


Enemies spawn at the specified level (3 by default). And give loot as if at the specified level (1 by default).
Setting global_level greater than 0 will change what level all enemies spawn at.
<enemyname>_level_override, if set above 0, will be used instead of the gloabl_level for that enemy.
If both gloabl_level and <enemyname>_level_override are set to 0, then ExpertMode will not mess with the enemy level, allowing for the normal spawning of 0-2star enemies.
Setting global_loot_level greater than 0 will change what level all enemies will drop loot as.
<enemyname>_loot_level_override, if set above 0, will be used instead of the gloabl_loot_level for that enemy.
If both global_loot_level and <enemyname>_loot_level_override are set to 0, then ExpertMode will not mess with the enemy drops, allowing for the normal loot level equal to enemy level.
Enemy overrides are added dynamically to the config when they are encountered in game.
Overrides can be added manually if the enemy name is known.
A 0 star enemy is level 1. So:
Level 1 = 0 Stars
Level 2 = 1 Stars
Level 3 = 2 Stars
and so on.
The visual indicator of stars and enemy looks revert back to the original after exceeding level 3.
While the defaults result in a more difficult game, it is possible to modify the configs to result in an EasyMode.
Another possibility is to ony modify select enemies. For example boars for easier leather scraps.
Be careful of high loot levels, items spawn individually instead of in stacks. Try to stay below 5.
ExpertMode.dll into <GameLocation>\BepInEx\plugins<GameLoation>\BepInEx\config<GameLoacation>/BepInEx/config/net.mtnewton.expertmode.cfg
[ExpertMode.Global]
## What level should enemies be?
## 0 prevents changing levels unless the specific enemy has a level override above 0.
## Stars = Level - 1
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 0 to 2147483647
global_level = 3
## When enemies drop loot, they should act as if they are this level.
## 0 prevents changing loot levels unless the specific enemy has an loot level override above 0.
## Be careful with higher values. Suggest staying below 5.
## Game default would be same as global_level
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 2147483647
global_loot_level = 1
[ExpertMode.EnemyLevelOverrides]
## What level should neck(s) spawn at?
## Set above 0 to override the global_level for neck(s) only.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 2147483647
neck_level_override = 0
## What level should boar(s) spawn at?
## Set above 0 to override the global_level for boar(s) only.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 2147483647
boar_level_override = 0
...
[ExpertMode.EnemyLootLevelOverrides]
## When neck(s) are killed, loot should drop as if they were this level.
## Set above 0 to override the global_loot_level value for neck(s) only.
## Be careful with higher values. Suggest staying below 5.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 2147483647
neck_loot_level_override = 0
## When boar(s) are killed, loot should drop as if they were this level.
## Set above 0 to override the global_loot_level value for boar(s) only.
## Be careful with higher values. Suggest staying below 5.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 2147483647
boar_loot_level_override = 0
...
https://github.com/mtnewton/valheim-mods/tree/master/ExpertMode