Changelog
1.0.2
- The game's normal Upgrade button now includes nearby storage in its material availability check and pulls missing materials when pressed.
- Uses the next quality level's costs and preserves native station requirements and upgrade behavior, including upgrader resources.
- Checks inventory capacity before pulling upgrade materials.
1.0.1
- Fixed hammer material pulling and storage totals crashing on containers without initialized inventories, including building previews.
- Excluded these containers from nearby storage operations.
1.0.0
- First public release of Craft Manager.
- Added nearby-storage material totals, Get Materials, automatic multi-crafting, and hammer material pulling.
- Added container sorting, inventory trash, and warehouse-style inventory emptying.