Valheim
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ShardGlow

An add-on for Epic Loot. The weapon or tool in your hands glows in the element of your shardstones, about as brightly as a torch.

  • A trinket shard sets the color. For example, an Eikthyr shard (Shocking Charge) gives a blue lightning glow.
  • If your trinket has no elemental shard, the weapon's own shard sets the color.
  • Default elements: Lightning, Fire, Frost, Poison, Spirit, Necrotic (Fader), Nature (Elder), and Eitr (Queen).

Multiplayer

Install it on every client that should see glows. The server doesn't need it. Each player's own game works out their element and shares it through their character, so everyone with the mod sees the same element. Colors and brightness come from each viewer's own config.

Config

BepInEx/config/brydonm.valheim.shardglow.cfg

  • General: turn the mod on or off, count rolled enchantments as well as shards, and whether shields glow.
  • Light: brightness and radius compared with a torch, plus pulse strength and speed.
  • Weapon: make the weapon model itself glow, and how strongly.
  • Element.<Name>: turn each element on or off, set its color, and list which Epic Loot effect types count as that element.

Building

  1. Create a valheim.props file next to Directory.Build.props that sets ValheimInstall and EpicLootDir (the example is in Directory.Build.props).
  2. Run dotnet build src/ShardGlow/ShardGlow.csproj -c Release.
  3. Run tools/deploy-r2modman.ps1.
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