WeaponCrafting
A BETA TEST VERSION ONLY! IF YOU WISH TO HELP TEST, JOIN DISCORD INSIDE! A mod that seeks to randomize Valheim's crafting system with perks and tiers. Read for more!
| Last updated | 2 hours ago |
| Total downloads | 11 |
| Total rating | 1 |
| Categories | Mods Tweaks Gear Tools Crafting Client-side Utility Mistlands Update Hildir's Request Update Ashlands Update Bog Witch Update |
| Dependency string | proflupin-WeaponCrafting-0.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Weapon Crafting
by proflupin
Summary
WeaponCrafting enhances customization & randomization in Valheim's weapon crafting through tiered perks, special effects, & Smithingskill progression. Player's crafting and upgrading choices influence both stats and unique effects.
Tiers & Level Progression
Weapons have tiered progression affecting Damage, Durability, and Special Effects chance based on your Smithing skill--an skill added in this mod that is upgraded by:
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making items on non-food crafting stations
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adding to Smelters
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and adding to Kilns
| Tier (Level - Level) | Damage % | Durability % | Special Effect Chance |
|---|---|---|---|
| 1 (0-20) | 75-105% | 80-105% | 20% |
| 2 (21-50) | 80-115% | 85-110% | 35% |
| 3 (51-75) | 85-120% | 95-115% | 40% |
| 4 (76-85) | 95-125% | 100-120% | 45% |
| 5 (86-100) | 110-130% | 110-130% | 60% |
<u>Damage</u> stats apply to all damages for that weapon.
Special Effect checks occur after stat rolls.
<u>Perk Tables</u>
| Name of Perk | Common (40%) | Rare (25%) | Epic (10%) | Mythic (5%) | Effect |
|---|---|---|---|---|---|
| Fire | +5% | +10% | +15% | +25% | fire damage. E.g., Mythic Stone Axe of Fire would do 15 slash and 3.75 fire--whereas a Common would deal 15 slash and 0.75 fire |
| Frost | +5% | +10% | +15% | +25% | frost damage. Mythic --> 15 slash and 3.75 frost |
| Poison | +5% | +10% | +15% | +25% | poison damage. Mythic --> 15 slash and 3.75 poison |
| Lightning | +5% | +10% | +15% | +25% | lightning damage. Mythic --> 15 slash and 3.75 lightning |
| Shadow | +3% | +6% | +9% | +15% | +x% true damage. E.g. Mythic Stone Axe of Shadow would deal 15 slash and 2.25 true damage--a Common would deal 15 slash and 0.45 true damage |
| ---------------- | ------------- | ------------ | ------------ | ------------ | |
| Stalwart | +5% | +10% | +20% | +30% | block power and block armor. E.g. Mythic Stalwart Stone Axe would block 5.7 instead of 3, with a parry block of 8.7 instead of 6. |
| Goblin | +5% | +10% | +20% | +40% | attack speed. E.g. Mythic Goblin Stone Axe would take 1.84 seconds instead of 2.58 seconds |
| Ogre Fist | +5% | +10% | +15% | +20% | +x to attack force (a.k.a. stagger) and knockback. E.g. A Mythic Ogre Fisted Stone Axe would deal 27 stagger instead of 22.5 and 90 knockback instead of 75 |