
				{
					HitchingManager.HitchToBeam(component);
					return;
				}
			}
			HitchingManager.CancelHitching();
		}
	}
	[BepInPlugin("com.malafein.hitchingpost", "HitchingPost", "1.0.6")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "com.malafein.hitchingpost";

		public const string ModName = "HitchingPost";

		public const string ModVersion = "1.0.6";

		public const string ZDO_KEY_BEAM = "hitchingpost.beam";

		public const string ZDO_KEY_CREATURE = "hitchingpost.creature";

		private readonly Harmony harmony = new Harmony("com.malafein.hitchingpost");

		public static ConfigEntry<KeyboardShortcut> HitchKey { get; private set; }

		public static ConfigEntry<bool> DebugMode { get; private set; }

		private void Awake()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			HitchKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("General", "HitchKey", new KeyboardShortcut((KeyCode)104, Array.Empty<KeyCode>()), "Key to activate hitching mode, tether a creature to a beam, or unhitch a tethered creature.");
			DebugMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "DebugMode", false, "When enabled, shows tether GUIDs in hover text and as a floating label along the rope.");
			ZLog.Log((object)"HitchingPost 1.0.6 is loading...");
			harmony.PatchAll();
			ZLog.Log((object)"HitchingPost loaded!");
		}

		public static void DebugLog(string message)
		{
			if (DebugMode.Value)
			{
				ZLog.Log((object)("[HitchingPost] [DEBUG] " + message));
			}
		}

		public static void WarningLog(string message)
		{
			ZLog.LogWarning((object)("[HitchingPost] [WARNING] " + message));
		}

		public static void ErrorLog(string message)
		{
			ZLog.LogError((object)("[HitchingPost] [ERROR] " + message));
		}
	}
	public class TetherController : MonoBehaviour
	{
		private static readonly FieldInfo s_characterBody = AccessTools.Field(typeof(Character), "m_body");

		private Transform m_playerTarget;

		private ZNetView m_beamNView;

		private ZNetView m_nview;

		private Character m_creature;

		private GameObject m_ropeObject;

		private LineConnect m_lineConnect;

		private Transform m_ropeAnchor;

		private bool m_usingLineConnect;

		private LineRenderer m_fallbackRope;

		private GameObject m_debugLabel;

		private TextMesh m_debugText;

		private const float CreatureAttachHeight = 0.9f;

		private const float PullStrength = 6f;

		private const float MaxRopeSlack = 0.3f;

		private float m_updateTimer;

		private int m_networkWaitTicks = 0;

		private static GameObject s_vfxHarpoonedPrefab;

		private static bool s_prefabSearchDone;

		private static Material s_fallbackRopeMaterial;

		private void Awake()
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			m_creature = ((Component)this).GetComponent<Character>();
			m_nview = ((Component)this).GetComponent<ZNetView>();
			if ((Object)(object)m_nview != (Object)null && m_nview.IsValid())
			{
				Plugin.DebugLog($"TetherController Awake on {m_creature.GetHoverName()} (ZDO: {m_nview.GetZDO().m_uid})");
			}
		}

		public void InitHitchingMode(Player player)
		{
			m_playerTarget = ((Component)player).transform;
			m_beamNView = null;
			CreateRope(((Component)player).GetComponent<ZNetView>());
			Plugin.DebugLog("InitHitchingMode active on " + m_creature.GetHoverName());
		}

		public void ForceBeam(ZNetView beam)
		{
			m_beamNView = beam;
			m_playerTarget = null;
			CreateRope(beam);
			UpdateBeamTether();
		}

		private void FixedUpdate()
		{
			if ((Object)(object)m_creature == (Object)null || (Object)(object)m_nview == (Object)null || !m_nview.IsValid())
			{
				return;
			}
			if ((Object)(object)m_playerTarget != (Object)null)
			{
				if (HitchingManager.IsHitchingModeActive && (Object)(object)HitchingManager.HitchTarget == (Object)(object)m_creature)
				{
					UpdateRopeAnchor();
					UpdateSlack();
					if (!m_usingLineConnect)
					{
						DrawFallbackRopeToPlayer();
					}
					return;
				}
				m_playerTarget = null;
			}
			m_updateTimer += Time.fixedDeltaTime;
			float num = (((Object)(object)m_beamNView == (Object)null || !m_beamNView.IsValid()) ? 2f : 0.5f);
			if (m_updateTimer > num)
			{
				m_updateTimer = 0f;
				SyncZdoState();
			}
			if ((Object)(object)m_beamNView != (Object)null && m_beamNView.IsValid())
			{
				UpdateBeamTether();
			}
			else
			{
				HideRope();
			}
		}

		private void CreateRope(ZNetView peer)
		{
			DestroyRope();
			EnsureRopeAnchor();
			if (TryCreateLineConnectRope(peer))
			{
				m_usingLineConnect = true;
				Plugin.DebugLog("Created authentic LineConnect rope on " + m_creature.GetHoverName());
			}
			else
			{
				CreateFallbackRope();
				m_usingLineConnect = false;
				Plugin.WarningLog("Using fallback straight-line rope on " + m_creature.GetHoverName());
			}
		}

		private void EnsureRopeAnchor()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)m_ropeAnchor != (Object)null))
			{
				GameObject val = new GameObject("HitchingPost_RopeAnchor");
				val.transform.SetParent(((Component)this).transform);
				val.transform.localPosition = Vector3.up * 0.9f;
				m_ropeAnchor = val.transform;
				Plugin.DebugLog($"Created rope anchor on {m_creature.GetHoverName()} at local height {0.9f}");
			}
		}

		private bool TryCreateLineConnectRope(ZNetView peer)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = FindVfxHarpoonedPrefab();
			if ((Object)(object)val == (Object)null || (Object)(object)peer == (Object)null)
			{
				return false;
			}
			GameObject val2 = new GameObject("HitchingPost_TempHost");
			val2.SetActive(false);
			m_ropeObject = Object.Instantiate<GameObject>(val, val2.transform);
			ZNetView component = m_ropeObject.GetComponent<ZNetView>();
			if ((Object)(object)component != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)component);
				Plugin.DebugLog("ZNetView removed before activation (no ZDO registered)");
			}
			else
			{
				Plugin.DebugLog("Rope prefab has no ZNetView");
			}
			ParticleSystem[] componentsInChildren = m_ropeObject.GetComponentsInChildren<ParticleSystem>(true);
			foreach (ParticleSystem val3 in componentsInChildren)
			{
				Plugin.DebugLog("Stripping ParticleSystem '" + ((Object)((Component)val3).gameObject).name + "' from rope VFX");
				Object.DestroyImmediate((Object)(object)((Component)val3).gameObject);
			}
			ZSyncTransform[] componentsInChildren2 = m_ropeObject.GetComponentsInChildren<ZSyncTransform>(true);
			foreach (ZSyncTransform val4 in componentsInChildren2)
			{
				Object.DestroyImmediate((Object)(object)val4);
			}
			ZNetView[] componentsInChildren3 = m_ropeObject.GetComponentsInChildren<ZNetView>(true);
			foreach (ZNetView val5 in componentsInChildren3)
			{
				Object.DestroyImmediate((Object)(object)val5);
			}
			m_ropeObject.transform.SetParent(m_ropeAnchor);
			m_ropeObject.transform.localPosition = Vector3.zero;
			m_ropeObject.transform.localRotation = Quaternion.identity;
			Object.Destroy((Object)(object)val2);
			m_lineConnect = m_ropeObject.GetComponent<LineConnect>();
			if ((Object)(object)m_lineConnect == (Object)null)
			{
				Plugin.WarningLog("vfx_Harpooned instance missing LineConnect component");
				Object.Destroy((Object)(object)m_ropeObject);
				m_ropeObject = null;
				return false;
			}
			m_lineConnect.SetPeer(peer);
			m_lineConnect.m_maxDistance = 10f;
			m_lineConnect.m_dynamicThickness = true;
			m_lineConnect.m_minThickness = 0.04f;
			Plugin.DebugLog($"LineConnect configured: maxDist={m_lineConnect.m_maxDistance}, peer={((Object)((Component)peer).gameObject).name}");
			return true;
		}

		private void CreateFallbackRope()
		{
			if (!((Object)(object)m_fallbackRope != (Object)null))
			{
				m_fallbackRope = ((Component)this).gameObject.AddComponent<LineRenderer>();
				((Renderer)m_fallbackRope).material = BuildFallbackMaterial();
				m_fallbackRope.startWidth = 0.04f;
				m_fallbackRope.endWidth = 0.04f;
				m_fallbackRope.positionCount = 2;
				m_fallbackRope.useWorldSpace = true;
				((Renderer)m_fallbackRope).shadowCastingMode = (ShadowCastingMode)0;
				m_fallbackRope.textureMode = (LineTextureMode)1;
				Plugin.DebugLog("Created fallback LineRenderer rope");
			}
		}

		private void UpdateRopeAnchor()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)m_ropeAnchor != (Object)null)
			{
				m_ropeAnchor.localPosition = Vector3.up * 0.9f;
			}
		}

		private void UpdateBeamTether()
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			UpdateRopeAnchor();
			UpdateSlack();
			UpdateDebugLabel();
			if (m_usingLineConnect && (Object)(object)m_ropeObject != (Object)null && !m_ropeObject.activeSelf)
			{
				m_ropeObject.SetActive(true);
			}
			if (!m_usingLineConnect && (Object)(object)m_fallbackRope != (Object)null)
			{
				Vector3 position = ((Component)m_beamNView).transform.position;
				Vector3 from = ((Component)m_creature).transform.position + Vector3.up * 0.9f;
				DrawFallbackRope(from, position);
			}
			if (m_nview.IsOwner())
			{
				float num = Vector3.Distance(((Component)m_creature).transform.position, ((Component)m_beamNView).transform.position);
				if (num > 5f)
				{
					ApplyPullForce(((Component)m_beamNView).transform.position);
				}
			}
		}

		private void UpdateSlack()
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			if (m_usingLineConnect && !((Object)(object)m_lineConnect == (Object)null))
			{
				float num = 0f;
				if ((Object)(object)m_beamNView != (Object)null && m_beamNView.IsValid())
				{
					num = Vector3.Distance(((Component)m_creature).transform.position, ((Component)m_beamNView).transform.position);
				}
				else if ((Object)(object)m_playerTarget != (Object)null)
				{
					num = Vector3.Distance(((Component)m_creature).transform.position, m_playerTarget.position);
				}
				float num2 = 5f;
				float slack = (1f - Utils.LerpStep(num2 / 2f, num2, num)) * 0.3f;
				m_lineConnect.SetSlack(slack);
			}
		}

		private void HideRope()
		{
			if (m_usingLineConnect)
			{
				if ((Object)(object)m_ropeObject != (Object)null && m_ropeObject.activeSelf)
				{
					m_ropeObject.SetActive(false);
					Plugin.DebugLog("Rope hidden on " + m_creature.GetHoverName() + " (Beam invalid/null)");
				}
			}
			else if ((Object)(object)m_fallbackRope != (Object)null && ((Renderer)m_fallbackRope).enabled)
			{
				((Renderer)m_fallbackRope).enabled = false;
				Plugin.DebugLog("Rope disabled on " + m_creature.GetHoverName() + " (Beam invalid/null)");
			}
		}

		private void DestroyRope()
		{
			if ((Object)(object)m_ropeObject != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)m_ropeObject);
				m_ropeObject = null;
				m_lineConnect = null;
				Character creature = m_creature;
				Plugin.DebugLog("Destroyed LineConnect rope on " + ((creature != null) ? creature.GetHoverName() : null));
			}
			if ((Object)(object)m_fallbackRope != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)m_fallbackRope);
				m_fallbackRope = null;
				Character creature2 = m_creature;
				Plugin.DebugLog("Destroyed fallback rope on " + ((creature2 != null) ? creature2.GetHoverName() : null));
			}
			DestroyDebugLabel();
		}

		private void OnDestroy()
		{
			DestroyRope();
			DestroyDebugLabel();
			if ((Object)(object)m_ropeAnchor != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)m_ropeAnchor).gameObject);
			}
		}

		private void DrawFallbackRopeToPlayer()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)m_fallbackRope == (Object)null) && !((Object)(object)m_playerTarget == (Object)null))
			{
				DrawFallbackRope(((Component)m_creature).transform.position + Vector3.up * 0.9f, m_playerTarget.position + Vector3.up * 1.2f);
			}
		}

		private void DrawFallbackRope(Vector3 from, Vector3 to)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((Renderer)m_fallbackRope).enabled = true;
			m_fallbackRope.SetPosition(0, from);
			m_fallbackRope.SetPosition(1, to);
			float num = Vector3.Distance(from, to);
			if ((Object)(object)((Renderer)m_fallbackRope).material != (Object)null)
			{
				((Renderer)m_fallbackRope).material.mainTextureScale = new Vector2(num * 2f, 1f);
			}
		}

		private void ApplyPullForce(Vector3 beamPos)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			object? value = s_characterBody.GetValue(m_creature);
			Rigidbody val = (Rigidbody)((value is Rigidbody) ? value : null);
			if (!((Object)(object)val == (Object)null))
			{
				Vector3 val2 = beamPos - ((Component)m_creature).transform.position;
				Vector3 normalized = ((Vector3)(ref val2)).normalized;
				float num = Vector3.Distance(((Component)m_creature).transform.position, beamPos) - 5f;
				float num2 = Vector3.Dot(val.velocity, -normalized);
				if (num2 > 0f)
				{
					val.velocity -= -normalized * num2;
				}
				val.velocity += normalized * Mathf.Min(num * 6f * Time.fixedDeltaTime, 3f);
			}
		}

		private static GameObject FindVfxHarpoonedPrefab()
		{
			if ((Object)(object)s_vfxHarpoonedPrefab != (Object)null)
			{
				return s_vfxHarpoonedPrefab;
			}
			if (s_prefabSearchDone)
			{
				return null;
			}
			s_prefabSearchDone = true;
			if ((Object)(object)ZNetScene.instance == (Object)null)
			{
				return null;
			}
			GameObject prefab = ZNetScene.instance.GetPrefab("vfx_Harpooned");
			if ((Object)(object)prefab != (Object)null && (Object)(object)prefab.GetComponent<LineConnect>() != (Object)null)
			{
				s_vfxHarpoonedPrefab = prefab;
				return s_vfxHarpoonedPrefab;
			}
			Plugin.WarningLog("vfx_Harpooned not found in ZNetScene — using fallback rope");
			return null;
		}

		private static Material BuildFallbackMaterial()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)s_fallbackRopeMaterial != (Object)null)
			{
				return s_fallbackRopeMaterial;
			}
			Shader val = Shader.Find("Sprites/Default");
			if ((Object)(object)val != (Object)null)
			{
				Material val2 = new Material(val);
				val2.color = new Color(0.55f, 0.38f, 0.18f, 1f);
				s_fallbackRopeMaterial = val2;
				Plugin.DebugLog("Created fallback rope material (brown, Sprites/Default)");
				return s_fallbackRopeMaterial;
			}
			Plugin.ErrorLog("Failed to create fallback material — Sprites/Default shader not found");
			return null;
		}

		private void UpdateDebugLabel()
		{
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Expected O, but got Unknown
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			if (!Plugin.DebugMode.Value)
			{
				DestroyDebugLabel();
			}
			else if (!((Object)(object)m_beamNView == (Object)null) && m_beamNView.IsValid())
			{
				string @string = m_nview.GetZDO().GetString("hitchingpost.beam", "");
				string text = (string.IsNullOrEmpty(@string) ? "???" : @string.Substring(0, Mathf.Min(8, @string.Length)));
				if ((Object)(object)m_debugLabel == (Object)null)
				{
					m_debugLabel = new GameObject("HitchingPost_DebugLabel");
					m_debugText = m_debugLabel.AddComponent<TextMesh>();
					m_debugText.fontSize = 24;
					m_debugText.characterSize = 0.05f;
					m_debugText.anchor = (TextAnchor)4;
					m_debugText.alignment = (TextAlignment)1;
					m_debugText.color = Color.cyan;
				}
				Vector3 val = (((Object)(object)m_ropeAnchor != (Object)null) ? m_ropeAnchor.position : (((Component)this).transform.position + Vector3.up * 0.9f));
				m_debugLabel.transform.position = (val + ((Component)m_beamNView).transform.position) * 0.5f;
				if ((Object)(object)Camera.main != (Object)null)
				{
					m_debugLabel.transform.rotation = ((Component)Camera.main).transform.rotation;
				}
				m_debugText.text = text;
			}
		}

		private void DestroyDebugLabel()
		{
			if ((Object)(object)m_debugLabel != (Object)null)
			{
				Object.Destroy((Object)(object)m_debugLabel);
				m_debugLabel = null;
				m_debugText = null;
			}
		}

		private void SyncZdoState()
		{
			string @string = m_nview.GetZDO().GetString("hitchingpost.beam", "");
			if (string.IsNullOrEmpty(@string))
			{
				if ((Object)(object)m_beamNView != (Object)null)
				{
					Plugin.DebugLog($"Tether broke/cleared on {m_creature.GetHoverName()}. IsOwner: {m_nview.IsOwner()}");
					m_beamNView = null;
					DestroyRope();
				}
				return;
			}
			if ((Object)(object)m_beamNView != (Object)null)
			{
				if (!m_beamNView.IsValid())
				{
				}
				return;
			}
			Stopwatch stopwatch = Stopwatch.StartNew();
			ZNetView[] array = Object.FindObjectsOfType<ZNetView>();
			stopwatch.Stop();
			Plugin.DebugLog($"SyncZdoState scan: {array.Length} ZNetViews in {stopwatch.ElapsedMilliseconds}ms");
			if (stopwatch.ElapsedMilliseconds > 50)
			{
				Plugin.WarningLog($"SyncZdoState scan took {stopwatch.ElapsedMilliseconds}ms ({array.Length} ZNetViews) — possible stutter");
			}
			ZNetView[] array2 = array;
			foreach (ZNetView val in array2)
			{
				if (val.IsValid() && HitchingManager.IsBeam(((Component)val).gameObject) && HitchingManager.BeamHasCreature(val, @string))
				{
					m_beamNView = val;
					CreateRope(val);
					Plugin.DebugLog(m_creature.GetHoverName() + " successfully resolved beam instance by GUID " + @string + ".");
					return;
				}
			}
			m_networkWaitTicks++;
			if (m_networkWaitTicks % 4 == 0)
			{
				Plugin.WarningLog(m_creature.GetHoverName() + " cannot find beam with GUID " + @string + ". Wait for network load.");
			}
		}
	}
}