Valheim
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FishCues

Two fishing audio cues for Valheim, nothing else.

  • a plink when a fish bites — the moment you can hook it
  • a loop while the hooked fish struggles (Fish.IsEscaping()); silence means it is calm

No HUD, no panels, no keybinds, no auto-hooking. Client-side and read-only: TryToHook, stamina, line length and catches are untouched, so fishing plays like vanilla. Works on vanilla servers, and cues on your own float only (float ownership via the s_rodOwner ZDO).

Demo

37 seconds of gameplay — the cues are the point, so play it with sound.

Install

Copy FishCues.dll into <game>\BepInEx\plugins\. Needs BepInEx 5.4.2350 (BepInExPack_Valheim). One DLL, no assets, no dependencies. deploy.ps1 -PluginsDir <path> does the copy.

Config

<game>\BepInEx\config\online.buddycloud.fishcues.cfg, created on first launch. Restart after editing — BepInEx reads config once at startup.

Key Default
Enabled true
PlinkClip Splash_Water_Small2 any vanilla sound name, case-insensitive
PlinkVolume 0.15 0 mutes the plink
StruggleClip Items_Bathtub_Bubbles_Loop 21 s long, and only the bathtub plays it
StruggleVolume 0.25 0 mutes the loop
StrugglePitch 1.0 0.5–2

An unknown sound name leaves that cue silent and logs one line naming the key to BepInEx\LogOutput.txt. Each cue tries two alternates first, so a typo is not a silent failure.

Build

dotnet build -c Release                                   # .NET SDK + Valheim installed
dotnet build -c Release -p:VALHEIM_INSTALL="D:\SteamLibrary\steamapps\common\Valheim"

Non-obvious parts of FishCues.csproj are explained in its own comments.

Limits

  • The bite cue hooks RPC_Nibble, which only fires for a nibble offered the right bait. That matches the vanilla hook window, so there is no plink when the bait is wrong.
  • Volumes are the author's by-ear levels against the game's mix, not tuned values.
  • Untraced: what else plays Splash_Water_Small2. The bathtub loop's seam is measured from the file (head and tail within 0.0025 RMS), not proven from the prefab.

MIT — see LICENSE. Uses no game assets: it plays whatever sounds the player's own install has.

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