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Valhalla Duels

Red vs Blue duels for your Valheim arena. First to two wins.

Features

  • Build Red and Blue flags and an arena round table.
  • Keep skills, inventory and food on protected deaths.
  • Prevent equipment wear with PvP enabled inside a flag's radius.
  • Managed-match attacks cannot damage buildings, trees, rocks or terrain.
  • Automatically warp both fighters into position before each round.

Install

Install the same version on the server and every client. Mod managers install the declared BepInExPack Valheim and Jotunn dependencies.

For manual/AMP installs, place ValhallaDuels.dll in BepInEx/plugins/ValhallaDuels/ after installing those dependencies. Stop the game/server before replacing an older DLL. Remove duplicate local copies when switching to the Thunderstore release.

Built against Valheim 1.0.21, BepInExPack Valheim 5.4.2360 and Jotunn 2.30.2. This is an early release; automated checks pass, while full multiplayer acceptance testing remains pending.

Play

  1. Build two flags and the table from the hammer's Arena category near a workbench.
  2. One player selects Red; the other selects Blue. Both enable PvP. Spectators leave PvP off.
  3. Either fighter uses the table. Both warp to the marked spots beside their flags.
  4. Fight after the countdown. After a death, respawn and repositioning happen automatically. First to two wins.

Each flag covers 30 metres by default. Keep the flag radii overlapping and both flags within 60m of the table. Rotate each flag so its arrow points into the arena. Fighters spawn 3m ahead of the flag, facing the arrow. The standing outline is green when clear and red when blocked. Keep that spot dry and clear. Scores use Red on the left and Blue on the right.

Leaving the arena, disabling PvP, switching flags or disconnecting forfeits the match. Alt-place + Use at the table concedes. Simultaneous deaths replay the round. Scores reset when the server restarts.

Protection

Death and equipment protection require PvP ON + inside a loaded flag's radius. All death causes qualify. Your normal bed stays unchanged.

Base-damage protection requires a managed match. Shots fired during a match stay harmless to structures after the match ends. Monsters, spectators, weather and structural collapse can still damage ordinary buildings.

Food duration is preserved, not refilled. Spent ammunition and consumables are not refunded. Rested/mead buffs follow normal death rules. Other mods with custom death, inventory, damage or teleport systems need compatibility testing.

Settings and upgrades

Server settings are synchronized from BepInEx/config/local.valheim.valhalladuels.cfg, including radius and inventory/food/durability options.

Upgrading from 0.3.6 or earlier: remove the previous package/DLL before installing. The new DLL and folder are named ValhallaDuels; copying them over the old install will not replace its differently named DLL. Settings are imported once into the new config if it does not exist. Compatibility aliases preserve existing flags/tables and saved respawn selections. Check old flags' arrows after upgrading; rotate/rebuild and reselect flags as needed.

Before removing this mod, dismantle its flags and tables and back up your world. Loading and saving without the mod can remove custom pieces.

See MANUAL.md in the download for the complete settings and multiplayer test checklist. Licensed under MIT. Artwork is original; game assets are referenced from your installation and are not bundled.

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