AutoPOI
Walk near a dungeon, cave, boss altar or vendor and it gets pinned on your map. Dungeons and boss pins cross themselves out once you've been inside.AutoPOI
Stop stopping to drop pins. Walk near a dungeon, a cave, a boss altar or a vendor and it goes on your map by itself, with its name. Go inside, and it gets crossed off.
What's in it
- Dungeons and caves, every biome. Burial Chambers, Troll Caves, Sunken Crypts, Frost Caves, Infested Mines, Hildir's Smouldering Tomb, Howling Cavern and Sealed Tower, the Charred Fortress, Morgen holes, and the holes and caves of the Deep North.
- Boss altars. Eikthyr, the Elder, Bonemass, Moder, Yagluth, the Queen and Fader.
- Vendors. Haldor, Hildir and the Bog Witch.
- Crossed off once you've been in. Go down into a dungeon, or step into a boss arena, and its pin gets the same red cross you'd give it by clicking it on the map. At a glance you can see which caves are done and which are still waiting.
- No doubled-up pins. If a place already has a pin, from a Vegvisir, one of Hildir's maps, a cartography table or your own hand, that pin is used instead.
- Your map stays yours. Each place is pinned once per character, per world. Delete a pin and it stays deleted; clear a cross and it stays cleared.
- Configurable. Switch any kind of place off, give each its own map icon, and set how close you need to get.
Anything with an underground interior counts as a dungeon, and anything with a boss altar counts as a boss, so places added by a game update or another mod are picked up too, under a readable version of their name.
Pins are ordinary map pins. They save with your map, you can rename them, cross them off and back on, or delete them, and they stay if you uninstall the mod.
Settings
Everything is per-player, in BepInEx/config/com.noodle.autopoi.cfg.
| Setting | Default | What it does |
|---|---|---|
General / Enabled |
on | Turns automatic pinning on or off. |
General / DetectionRadius |
50 | How close you need to get, in metres. |
General / ShowMessage |
on | Shows the usual "Pin added" message when a pin goes down. |
General / MarkEntered |
on | Crosses off dungeon and boss pins once you've been inside. |
Dungeons / Enabled |
on | Pin dungeons and caves. |
Dungeons / Icon |
Dot | Map icon for dungeon pins. |
Bosses / Enabled |
on | Pin boss altars. |
Bosses / Icon |
Boss | Map icon for boss pins. |
Vendors / Enabled |
on | Pin Haldor, Hildir and the Bog Witch. |
Vendors / Icon |
House | Map icon for vendor pins. |
Debug / LogNearbyLocations |
off | Logs every location near you. Handy for reporting one the mod misses. |
Icons are the game's own pin icons: Fire, House, Hammer, Dot, Portal and Boss.
Multiplayer
Client-side only. Install it on your own game; the server and other players don't need it, and each player's pins are their own. Pins you share or receive at a cartography table work as normal.
Safe to add to an existing world, and safe to remove.
Found a place it misses?
Turn on Debug / LogNearbyLocations, walk up to it, and send the matching line from
BepInEx/LogOutput.log to the Discord above.
