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sighsorry-BottleShips-1.1.10
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Changelog

1.1.10

  • Fixed Recycle_N_Reclaim compatibility for BottleShips' dynamically registered recipes. Bottle items now appear in Reclaim tabs after recipe changes without adding a hard dependency.
  • Replaced Ballista Ammo Capacity with the server-synced Ballista Ammo Capacity Multiplier. It defaults to 1, accepts 1-20, and multiplies the captured original capacity while preserving stored excess ammunition when lowered. The removed absolute-capacity setting is not migrated.

1.1.9

  • Fixed Extended Cart Interaction compatibility with mods such as OdinHorse that replace Vagon.FixedUpdate. The wider attach distance now applies only during the requested local player's Vagon.CanAttach checks and is restored immediately afterward, preserving other attachment targets and mod behavior.
  • Reordered the General settings so Battering Ram Size appears before Ballista Targeting Tweaks.

1.1.8

  • Added Ballista Ammo Capacity, a server-synced 0-1000 setting that raises the vanilla ballista's actual ammunition limit for its hover display and compatible fill-all mods. Existing excess ammunition is preserved when the setting is lowered, owner-side RPCs reject overfill, and large stores are returned in item stacks when the ballista is destroyed.
  • Expanded Extended Cart Interaction from carts to valid Vagon-based vehicles, including battering rams and catapults.
  • Fixed repeated configuration application progressively shrinking the Battering Ram by preserving its original transform baseline for the process lifetime.

1.1.7

  • Expanded Ballista Targeting Tweaks protection to players, tamed creatures, and PlayerSpawned-faction creatures across normal selection, trophy fallback, and network target assignment while continuing to select valid enemies behind protected targets.

1.1.6

  • Restricted Power Paddling to the paddle-driven Back and Slow gears. Half and Full now use sail propulsion without consuming paddlers' stamina, adding rowing force, or applying the Power Paddling FOV effect.

1.1.5

  • Added field ship repair outside the required build-station range. Repairs consume one Wood per configured amount of missing durability, rounded up; Build Station = None ships use a Workbench as the repair fallback. Ship Repair Durability Per Wood defaults to 200, accepts 0-1000, and is disabled at 0.
  • Added a hammer-hover Wood requirement indicator with corrected orientation and a large centered amount while preserving the vanilla durability-bar display conditions.
  • Replaced the fixed Power Paddling toggle with Power Paddling Bonus Per Player. It defaults to 0.5, accepts 0-1, and is disabled at 0; each active player still consumes 10 stamina per second and receives an individual smooth 10-degree FOV increase.
  • Removed Camera Max Distance and its distance patches so BottleShips no longer controls ship camera zoom.
  • Reordered the Configuration Manager display to 01 - General, 02 - Ship Tweaks, then bottle sections 03-13 without changing persisted config identities.
  • Applied live configuration changes only to the affected bottle and field, avoiding unrelated recipe or piece settings being reapplied.
  • Applied BottleShips defaults before DataForge database patches and retained bounded, field-scoped retries for unavailable or transiently failing game data, reducing delayed full-reapply conflicts with downstream overrides.

1.1.4

  • Added cooperative Power Paddling for the helmsman and seated passengers. Each active player holds Run, consumes a base 10 stamina per second, contributes 50% additional paddling force at Back, Slow, Half, or Full, and receives a smooth 10-degree FOV increase.
  • Simplified ship configuration by applying tweaks to every Ship component and replacing the separate scope, sailing, paddling, steering, and passive passenger-bonus settings with Ship Power Multiplier. Removed legacy keys are ignored.
  • Made the default Camera Max Distance = 6 a no-op so other camera and ship mods retain control until a larger distance is configured.
  • Required BottleShips on both the server and connecting clients to prevent network-prefab and ownership mismatches.
  • Deferred database-triggered configuration application to a next-frame, coalesced worker and isolated apply failures so late initialization and transient prefab errors do not disrupt the game lifecycle.

1.1.3

  • Updated the bundled ServerSync to v1.19 so server-admin changes made through Configuration Manager, including Build Station = None, are written to the dedicated-server config file and persist across restarts.
  • Added ship scope, camera distance, minimap exploration radius, sailing, paddling, steering, and passenger paddling bonus settings.
  • Fixed bottle settings and recipes being lost or retaining stale prefab references when game databases and scenes are recreated.
  • Restricted extended cart interaction to carts, made troll trap reload survive unloads, and kept the vanilla ballista target-update flow while adding trophy fallback targeting.
  • Improved external translation fallback and removed the unused runtime icon-rendering path.

1.1.2

  • Rebuilt the bottle asset bundle with D3D11 and Vulkan shader support for better Proton/Vulkan compatibility.

1.1.1

  • Reworked extended cart interaction to use the normal Use key without adding a separate tooltip.
  • You can just press [E] near cart to attach/detach to it.

1.1.0

  • Added configurable bottle recipes and build recipes through config. (Removed the dependency on WackysDatabase)
  • Added extended cart interaction using the normal Use key.
  • Added troll trap auto reload, ballista targeting tweaks, and battering ram size control.
  • Updated bottle icon snapshots.

1.0.5

  • readme fix, dependency bump

1.0.1

  • Rebuilt the whole asset in Unity6
  • Slight optimization for some asset
  • readme fix

1.0.0

  • Initial release
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