sighsorry-DropNSpawn icon

DropNSpawn

Configure all drops, spawns and boss locations. Remote selection of forsaken powers. Hover an altar to see the offering and summonable boss. Boss despawn rules. RuneStones can work like Vegvisirs. Vegvisir supports weighted random location pinning.

CHANGELOG

Version Update Notes
1.2.1 - Added RuneStone global pins, allowing pinless RuneStones to reveal a saved map pin for a configured location.
- Added SpawnArea total spawn limits, allowing spawners to automatically break after a set number of successful spawns.
1.2.0 - VNEI shows fish's random loot with DNS installed
1.1.9 - Vegvisir supports weighted random location pinning. Put weight: n on vevgisir.locations in locations.yml
1.1.8 - Boss despawn when no player is near(configurable)
- Boss despawn refund offerings when they are stated in the character.yml
Block summon and spawn of more than one boss wihtin the area(configurable)
- Organized configs and refactored some codes for better performance
- Better support for EWD fields
1.1.7 - Fixed boss trophy sacrificing
- Fixed forsaken rotation making UI too often
1.1.6 - Optimized objectdrop hotpath
- Fixed bossstone reset command not working on host self
1.1.5 - Refactored huge amount of codes
- Removed cllc fields since it can be done with ewd field
- Added rotation of forsaken powers
- Added per player bossstones option
1.1.4 - Fixed destructibleType field casuing framedrop when it is in object override.yml
1.1.3 - Fixed EWD clone locations not working as conditions for character,object and spawner domain
1.1.2 - Fixed location domain triggering errors related monstrum locs
1.1.1 - Spawnsystem reference would be generated through command only
- Lightened up how spawnsystem domain works
- Fixed serversync not working for spawnsystem on dedi for real
1.1.0 - Ligthened some queue logic for some domains
1.0.9 - Fixed framedrop with treebase/minerock health override
- Fixed spawnsystem reference not generating automatically sometimes
1.0.8 - Fixed spawnsystem serversync not working on some clients on dedi
1.0.7 - Fixed creaturespawner edit not working on dedi
1.0.6 - Fixed cloned location not working with dns location conditions on dedi
- Fixed spawners not working with location conditions on dedi
1.0.5 - Fixed serversync not working on some domains
- Fixed cloned location not being applied in override yml
- Fixed custom biome spawnsystem lines being not shown through ESP
- VNEI compatibility is now always live
- Performance and network performance improvement
1.0.4 - Support for custom EWD biomes on all domains and conditions
1.0.3 - Improved reference grouping and fps
1.0.2 - Lightened spawnsystem check and other domains to reolve hitch
1.0.1 - Resolved hitch that was caused by deleting obsolete spawnsystem lines
1.0.0 - Initial Release