AutoPinSigns
Create map pins based on sign's text you placed.
Last updated | 5 months ago |
Total downloads | 3441 |
Total rating | 6 |
Categories | Misc Server-side Client-side Utility Ashlands Update |
Dependency string | shudnal-AutoPinSigns-1.0.7 |
Dependants | 28 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Auto Pin Signs
Create map pins based on sign's text you placed. Useful for nomap + Compass playthrough. Kinda useless otherwise. Don't break immersion while saving pin functionality to nomap playthroughs.
The mod was not intended as a fully functional replacement for pins in nomap walkthrough. Just to pin most important POI like main base and remote camps or to be some beacon for sailing home.
Features
- Creates a pin on the minimap when you set text on sign that fits list
- Configurable strings filter for 5 map pins (fire,base,hammer,dot,portal)
- Deletes a pin on text change or sign destroying
- Automatically adds new pin on close proximity with the sign (when it is loaded)
- Support of html flavored signs like "<color="red">pin"
- Console command "autopinsigns clear 5" will erase all pins from map in that radius around player
Known issues
- if someone destroyed pinned sign when you're not there your pin will stay. Still you can build and destroy sign in that place to remove your pin from map.
Installation (manual)
extract AutoPinSigns.dll file to your BepInEx\Plugins\ folder
Configurating
The best way to handle configs is Configuration Manager.
Or Official BepInEx Configuration Manager.