BlessedIdols
Idols never break items: Forge of Potential refinement gives grades +1 to +9 with bonuses in biomes, in stages with their own chances and checkpoints, set with sliders, true random rolls and twice-as-fast refining, Lineage style. Client-only.BlessedIdols
Tired of watching the Forge of Potential shatter your best weapon?
In vanilla Valheim, refining an item with an Idol at the Forge of Potential is a 65% gamble: success raises its quality, and every failure destroys the item. BlessedIdols turns it into a Lineage-style enchant system. Items never break, refining gives them a grade from +1 to +9 with a fixed bonus, and a failure never takes an item below a stage it has completed. BlessedIdols is client-only: it works on vanilla dedicated servers.
Features
- Items never break. A failed refinement costs the Idols and, at most, a few grades.
- Grades, separate from quality. Refining no longer changes an item's quality; it gives the item a grade, and every grade adds the same bonus to a weapon's damage, an armour piece's armour or a shield's block power.
- Bonuses counted in biomes. In Valheim an item at its maximum quality is about as strong as the next biome's item at quality 1, so one biome is what an item's own normal upgrades add. +6 is one biome, +9 one and a half. A Black Metal sword (+6 slash per quality level, quality 1 to 4) gains 3 slash per grade: +18 at +6, +27 at +9. Every damage type grows as it would with quality. Prefer a percentage or a flat amount per grade? Each stat has its own setting.
- Stages with their own chances. Up to 10 stages, each with a slider for its grades and one for its chance. By default:
| Stage | Grades | Chance | On a failure |
|---|---|---|---|
| 1 | +1 to +3 | 80% | back to +0 (from +1 or +2); a failure at +3 keeps +3 |
| 2 | +4 to +6 | 70% | back to +3; a failure at +6 keeps +6 |
| 3 | +7 to +9 | 60% | back to +6 |
- True random rolls. Vanilla rolls follow a fixed sequence per character, item and level, saved with your character. BlessedIdols rolls a fresh whole number every attempt, 1 to 10 (1 to 100 for chances like 65%): at 70%, 1 to 7 succeed. Switch it off for the vanilla sequence.
- Twice as fast. Refining takes half of vanilla's time by default (vanilla: 8 seconds plus 1 per quality level, less up to 60% from your crafting skill). A slider sets 1× (vanilla) to 10×; the forge's other crafts and other stations keep their speed.
- The item stays the same item. It keeps its quality, crafter and any data other mods put on it, and like vanilla refinement it comes back fully repaired. Upgrading a graded item's quality at its normal workbench or forge keeps its grade.
- You see it everywhere. At the forge: the item's name with its grade, a preview of its stats one grade up, the chance, what a failure costs, and grades in the item list. In tooltips:
+6 Black Metal Swordand aGrade: +6 (1 biome, +18 damage)line. And a message for every result. - Items you refined in vanilla keep their quality; the next refinement turns the levels above their normal maximum into grades.
Settings (F1 → BlessedIdols)
| Section | Setting | Default | |
|---|---|---|---|
| Refinement | Stages | 3 |
1 to 10. Each stage you add gets its own sliders. The highest grade is the end of the last stage. |
| Stage N: grades | 3 |
1 to 10 grades per stage. | |
| Stage N: chance (%) | 80, 70, 60, ... |
Success chance within the stage. | |
| Checkpoints | on | A failure never takes an item below a stage it has completed. Off: every failure resets to +0. | |
| True random rolls | on | Off: vanilla's fixed sequence, which quitting without saving can't change. On, a failed attempt can be retried that way. | |
| Refinement speed (x) | 2 |
1 to 10 times vanilla's speed; 1 is vanilla. Applies at once, even to a refinement under way. | |
| Bonus per grade | Grades per biome | 6 |
How many grades make one biome of bonus. |
| Damage, Armour, Shield block power bonus | Biomes | Biomes, Percent or Flat. With Percent or Flat, a slider for the amount per grade shows up (2: 2% or 2 points). |
|
| Debug | Debug log | off | Writes every attempt's roll, chance and result to BepInEx/LogOutput.log. For bug reports. |
Every setting is a slider, a toggle or a dropdown. Changes apply right away, whether you make them in F1 or in BepInEx/config/vh.blessedidols.cfg while the game runs. With shudnal's Configuration Manager the stage sliders show up as soon as you change Stages; with the original one, when you next open F1.
Compatibility
- Client-only. Install it on your own game; the server stays vanilla. Refining happens in your game, on your own inventory. The grade is stored in the item's own data, which the game already saves with your inventory, chests and dropped items. The bonuses apply where the game computes the stat: your hits on your game, your armour and blocks on your game. No new network messages, no world data.
- Without the mod an item keeps its grade data but gets no bonus from it; install the mod again and the bonus is back. Upgrading or refining it without the mod re-creates the item and drops the grade. Players without the mod use the vanilla forge rules.
- Requires BepInExPack Valheim. Recommended: a Configuration Manager for the F1 settings. Without one, edit the .cfg file.
- Made for Valheim 1.0.21. Texts are in English.
- Mods that also change the Forge of Potential, crafting upgrades or item damage, armour and block power (by patching
InventoryGui.DoCrafting,InventoryGui.UpdateRecipe,Player.GetItemUpgradeChance,Inventory.AddItemorItemData.GetDamage/GetArmor/GetBaseBlockPower) may clash with it. - Servers that only allow whitelisted client mods may refuse it, like any other unlisted mod.
