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shudnal-AutoPinSigns-1.2.0 icon

AutoPinSigns

Create map pins based on sign's text you placed.

Date uploaded 2 days ago
Version 1.2.0
Download link shudnal-AutoPinSigns-1.2.0.zip
Downloads 101
Dependency string shudnal-AutoPinSigns-1.2.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Auto Pin Signs

Create map pins based on sign's text you placed. Useful for nomap + Compass playthrough. Kinda useless otherwise. Don't break immersion while saving pin functionality for nomap playthroughs.

The mod was not intended as a fully functional replacement for pins in nomap walkthrough. Just to pin most important POI like main base and remote camps or to be some beacon for sailing home.

Mod configs is synchronized from server if installed there.

Features

  • Creates a pin on the minimap when you set text on sign that fits one of the lists
  • Configurable strings filter for 5 map pins (fire,base,hammer,dot,portal)
  • Updates/Deletes a pin on text change or sign destroying
  • Automatically adds new pin on close proximity with the sign (when it is loaded)
  • Support of html flavored signs like "<color="red">pin"
  • Console command "autopinsigns clear 5" will erase all pins from map in that radius around player
  • if "Remove nearby map pins without related signs" config enabled any nearby pin that does not have related sign will be removed

Sign Prefixes

This mod supports text prefixes on signs to control automatic map pin creation without cluttering the sign or pin name.

There are 5 configured prefixes for corresponding pins, default prefixes:

  • Fire:
  • Base:
  • Hammer:
  • Pin:
  • Portal:

For example, setting sign text as Pin: Boat will result in mod adding map pin named Boat and the sign text will be seen as Boat while in hovering text you will see full text Pin: Boat.

This way you can set up any pin with any text.

If you want to use HTML tags as prefixes, disable General -> Strip HTML tags from text mod config.

Known issues

  • if someone destroyed pinned sign when you're not there your pin will stay until you get near it with "Remove nearby map pins without related signs" config enabled.

Installation (manual)

extract AutoPinSigns.dll file to your BepInEx\Plugins\ folder

Configurating

The best way to handle configs is Configuration Manager.

Or Official BepInEx Configuration Manager.

Mirrors

Nexus

Donation

Buy Me a Coffee

Discord

Join server

CHANGELOG

1.2.0

  • configs will now be synced from server to clients if mod is installed on a server
  • new feature: Sign Prefixes. If enabled, the mod checks whether sign text starts with a configured prefix (e.g. "Pin: "). Prefix text is NOT included in the pin name or visible sign text, but is preserved when editing the sign.

1.1.0

  • complete rework
  • more stable sign recognition and state update
  • pin list configs now have custom config drawer for configuration manager
  • after pin list config update sign states will be updated
  • new config for removing nearby pins with no related signs

1.0.8

  • patch 0.220.3

1.0.7

  • Ashlands

1.0.6

  • patch 0.217.46

1.0.5

  • option to less strict strings comparison

1.0.4

  • patch 0.217.22

1.0.3

  • improved stability
  • support of signs with html tags
  • console command to clear nearest pins

1.0.2

  • Added some protection from potential issues

1.0.1

  • Added config update on sign interaction

1.0.0

  • Initial release